40c1c0010f
Added another check for whether a valid path is set in attackMoveToLocation
...
This was SVN commit r10764.
2011-12-18 13:15:15 +00:00
574c4135a3
Tweaked attack code and fixed building liimit checks
...
This was SVN commit r10763.
2011-12-18 13:05:53 +00:00
c8243a50dc
Large qBot update.
...
Key changes are:
Support for Persians
Revamped defence system supoprting groups of attackers
Dynamic priorities based on enemy strength and number of workers
Better placement of towers and fortresses
Randomised raiding in early game
This was SVN commit r10755.
2011-12-17 21:59:27 +00:00
78d50b4149
Added check for the existence of a resource somewhere on the map
...
This was SVN commit r10742.
2011-12-16 10:46:20 +00:00
df7d3afd64
Fixed bug where only a tiny accessible region was being found so qBot didn't build or gather due to the rest of the map being inaccessible.
...
This was SVN commit r10721.
2011-12-12 21:28:14 +00:00
dd9ba1e10a
Added check for if a position is defined in qBot. Fixes an unusual error.
...
This was SVN commit r10686.
2011-12-07 21:54:21 +00:00
b146f53d7b
This was SVN commit r10654.
2011-12-02 12:44:31 +00:00
8383f35eb8
Added queued as an optional parameter so that AI's can set waypoints
...
This was SVN commit r10653.
2011-12-02 00:25:20 +00:00
c311e8abba
Improves Persian support.
...
This was SVN commit r10581.
2011-11-23 19:32:02 +00:00
514b22a89e
Support for Persians, should all work properly. Also makes territory expansion proportionally lower priority.
...
This was SVN commit r10561.
2011-11-19 16:00:54 +00:00
f80f1fb86b
This patch adds territory support for JuBot, which is the main thing to get it up to date for the next alpha. More advanced features are in development but some will probably have to wait until Christmas/Early 2012.
...
This was SVN commit r10560.
2011-11-19 13:44:56 +00:00
20df816fbc
Resource building class
...
This was SVN commit r10559.
2011-11-19 13:42:43 +00:00
fc325991a0
Added visionRange function to read this value from the templates for the AI to use.
...
This was SVN commit r10553.
2011-11-18 21:11:15 +00:00
97d3f1cfc9
Added a squared vector function for A^2 + B^2 without the rooting, in case massively large nos of vector calculations are needed.
...
This was SVN commit r10528.
2011-11-13 15:56:37 +00:00
887b6633c2
Adds per-player BuildLimits data to GUIInterface.
...
Adds BuildLimits accessors to GameState for JuBot and Testbot.
This was SVN commit r10415.
2011-10-20 23:35:52 +00:00
a41b0e30fe
Changes AI entity destroy events to maintain some data about the entity, based on patch by quantumstate. Fixes #983 .
...
This was SVN commit r10413.
2011-10-18 22:51:04 +00:00
686ffa9758
Fixes error in AI entity. Fixes #991 .
...
This was SVN commit r10412.
2011-10-16 17:21:37 +00:00
1c081135ad
Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969 .
...
Updates testbot and Jubot to support basic build restrictions.
This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
c73c0870f1
Adds attackTimes to AI entity templates. Fixes #991 .
...
This was SVN commit r10407.
2011-10-15 23:38:58 +00:00
2a39ba2f91
Changes new AI GameState functions to accept Entity objects instead of raw entities.
...
This was SVN commit r10394.
2011-10-12 00:33:07 +00:00
b28ae93dc8
Adds armour and attack strengths to AI entity template, based on patch by infyquest. Fixes #991 .
...
This was SVN commit r10393.
2011-10-11 20:02:21 +00:00
47c9f6ca2d
Changes IsSeaCreature to SeaCreature
...
This was SVN commit r10351.
2011-09-30 21:05:26 +00:00
6594a527db
Another bugfix attempt
...
This was SVN commit r10347.
2011-09-30 17:54:04 +00:00
3a7fac7c4d
Bugfix #2
...
This was SVN commit r10346.
2011-09-30 17:11:01 +00:00
b3d5075408
Bugfix
...
This was SVN commit r10345.
2011-09-30 17:03:21 +00:00
64a0a5e58a
Now much more strictly restricts the game to 1 foundation at once.
...
This was SVN commit r10344.
2011-09-30 16:50:33 +00:00
a5a134fa87
CC building now emphasised over house building.
...
This was SVN commit r10343.
2011-09-30 16:43:12 +00:00
e0255741d8
Adds BuildRestrictions accessors to AI's EntityTemplate (important for proper territory support).
...
This was SVN commit r10340.
2011-09-28 19:51:40 +00:00
b40ba972c1
Adds diplomacy functions to Jubot and Testbot gamestate (eventually replace e.g. Entity.isEnemy() with these).
...
This was SVN commit r10339.
2011-09-28 19:40:50 +00:00
75c7028e24
Stops the builders regrouping to town centre, because this is no longer really needed.
...
This was SVN commit r10338.
2011-09-28 15:50:06 +00:00
3ead9f0b32
Fix to Jubot economy.js
...
This was SVN commit r10319.
2011-09-25 21:36:37 +00:00
a6eccb1290
Here we go...
...
- Gather weights change over time
- Workers are occasionally moved (about once in every 400 turns, at
random, needs to be improved)
- Workers don't go and try hunting fish and snarl up the engine.
This was SVN commit r10318.
2011-09-25 21:15:26 +00:00
bb3b52fb82
This finishes the militia recalling section - militiamen are now recalled every 30 seconds or so.
...
This was SVN commit r10311.
2011-09-24 16:37:31 +00:00
b9fc207437
Okay, lots of changes here. Houses are now built on demand, there's a lot of restructuring to workers, instead of a static defence force citizen soliders are drafted to a militia as needed (this needs some work still but is mostly done). Any citizen infantry given at the start of a game are used in the workforce properly now, too.
...
This was SVN commit r10310.
2011-09-24 15:26:11 +00:00
c3bb3ec57e
Adds event data to BaseAI (so that AIs can handle being attacked, defeated, etc) based on patch from quantumstate. Fixes 972.
...
This was SVN commit r10306.
2011-09-23 22:02:04 +00:00
2ddd237509
This updates JuBot to use the Carthaginian faction and makes a couple of minor changes to give a fractional speed boost.
...
This was SVN commit r10301.
2011-09-21 18:53:36 +00:00
da94100582
Fixes Jubot mills facing the wrong direction.
...
This was SVN commit r10280.
2011-09-14 03:08:05 +00:00
c3075c8e5b
Fixes AI building angles to face bottom right corner of the map.
...
Cleans up the same concept in random maps.
This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
cdbd347466
Fix inconsistent function prototype ( fixes #897 )
...
This was SVN commit r9888.
2011-07-20 19:44:31 +00:00
58c33071d6
Disable unnecessary noisy AI greeting message
...
This was SVN commit r9779.
2011-07-07 22:18:55 +00:00
871d321050
Fix undefined property warning
...
This was SVN commit r9778.
2011-07-07 22:14:37 +00:00
df9270a892
Hopefullyfixeslag.
...
This was SVN commit r9765.
2011-07-06 18:04:30 +00:00
2763c7817d
In theory, should make buildings point in the right direction.
...
This was SVN commit r9758.
2011-07-04 17:40:13 +00:00
4065cb1cd2
Few minor tweaks.
...
This was SVN commit r9750.
2011-07-03 09:43:31 +00:00
b4d0c09569
Building directions now 100% random. Can set it to a specific angle if we'd prefer, but someone needs to tell me what.
...
This was SVN commit r9749.
2011-07-03 08:46:30 +00:00
9a6f90b90d
This was SVN commit r9739.
2011-07-02 16:57:51 +00:00
3756aaef48
This might help speed a fraction.
...
This was SVN commit r9738.
2011-07-02 16:49:26 +00:00
6267a61962
This was SVN commit r9737.
2011-07-02 15:32:16 +00:00
7bba760801
This was SVN commit r9736.
2011-07-02 15:29:20 +00:00
f1eb662cf6
This was SVN commit r9735.
2011-07-02 15:29:08 +00:00
8612600a13
This was SVN commit r9734.
2011-07-02 15:27:35 +00:00
65b75fbb7f
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
...
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
03b87f9a8d
Fix typo
...
This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
126c2276cd
This was SVN commit r9379.
2011-05-01 15:03:51 +00:00
02ed11ac54
Removes references to Testbot, replaces with JuBot.
...
This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
9a125ac5a1
Fix typo
...
This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
1dcbb02958
This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
...
This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
daad510013
fix bug where AI would only train one unit type
...
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
...
Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
...
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
09cbe4f341
Disable debug messages when instantiating AIs
...
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
...
Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
16a4eb36dd
Various minor optimisations.
...
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
cb0e322a61
# Minor AI fixes.
...
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
0be515280b
Memoize some common entity lists in AI scripts.
...
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
b8925fbbc9
# Support AI construction of buildings.
...
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
57e5bb878a
Initial terrible AI player scripts.
...
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
...
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
dd501b2a5a
# Add initial basic player AI framework.
...
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00