file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation
This was SVN commit r8869.
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling
This was SVN commit r8828.
also moved lib.h's code generation macros into a separate file to break
a circular dependency with lib.h's use of debug_assert, and added a stub
implementation of sysdep/numa.h
This was SVN commit r7808.
- improved form of noncopyable that avoids inheritance warnings
- PCH updates to allow more restrictive MINIMAL_PCH
sound/SoundGroup.cpp: fix copy-paste error
This was SVN commit r7498.
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
make off_t pointer-sized (required for >4gb files at work)
add shared_ptr deleter for free(), add ASSUME_ALIGNED, warning fixes
This was SVN commit r6826.
- x86_x64.cpp: fix: test ARCH_AMD64 instead of ARCH_IA32 because both
are defined on x64
- manifest.cpp: fix processor architecture
- wdbg_heap.cpp: only enable on ia32
- winit, wstartup: take (lack of) name mangling into account
compiler.h: add STRINGIZE and DECORATED_NAME for use by winit
dir_watch: fix: smart pointers were never actually released due to a
remaining reference
This was SVN commit r6375.
debug: reinstate wchar_t version of debug_printf
file, waio: add hack to allow creating File_Posix with unicode path
wposix: no longer include some rarely-used stuff to avoid conflict with
3rd party libraries
precompiled: bring boost::bind into global namespace (present in TR1)
dir_watch: needed directory watching with unicode paths and larger
buffers at work, so I completely overhauled and documented this
timer: add ToSeconds
SocketBase: fix to ensure correct match despite ::bind's conflict with
boost::bind
This was SVN commit r6319.
- add AlignedAllocator - an STL allocator that returns
cache-line-aligned objects (required to avoid RFOs when threads write to
various independent items in a container)
- bits: bit_mask can now be used for N=0..numBits (works around
full-word-shifts-are-undefined issue)
- precompiled.h: remove scoped_ptr, add function-related stuff from TR1
- numa:
. add numa_IsMemoryInterleaved
. numa_Allocate is now able to allocate large pages as well (reduces
TLB misses)
- os_cpu: interface change to support 32-bit apps running on WoW64
systems with > 4 GB of memory
- topology: use new x86_x64_EnumerateCaches API; fix detection of cache
ID
- x86_x64: provide the means of enumerating all caches returned by CPUID
and detect L1 cache size
This was SVN commit r6004.
- topology.cpp: modify interface due to thread-safety issue. caller is
now responsible for ensuring the first _Detect call isn't reentered;
everything else is safe.
- fix thread-safety issue in wnuma; use winit mechanism to ensure it's
ready before use
- VFS now takes a cacheSize parameter (required for being able to
disable read-only file caches for the image loader at work)
- allow dynarray that isn't actually holding memory
- debug_stl: VC9 fix (disable this code except on the exact STL version
on which it was tested)
- zlib, lib_api: changes to macro used to toggle between static and
dynamic linking
- add boost filesystem header in external_libraries
- amd64: cpu_ topology functions are now provided by x86_x64
- cpu: remove cpu_ClockFrequency (dangerous, may be tempting to use
during WHRT init which would cause a crash). use x86_x64_ClockFrequency
or os_cpu_ClockFrequency instead.
- werrno: cope with newer boost versions
- wmman: follow SUSv3 in rejecting zero-length mappings
This was SVN commit r5954.
- fix lots of 64-bit warnings
- round_up/down now templates
- avoid warning with definition of byte swap functions; remove
duplication of that in wsdl
- codec_zlib.cpp: avoid domination warning
- vfs/file_cache: VFS is now responsible for handling zero-length files
(no longer considered an error; just returns zero pointer and size=0)
- cpu: export all functions (thus obviating cpu_memcpy_thunk). this
required renaming asm functions and adding thunk functions that call
them
- winit: fix segment merge statement, reinstate /include (otherwise init
functions are stripped by linker)
- wstartup: VC CRT init section definitions have changed in amd64 build;
match their definition
- wsysdep.cpp: more descriptive text for osError = 0
This was SVN commit r5899.
. dbghelp is now pulled in by a separate external_libraries header
. disable _SECURE_SCL (improves perf)
. amd64: initial implementation of essential functions, not yet complete
. manifest: disabled on ICC because its IPO module incorrectly
interprets /manifestdependency
. wdbg_sym: no longer support stack walks on non-ia32 win2k (avoids
trouble due to mixing SEH and dtors)
. winit and wstartup: had to remove forced symbol include - does not
link otherwise on ICC (for reasons unknown). function pointers are
actually included and called on x64 windows (compiling with MSC)
This was SVN commit r5895.
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= )
clean up debug module
. no longer include platform-dependent header (-> less rebuilds)
. DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR
. parts of config.h that don't affect all files moved to config.2 (->
fewer full rebuilds)
. remove creaky symbol cache (no longer needed for mmgr)
. remove TLS thread naming stuff (can use debugger's thread window
instead; no need for platform independence there)
wdbg: remove thread suspension and breakpoint APIs (not needed)
acpi: fix: u64 -> uintptr_t
wutil: fix WinScopedLock, use that instead of direct lock() functions
misc:
. get rid of SAFE_STRCPY, replace with strcpy_s
. remove _getcwd (shouldn't be used)
This was SVN commit r5563.
move all except user-specified config choices out of config.h and into
appropriate headers
CPU_IA32 -> ARCH_IA32
wsdl: disable use of ddraw (will soon be replaced by WMI)
use shared_ptr without namespace qualifier (it's in tr1)
debug_warn -> debug_assert(0)
LIB_API to allow building as DLL
smart pointers: reduce use of .get()
cache_adt: use map instead of hash_map (avoids needing a hashCompare
class). also remove spurious warning
code_annotation.h: better cassert implementation
move FPS measuring portion of timer.cpp into frequency_filter
move include of memory headers into mmgr.h (to avoid errors, we must
ensure they are included if mmgr is used)
posix_filesystem.h: move definition of mkdir to wfilesystem
stl: disable iterator checks in release mode
wmi: fix COM init bug, use smart pointers
wutil: add code to get DLL module handle (if compiled as such), add
WinScopedLock
timer: fix handling of raw ticks
This was SVN commit r5517.
factor out the "atom_fn" mechanism into lib/allocators/string_pool.cpp
factor out FAT date/time handling into lib/fat_time.cpp
path_util: replace strcpy with SAFE_STRCPY; add additional functions
that avoid passing an output buffer via StringPool
This was SVN commit r5474.
improve CPU brand string detection
wposix: no more ONCE during init (not thread-safe). also remove
redundant round_up
fold string_s into secure_crt
vfs: small fixes+commenting improvements while calling VFS back into
memory
This was SVN commit r5054.
. timer, config: fix definition of ALLOW_RDTSC
. add movsx_be64 (for whirlpool), revise implementation, move to
byte_order, add test
. MAX -> std::max, remove those macros
. add timestamp to system_info as requested by philip
This was SVN commit r5050.
further cleanup to sysdep.h: avoid pulling in win and ia32; split header
up into stl, compiler, and the actual sys_* API. (all but the latter are
in PCH).
timer: also avoid dragging in ia32
win: move snprintf fix to posix.h
cpu: simplify reasoning about cores, now given as logicalPerCore (not
package)
vfs_optimizer: fix if archive building is partially disabled
This was SVN commit r5008.
Disabled CONFIG_USE_MMGR by default, since it seems unnecessary and it
makes debug builds slow (extremely slow under Valgrind) due to symbol
lookups when allocating memory.
Fixed minor warnings and errors.
This was SVN commit r4927.
sorry, update-workspaces + rebuild is necessary (moved boost/utility
into PCH)
- ps/ : committed additional documentation on behalf of Joe.
- lib/ : HAVE_C99 - replace with specific e.g. HAVE_NPRINTF; intended to
help with MacOSX compat (by no longer requiring us to lie about
STDC_VERSION)
- NO_COPY_CTOR -> boost::noncopyable
This was SVN commit r4825.
- error codes now accessed as ERR::NO_MEM, INFO::OK etc.
- no more X-macros => the above are now recognized by visual assist
- error codes are defined by the module originating them (lib_errors has
some generic ones)
=> no full rebuild when adding some
- error descriptions are now in C++ files => can be changed without full
rebuild
added AT_STARTUP in lib.h.
This was SVN commit r4374.
Changed player-id code a bit so the entity and actor and unit should
stay in sync more often. (The entity/actor/unit mixing still looks a bit
dodgy and unreliable, though.)
Simplified console help code.
Allowed init/shutdown to be done with the simulation/world/etc parts
disabled (so the actor viewer can load faster).
This was SVN commit r4289.
tricky issue with isfinite: <cmath> also stomps on that (C99) macro,
instead of only C89 libc. fix: include math.h instead. rationale is
documented.
This was SVN commit r4224.
split ia32_asm code up into memcpy, color
premake: add (windows-only so far) support for NASM include paths -
required when using %include. see rationale in vs.c
refs #124
This was SVN commit r4039.
* app_hooks: add display_error; can be used by atlas to override our
dialog box
* lots of small fixes (mostly pertaining to headers)
* debug: clean up display_error, protect from reentrancy, fix a few edge
cases (e.g. error message from dtor -> exit pressed -> suppress all
subsequent errors)
* delay_load: add warning: NLSO ctors are unreliable since we're
compiling into static lib
This was SVN commit r4009.
refs #117
stub_impl_hack: defines a function otherwise provided by main.cpp
remove old self_test.h contents (e.g. TEST); superceded by cxxtestgen
TS_ASSERT etc.
only include self_test from a test (otherwise, cxxtest include dir won't
be set)
cxxtest won't run tests named only "test"; add more descriptive name
FIXES uncovered by self tests
lib: infinite loop in log2
lockfree: incorrect params
This was SVN commit r3979.
* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".
* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.
This was SVN commit r3931.
NOTE: wchar_t should be defined as a built-in type; no more need to
define manually or change project settings.
adts: disambiguate iterator type; add operator- as required by VC8
std::equal() implementation
precompiled: squelch stupid warning (that informs us that array members
are now actually default-initialized as called for by C++)
file_cache: remove debug variable
This was SVN commit r3464.