02ed11ac54
Removes references to Testbot, replaces with JuBot.
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This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
f88c61911b
Spring Cleaning.
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This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
c108a13505
This was SVN commit r9375.
2011-05-01 05:24:38 +00:00
cf78c42761
Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
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This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
7087281573
A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
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This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
df6ab6688e
Iberian and Celt civ centre garrison nodes added
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This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
9a125ac5a1
Fix typo
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This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
1dcbb02958
This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
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This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
0b46d58ae8
A couple updated desert terrains. Updated Necropolis map.
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This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
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This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
d2e06ecdbb
Fix some obstruction shapes.
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Fixes #808 .
This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
cb380a9b1c
Simplify profile report code. Bump version number to make it easily distinguishable.
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This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
8af82baf67
# Minor particle system fixes.
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Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.
This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
96eb76f860
This was SVN commit r9344.
2011-04-29 03:11:02 +00:00
5f634930e2
This was SVN commit r9343.
2011-04-29 03:04:52 +00:00
affea0f2ce
#Updated Iberian unit stats and balance.
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This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
17ee62bc0b
Iberian and Celt outpost garrison flags
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This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
f69c013d68
Beginnings of balancing Iberian units.
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This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
587b41016f
Fixed the scale of the decal.
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This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
fb411d3f39
Fixes slightly broken game attributes and setup.
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Includes random map size and seed in reportPerformance. Fixes #793 .
Fixes loading screen to use actual map names.
This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
fbfecbf802
fortress_briton garrison flag
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This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
24a1d91feb
iber_fortress garrison flag added
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This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
6da0027b32
fortress_gallic garrison flag added
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This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
e9e0f0035f
This was SVN commit r9330.
2011-04-27 17:07:52 +00:00
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
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This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
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This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
51c7a6d193
This was SVN commit r9325.
2011-04-26 22:03:21 +00:00
baabff617d
Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
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This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
7a0b545286
New Acropolis map called "Necropolis."
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This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
8e20c00dd3
# Add numbered unit selection groups, based on patch from Badmadblacksad.
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Fixes #773 .
This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
0a66f8a188
Larger siege texture.
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This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
b3ec9b35a5
#3 new Loading Tips.
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This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
1272587a3e
#5 new Loading Tips.
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Map tweaks and updates.
This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
0a1313a9ff
#New tips images.
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This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
6468bfa2c4
Name fix.
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This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
3698b9acd4
This was SVN commit r9316.
2011-04-24 05:58:05 +00:00
4f3fe0f64c
Updated some Iberian unit animations.
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This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
a39da292fe
This was SVN commit r9314.
2011-04-24 05:31:08 +00:00
7e4f3cd44c
Map adjustments.
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This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
84b17115a2
Matching the Iberian names with the Design Document.
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This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
df847cd9c2
Attack animation speeds
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This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
2d04d78db8
Disable apparently buggy shader mode on r300c drivers. Fixes #780 .
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This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
f0286a72e3
Ram tweaks.
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This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
213b344820
Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
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Add script to help verify correctness of hwdetect.
This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
9f7eef5a1c
Lots of Neareastern Badlands stuff.
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This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
d7497a71d1
This was SVN commit r9303.
2011-04-23 02:39:47 +00:00
0cd16d8464
New badlands terrains
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This was SVN commit r9302.
2011-04-23 02:39:24 +00:00