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This was SVN commit r7980.
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binaries/data/mods/public/art/actors/special/pyramid.xml
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10
binaries/data/mods/public/art/actors/special/pyramid.xml
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Pyramid_Great">
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<mesh>props/pyramid_a.dae</mesh>
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<texture>props/pyramid_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Pyramid_Minor">
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<mesh>props/pyramid_small.dae</mesh>
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<texture>props/pyramid_a.dds</texture>
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</variant>
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</group>
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</actor>
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binaries/data/mods/public/art/meshes/props/pyramid_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/pyramid_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/pyramid_small.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/pyramid_small.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/pyramid_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/pyramid_a.dds
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.pmp
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binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.pmp
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binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.xml
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binaries/data/mods/public/maps/scenarios/Hellenised_Egypt.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Obelisk</GenericName>
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<SpecificName>Egyptian Obelisk</SpecificName>
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<History>A monumental ornamental structure built by the Egyptians of old.</History>
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</Identity>
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<Health>
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<Max>1000</Max>
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</Health>
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<Armour>
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<Hack>15.0</Hack>
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<Pierce>20.0</Pierce>
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<Crush>20.0</Crush>
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</Armour>
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<Loot>
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<xp>1</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>200</stone>
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<metal>200</metal>
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</Loot>
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<VisualActor>
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<Actor>props/special/eyecandy/obelisk.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="4.5" depth="4.5"/>
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<Height>10.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="4.0" depth="4.0"/>
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</Obstruction>
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<Vision>
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<Range>4</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Pyramid</GenericName>
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<SpecificName>Great Pyramid</SpecificName>
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<History>A monumental ornamental structure built by the Egyptians of old.</History>
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</Identity>
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<Health>
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<Max>15000</Max>
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</Health>
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<Armour>
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<Hack>40.0</Hack>
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<Pierce>50.0</Pierce>
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<Crush>50.0</Crush>
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</Armour>
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<Loot>
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<xp>100</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>10000</stone>
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<metal>10000</metal>
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</Loot>
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<VisualActor>
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<Actor>special/pyramid.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="60.5" depth="60.5"/>
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<Height>10.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="59.0" depth="59.0"/>
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</Obstruction>
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<Vision>
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<Range>72</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Pyramid</GenericName>
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<SpecificName>Great Pyramid</SpecificName>
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<History>A monumental ornamental structure built by the Egyptians of old.</History>
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</Identity>
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<Health>
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<Max>10000</Max>
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</Health>
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<Armour>
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<Hack>40.0</Hack>
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<Pierce>50.0</Pierce>
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<Crush>50.0</Crush>
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</Armour>
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<Loot>
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<xp>100</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>8000</stone>
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<metal>8000</metal>
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</Loot>
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<VisualActor>
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<Actor>special/pyramid_minor.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="35.5" depth="35.5"/>
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<Height>10.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="34.0" depth="34.0"/>
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</Obstruction>
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<Vision>
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<Range>40</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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