0befd88deb
Plough tweak.
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This was SVN commit r11619.
2012-04-22 01:04:06 +00:00
ddafad84f6
Moved 'plough' tech from Civ Centre to Farmstead.
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This was SVN commit r11618.
2012-04-22 00:32:10 +00:00
1bbd226ff4
Renamed these techs more generically.
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This was SVN commit r11617.
2012-04-22 00:26:44 +00:00
041da02ff9
This was SVN commit r11616.
2012-04-22 00:23:26 +00:00
db2c7929fd
First tech pair.
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This was SVN commit r11615.
2012-04-22 00:16:59 +00:00
99c60789da
Tech tweaks.
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This was SVN commit r11610.
2012-04-21 22:24:55 +00:00
5ceea39a59
Added technology pairs.
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This was SVN commit r11609.
2012-04-21 21:40:07 +00:00
b9695db52c
Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256 , based on patch by mk12.
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Update AI API to Health changes.
This was SVN commit r11608.
2012-04-21 20:50:07 +00:00
03f04e54fc
Fix garrisoning issue.
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This was SVN commit r11607.
2012-04-21 20:12:52 +00:00
96549e0418
Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
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This was SVN commit r11604.
2012-04-21 16:37:35 +00:00
dfc86d8ab2
This was SVN commit r11599.
2012-04-21 11:32:52 +00:00
3e3a8d5414
Fix error when no items of a class exist and that class is used for techology requirements.
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This was SVN commit r11598.
2012-04-21 10:55:02 +00:00
1b49c53f4c
Buildings now unlock per phase. :)
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This was SVN commit r11597.
2012-04-21 10:51:32 +00:00
d3d95c6b66
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
774809b0a9
Allow training in all selected buildings. Fixes #1210 .
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This was SVN commit r11592.
2012-04-21 00:21:01 +00:00
a6ceceb79c
Renaming the old celt wall files and new templates for them
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This was SVN commit r11591.
2012-04-20 22:27:17 +00:00
06b342db46
Fix save/load with common-api-v2
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This was SVN commit r11590.
2012-04-20 21:31:43 +00:00
03d625dd2e
Added tech modification for carrying capacity and fixed warning for min range
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This was SVN commit r11588.
2012-04-20 20:37:12 +00:00
b7cf51be34
Check properties exist in resourceSupplyAmount and resourceCarrying to avoid warnings. Code from wraitii
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This was SVN commit r11587.
2012-04-20 19:48:25 +00:00
ed6e5bdaf0
Fixed phase detection in GUIInterface and added Armour and Attack tech modification.
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This was SVN commit r11586.
2012-04-20 19:47:01 +00:00
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
be0109331c
New update. Tightens up some of the military side of things.
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This was SVN commit r11583.
2012-04-20 16:53:31 +00:00
2037c1fc6e
Spartan Helot Skirmishers less reliable. Spartan female citizen stronger.
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This was SVN commit r11582.
2012-04-20 04:02:03 +00:00
813f7e9102
Updated Prytaneion template.
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This was SVN commit r11579.
2012-04-20 03:09:25 +00:00
7d47407c70
Carthaginian wall segments
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This was SVN commit r11574.
2012-04-20 00:08:31 +00:00
9a58afcb62
Internal to Public.
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This was SVN commit r11573.
2012-04-19 22:38:00 +00:00
b535c76ca1
This was SVN commit r11572.
2012-04-19 21:40:31 +00:00
ba17009767
Deposit resources when garrisoned in a dropsite. Patch by MattDoerksen. Fixes #1124 .
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This was SVN commit r11571.
2012-04-19 20:34:59 +00:00
388d77f37d
Structures from Internal to Public. Thanks Leper.
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This was SVN commit r11570.
2012-04-19 18:43:39 +00:00
4a54b29250
Moving some minor stuff from Internal to Public mod.
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This was SVN commit r11566.
2012-04-19 08:21:13 +00:00
65f4cb1d18
Units arent as efficient food gatherers anymore.
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This was SVN commit r11564.
2012-04-19 07:56:25 +00:00
7653043759
Changed some old class filters from Super to Champion
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This was SVN commit r11559.
2012-04-18 21:05:36 +00:00
a9475c3854
Stops qBot training heroes and makes it build a market after abuot 10 minutes.
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This was SVN commit r11557.
2012-04-18 20:54:14 +00:00
2e65416489
Healer range tweaks.
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This was SVN commit r11554.
2012-04-18 19:57:49 +00:00
454af1928d
Selection groups for healers.
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This was SVN commit r11553.
2012-04-18 19:53:10 +00:00
131d5eb88f
Tweak default healer behaviour, fix a small bug.
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This was SVN commit r11552.
2012-04-18 18:26:49 +00:00
13281e230d
Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
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This was SVN commit r11547.
2012-04-18 11:30:28 +00:00
4b4411116f
Actually committed the Filters.byOwners fix mentioned in 167cd7151e
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This was SVN commit r11546.
2012-04-18 10:49:45 +00:00
167cd7151e
Bug fixes and dead code removal
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Fixed Filters.byOwners, before it was using indexOf() which caused
problems with number/string inequality.
Fixed the countUnassignedUnits and getAvailablenits functions to work
with the new filters.
Removed old updating entity collection code since it has been replaced
by the common-api-v2
This was SVN commit r11545.
2012-04-18 10:46:24 +00:00
41f50e6b4c
specular added for more objects.
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Boosted healing stats for healer ranks.
This was SVN commit r11542.
2012-04-17 21:57:55 +00:00
4926dc53ee
Celt wall segments
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This was SVN commit r11541.
2012-04-17 21:51:43 +00:00
46bf2cac22
Fix remaining issue
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This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
c56f96040e
Implement healing. Fixes #999 .
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This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
af207e1c0a
Fixed the gameState.GetEntityById() function
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This was SVN commit r11526.
2012-04-16 16:54:11 +00:00
d7b31da2dc
Loot stuffs. :)
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This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
52efb54673
Added serialize and deserialize functions to common-api-v2
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This was SVN commit r11522.
2012-04-15 22:31:17 +00:00
46c23d1c3c
Template tweaks, namely attack bonuses.
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This was SVN commit r11519.
2012-04-15 20:35:38 +00:00
4a795dd631
Wall costs and health.
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This was SVN commit r11518.
2012-04-15 19:08:29 +00:00
f004b0cd94
Roman wall segments - long, medium, and short. Gate needs work
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This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
8848099dc3
Pericles and Craterus are in.
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This was SVN commit r11504.
2012-04-15 03:09:12 +00:00