02c68064ed
Fix syntax errors in two auras.
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Some code style cleanup in aura related files.
This was SVN commit r15290.
2014-06-04 22:27:36 +00:00
b09a702c60
Recompute rally point lines when the rally point is set on a moving unit.
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Does not account for setting rally points on units that can move into
the FoW/SoD.
Recalculates paths even if the rally points are not displayed.
Refactors UpdateMarkers() to remove some indentation levels.
Based on patch by Itms. Fixes #1257 .
This was SVN commit r15288.
2014-06-04 22:07:58 +00:00
6b015e935e
remove a forgotten debug warning in petra
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This was SVN commit r15287.
2014-06-04 20:52:21 +00:00
0fcc074a65
Petra: try to improve cart shipyard placement
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This was SVN commit r15286.
2014-06-04 20:13:15 +00:00
d883fc332d
Correct mime-types and end-of-lines for the XML files in simulation/templates
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This was SVN commit r15285.
2014-06-04 17:21:24 +00:00
b67aca01c8
Fix color fade to not go beyond 255 and be integer.
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This was SVN commit r15284.
2014-06-04 16:23:56 +00:00
8d2835d9e0
Fixed resource balance for players 3 and 4. (they didn't have chickens or huntable fauna before).
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This was SVN commit r15283.
2014-06-04 15:59:43 +00:00
685d5e0197
Switch default AI to Petra and remove an old Aegis warning.
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This was SVN commit r15282.
2014-06-04 15:29:20 +00:00
9a7984c544
Fix class checking for technologies
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This was SVN commit r15281.
2014-06-04 12:07:35 +00:00
b6870bf415
Move the extraction of the classes from templates to the global scripts, and let the AI use it to reduce redundancy.
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This was SVN commit r15280.
2014-06-04 08:42:48 +00:00
0900005e5b
fix #2605
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This was SVN commit r15276.
2014-06-03 19:41:11 +00:00
86a99b745e
Petra: code rearrangement + small improvments
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This was SVN commit r15275.
2014-06-02 20:21:28 +00:00
b4f3b503f2
code style cleanup
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This was SVN commit r15273.
2014-06-02 15:48:37 +00:00
49ca719049
Reinitialize music when hotloading. Fixes crash when hotloading GUI files.
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This was SVN commit r15271.
2014-06-02 15:13:16 +00:00
1882f28504
New unit renderer.
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Instead of each CCmpVisualActor rendering itself individually, collect
all the units in a single CCmpUnitRenderer. This avoids the overhead of
doing Interpolate/RenderSubmit calls every frame for every object in the
world. It also allows more efficient culling.
CCmpUnitRenderer knows the positions of each object at the start and end
of each turn, and computes the bounding sphere of the object along that
path. That allows quick culling without recomputing the precise
interpolated transform every frame. (In the future it could be improved
much more.)
Clarify and clean up the sending of PositionChanged messages, and add
new InterpolatedPositionChanged.
Remove the forceFloating parameter from GetInterpolatedTransform, since
it doesn't fit the new design. Replace it with a (non-synchronised) flag
in CCmpPosition.
Move construction progress from CCmpVisualActor to CCmpPosition, so that
it consistently affects all position/transform computation.
Refs #2337 .
This was SVN commit r15265.
2014-06-01 18:24:50 +00:00
fe3315376c
Add BoundingSphere, SOverlaySphere.
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BoundingSphere is similar to a bounding box, but more spherical.
SOverlaySphere is useful for visualising BoundingSphere (it's quite
inefficient and should only be used for debug functionality).
Normalise the camera frustum clipping planes, so that IsSphereVisible
gives the correct result.
This was SVN commit r15261.
2014-06-01 18:05:46 +00:00
3b0fee9073
This was SVN commit r15260.
2014-06-01 13:15:16 +00:00
ac925ed1b6
fix 8efc3b0241
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This was SVN commit r15259.
2014-06-01 12:49:34 +00:00
8efc3b0241
code rearrangement
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This was SVN commit r15258.
2014-06-01 09:47:12 +00:00
38130e5b94
Brit woman can build rotary mill now.
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Spartan commando can build the Theatron now.
Sibylline Books tech from Roman Wonder to Roman Temple.
This was SVN commit r15256.
2014-06-01 04:13:19 +00:00
608ab456d5
fix tests
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This was SVN commit r15255.
2014-05-31 14:57:14 +00:00
59c9ae670f
Stop VFS from causing a crash when the AI player isn't found. Patch by Itms. Fixes #2558
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This was SVN commit r15254.
2014-05-31 14:55:09 +00:00
bb16a8ee98
Fix ungarrisoning via ungarrisoning pane
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This was SVN commit r15253.
2014-05-31 14:03:00 +00:00
17d83a8b4c
Add ungarrison button to ungarrison specific entities
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This was SVN commit r15252.
2014-05-31 13:58:16 +00:00
e2aa24fc9a
Clean up the turret interface a bit + fix serialisation for turrets
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This was SVN commit r15250.
2014-05-31 11:35:07 +00:00
8ef7278306
Add a bonus to units on walls + disable placing units on palisades (which was enabled by accident due to inheritance)
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This was SVN commit r15249.
2014-05-31 11:02:58 +00:00
f5c5bbe26d
some fixes for Petra AI
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This was SVN commit r15247.
2014-05-30 15:24:19 +00:00
cfec28e553
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
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This was SVN commit r15246.
2014-05-30 14:46:06 +00:00
d05bd656e7
Added Sibylline Books tech for Romans.
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Tweaked Roman Logistics tech. Tweaked Siwa Oasis skirmish.
Balance changes: -5 attack, -4 range, -10 health for cavalry
skirmishers, after discussion with alpha123.
This was SVN commit r15245.
2014-05-30 04:18:05 +00:00
84d799ed9f
Petra: reduce the CPU time for building placement
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This was SVN commit r15244.
2014-05-29 20:39:09 +00:00
7105dabca7
fix failing unit training in Aegis and Petra
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This was SVN commit r15243.
2014-05-29 20:18:29 +00:00
e0218fff8d
New final fix?
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This was SVN commit r15242.
2014-05-27 14:54:51 +00:00
7c39259ee5
Now I should get it right
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This was SVN commit r15241.
2014-05-27 14:00:21 +00:00
5762721b09
Strange how I'm able to make that many mistakes
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This was SVN commit r15240.
2014-05-27 13:42:04 +00:00
82db905b8e
Fix previous commit
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This was SVN commit r15239.
2014-05-27 12:32:57 +00:00
3413dc84a1
make it possible for mods to add new unit commands
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This was SVN commit r15238.
2014-05-27 11:17:29 +00:00
b9f3a95e17
Make UnitAI moddable by exposing the FSM spec and calculated FSM as part of the prototype
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This was SVN commit r15237.
2014-05-27 07:24:07 +00:00
e4d3189494
Lots of GUI fixes to issues pointed out by alpha123 on IRC.
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This was SVN commit r15235.
2014-05-27 05:34:28 +00:00
a75342e2c7
minor changes in petra: cleanings and timing optimization
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This was SVN commit r15234.
2014-05-26 19:52:51 +00:00
b7281c629c
Rocks -> Arrows. Fixes #2565 .
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This was SVN commit r15222.
2014-05-26 04:48:33 +00:00
bc8792ba96
Proper double-click behavior for these champion units. Fixes #2586 .
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This was SVN commit r15221.
2014-05-26 04:41:35 +00:00
39cfb6748d
Fixes flickering in main menu backgrounds on old Intel GPUs, by manually setting the z-values for each layer, fixes #2143
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This was SVN commit r15220.
2014-05-26 04:38:47 +00:00
4dd90a1ef3
A new skirmish map.
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This was SVN commit r15219.
2014-05-26 04:23:10 +00:00
d7f1427c9b
Tweaked Ptolemies sandbox scenario.
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This was SVN commit r15218.
2014-05-26 01:28:56 +00:00
7bc0f611b3
Auras for Roman heroes Marcellus and Maximus.
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This was SVN commit r15217.
2014-05-26 01:26:53 +00:00
3d306702df
Petra: recover some cases where units are blocked because of pathfinder
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This was SVN commit r15215.
2014-05-25 10:00:55 +00:00
5ce12c2263
Start phasing out the use of CParser in the GUI. Makes GUI parsing generally faster and stricter while adding better tests and debug information.
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This was SVN commit r15213.
2014-05-25 03:16:52 +00:00
9c908a5f46
improve 6764b15ae2
by allowing a selected button to be selected again
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This was SVN commit r15212.
2014-05-24 16:23:11 +00:00
6764b15ae2
ease switch to 100% trade of one resource using Shift-click
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This was SVN commit r15211.
2014-05-24 15:37:19 +00:00
874ceb76a5
fix JS warning in Petra
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This was SVN commit r15210.
2014-05-24 14:52:05 +00:00