forked from 0ad/0ad
Moar eye candy and an update the Arcadia II.
This was SVN commit r8211.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="unfinished abandoned Greek temple">
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<mesh>props/temple_unfinished.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/greek_temple_unfinished_columns.xml" attachpoint="root"/>
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</props>
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<texture>props/hele_tile_c.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="columns">
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<mesh>props/temple_unfinished_columns.dae</mesh>
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/temple_unfinished.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/temple_unfinished.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/temple_unfinished_columns.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/temple_unfinished_columns.dae
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Arcadia II.pmp
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binaries/data/mods/public/maps/scenarios/Arcadia II.pmp
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binaries/data/mods/public/maps/scenarios/Arcadia II.xml
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binaries/data/mods/public/maps/scenarios/Arcadia II.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Identity>
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<IconSheet>snPortraitSheetHele</IconSheet>
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<IconCell>6</IconCell>
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<Civ>hele</Civ>
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<GenericName>Ruins</GenericName>
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<SpecificName>Unfinished Greek Temple</SpecificName>
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<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
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<Tooltip>This temple is unfinished and has fallen to ruin.</Tooltip>
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</Identity>
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<Health>
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<Max>1500</Max>
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</Health>
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<Armour>
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<Hack>40.0</Hack>
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<Pierce>50.0</Pierce>
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<Crush>50.0</Crush>
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</Armour>
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<Loot>
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<xp>100</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>1000</stone>
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<metal>500</metal>
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</Loot>
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<VisualActor>
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<Actor>props/special/eyecandy/greek_temple_unfinished.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="19.0" depth="31.5"/>
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<Height>12.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="17.5" depth="30.0"/>
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</Obstruction>
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<Vision>
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<Range>40</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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