Commit Graph

284 Commits

Author SHA1 Message Date
0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
1c3c962ea1 Import libcurl for Windows
This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
0d8ffa58dc AoE3Ed build fixes
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
ba2a9d7af3 improvements from work: [update-workspaces required]
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling

This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
bee013b586 Define CONFIG_FINAL in Release builds, to enable better compression in codec_zlib.cpp
This was SVN commit r8740.
2010-11-29 12:51:45 +00:00
94dca529b1 Fix OS X build errors
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
b13e6ae293 Fix script to rebuild SpiderMonkey properly
This was SVN commit r8633.
2010-11-17 00:58:10 +00:00
93861485fb Add a script to clean up broken builds of bundled libraries
This was SVN commit r8632.
2010-11-17 00:50:38 +00:00
83285504cb Disable RTTI in test project, for consistency
This was SVN commit r8565.
2010-11-10 15:26:29 +00:00
6935a03743 remove no-longer needed GLU dependency; avoids delay-load warning.
This was SVN commit r8555.
2010-11-08 10:42:34 +00:00
818ea52c3b Delete obsolete non-working i18n code
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
ec5d4a9f9e Attempt to fix build error with intrinsics on 32-bit Linux
This was SVN commit r8526.
2010-11-03 02:06:38 +00:00
dd3bf54e4c Add translation to desktop file (see #492)
This was SVN commit r8310.
2010-10-08 14:08:54 +00:00
7b6775ee9f Fix building with NVTT
This was SVN commit r8309.
2010-10-08 10:42:23 +00:00
6b5b35c245 Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
Fixes #581.

This was SVN commit r8271.
2010-10-04 17:21:55 +00:00
aadbf53a2a Add nvtt to build system
This was SVN commit r8093.
2010-09-10 20:15:49 +00:00
d922034a8e Replace Windows installer bitmap
This was SVN commit r7969.
2010-08-15 14:56:01 +00:00
6707e6cf6b Use non-debug executable for Linux packages.
This was SVN commit r7968.
2010-08-15 12:23:11 +00:00
025b7960f8 Suggest more Debian-compatible install paths
This was SVN commit r7945.
2010-08-14 19:39:50 +00:00
9c47c61ea9 Spell nasm options in a way that's compatible with old versions of yasm
This was SVN commit r7893.
2010-08-10 19:48:12 +00:00
422da1aef0 Add resources for Linux packages, based on files from fabio (see #492)
This was SVN commit r7882.
2010-08-08 22:13:10 +00:00
29d3f824e0 Remove obsolete CppDoc files
This was SVN commit r7819.
2010-07-29 20:43:24 +00:00
797e2bb491 NSIS-based installer for Windows. Fixes #519.
This was SVN commit r7812.
2010-07-26 23:38:46 +00:00
2375c7cb95 Add bindir/datadir/libdir options, to find files when the game is installed in standard FHS locations
This was SVN commit r7758.
2010-07-14 19:39:47 +00:00
1ea8ab60ee Compile with -Wundef to detect stupid macro typos like "GCC_VER"
This was SVN commit r7756.
2010-07-14 15:54:39 +00:00
bad3d04bc0 Fix some Premake warnings
This was SVN commit r7755.
2010-07-14 13:53:26 +00:00
20c50d32d4 Windows fixes.
Avoid Boost.Random since it adds a dependency on a new library.

This was SVN commit r7654.
2010-06-30 23:40:51 +00:00
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
f066daf21d update zlib, libpng; rebuild libjpg (avoids dependency on msvcr71)
update-workspaces required.

This was SVN commit r7630.
2010-06-21 11:54:15 +00:00
7eeacaab2d Fix building on Windows in paths containing space characters. Fixes #482, based on patch from Zoomastigophora.
This was SVN commit r7625.
2010-06-10 19:15:33 +00:00
a18aa24fe3 Windows support for window resizing and fullscreen toggling.
Windows build fixes.

This was SVN commit r7607.
2010-06-03 21:15:45 +00:00
47ca9fc6cb Autobuild fixes (untested)
This was SVN commit r7597.
2010-05-30 15:18:24 +00:00
5b9d29729a Windows fixes
This was SVN commit r7592.
2010-05-27 23:51:14 +00:00
64a610baab Add some code for rough testing of state hashing performance.
Simplify the code needed for tests based on real maps.

This was SVN commit r7574.
2010-05-25 17:28:26 +00:00
80229cdea7 Remove unused DCDT library
This was SVN commit r7556.
2010-05-20 18:32:03 +00:00
56bb858802 # Delete a lot of obsolete simulation code.
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
202b13d557 Fix the calling conventions properly this time (I hope)
This was SVN commit r7542.
2010-05-13 16:22:07 +00:00
22a7a6396b Revert deletion of compile flag that apparently is actually needed (see #424).
This was SVN commit r7538.
2010-05-11 13:56:04 +00:00
3c75dba1b8 Clean up some svn:executable flags
This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
4ea28cf809 OS X Atlas build fix. Fix wcsdup emulation. Remove seemingly unneeded compile flag (closes #424).
This was SVN commit r7513.
2010-05-07 23:09:36 +00:00
0429c113ab Tell nasm to use macho64 when appropriate
This was SVN commit r7475.
2010-04-21 20:56:32 +00:00
701fcc18a6 Attempt to make build system's CPU architecture detection slightly less broken
This was SVN commit r7458.
2010-04-15 20:15:16 +00:00
0efef76f7d disable delay-loading of version.dll.
Of the delay-loaded DLLs, version.dll is the only one that is used in
proximity to WoW64 FS redirection, which apparently has a dangerous
interaction with delay-loading. This should prevent #484 (after
update-workspaces + a rebuild), but we can't be sure due to lack of an
x64 Vista or Win7 machine for testing. Can someone please confirm that
it works without requiring the -quickstart workaround?
refs #484

This was SVN commit r7453.
2010-04-10 17:26:10 +00:00
7abb71f265 Use optimised FCollada on Unix non-debug builds. Fixes #207.
This was SVN commit r7429.
2010-04-03 11:27:24 +00:00
0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
f4c8225dd4 Slightly hacky attempt to fix OS X include path order so it hopefully doesn't get confused by a MacPorts SpiderMonkey
This was SVN commit r7419.
2010-03-31 20:40:45 +00:00
9b6326f124 Always build with Valgrind support. Always use the bundled Valgrind header.
This was SVN commit r7397.
2010-03-26 10:31:47 +00:00
a902b7a2f4 Remove obsolete undocumented line-fixing tool
This was SVN commit r7394.
2010-03-24 20:01:39 +00:00
0670638198 Remove obsolete build instructions (see BuildInstructions page instead)
This was SVN commit r7393.
2010-03-24 19:54:01 +00:00
1e7b36d54b # OS X build fix.
Use sdl-config instead of pkg-config.

This was SVN commit r7387.
2010-03-21 19:36:35 +00:00