1095782d1a
Increase maximum VBO size, to support larger meshes
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This was SVN commit r11387.
2012-03-21 18:45:10 +00:00
36107cb7e1
GLES compatibility for particles and shadows.
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Fix invalid enum errors.
Fix shader texture binding.
This was SVN commit r11372.
2012-03-19 21:10:14 +00:00
dc715fe57f
Remove some unused includes
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This was SVN commit r11250.
2012-03-05 16:15:07 +00:00
7fa6afac37
Corrects some Doxygen comments and adds a few others of interest.
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This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
7663e78861
Fix terrain overlay rendering
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This was SVN commit r11163.
2012-02-25 22:11:34 +00:00
5009636e39
Improve Android compatibility.
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Basic touchscreen input for testing.
Better GLSL support for map rendering.
This was SVN commit r11155.
2012-02-25 17:29:27 +00:00
f4625e69af
Partial Android compatibility.
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Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.
This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
d70a981377
Android fixes
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This was SVN commit r11068.
2012-02-13 23:53:09 +00:00
9972eb8cae
Enough GLES compatibility to reach the menu screen
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This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
677ccf53e6
Yet more GLES compatibility
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This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
a9eca31bad
Even more GLES compatibility
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This was SVN commit r11060.
2012-02-13 15:06:25 +00:00
4bf59b9a7d
More GLES compatibility, mainly around terrain rendering.
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This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
531b40578a
More GLES compatibility.
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Add config option to disable hardware cursors on Windows.
This was SVN commit r11053.
2012-02-12 20:45:31 +00:00
db85833655
More GLES compatibility.
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Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
a3f168b887
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
1f5b8f1c9a
Move GUI renderer towards using shader infrastructure.
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Remove support for unused GUI sprite effects.
Use vertex arrays for bounding box rendering.
This was SVN commit r11039.
2012-02-08 20:43:38 +00:00
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
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Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
b9c406551b
Cache shader effects. Fixes #1143 .
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This was SVN commit r11006.
2012-02-02 22:58:42 +00:00
cc5a0fba4e
Use shader API for GUI text.
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Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
8be430eb30
Remove obsolete ogl_shader
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This was SVN commit r10984.
2012-01-29 12:23:16 +00:00
8324a8981d
Simplify GLSL program files.
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Move water shaders to new shader system.
This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
adbd7633dd
# Initial GLSL rendering support
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This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
7f679a7975
# Support separate rotation and scaling for each terrain texture
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This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
91652bdf6e
Implemented nested territory boundaries. Fixes #918 .
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Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay
This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
ce67dfd333
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
0ec4242962
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
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This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
1e0074e9da
Fix crash with missing shader support
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This was SVN commit r10829.
2011-12-29 13:35:07 +00:00
c4bb67a1ca
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
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This was SVN commit r10822.
2011-12-29 01:17:03 +00:00
3537ae31d5
sync with work:
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x86_x64: update MSR definitions to include model 2F (westmere ex);
update bus clock computation for sandy bridge; remove unused
cpu_Serialize; use namespace, add model names
mahaf: cope with stricter security for services/drivers
ApicId -> GetApicId, move to apic module
aken: add batch file to install driver (optional)
This was SVN commit r10815.
2011-12-27 14:12:31 +00:00
46a09ced71
Fixed some compilation warnings
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This was SVN commit r10710.
2011-12-11 02:11:05 +00:00
db864f10c3
Rendering marker lines between buildings and rally points
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Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
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This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
39d100c732
Moves camera projection settings to default.cfg.
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Changes field of view (FOV) to 45 degrees per discussion. Fixes #941 .
Tweaks default camera zoom and rotation accordingly.
This was SVN commit r10548.
2011-11-17 23:34:01 +00:00
fbff0aa98d
Fix printf argument types
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This was SVN commit r10529.
2011-11-13 18:31:06 +00:00
3916c25b84
Optimise vertex skinning code with SSE, based on patch by gruby.
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Fixes #905 .
This was SVN commit r10499.
2011-11-09 23:11:28 +00:00
cfb79c3062
# Add GPU performance profiling support.
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Add some profiler region attributes.
Render events in profile visualiser.
Change profiler from GPL to MIT.
This was SVN commit r10492.
2011-11-09 13:09:01 +00:00
09a02c96d5
Add initial code annotations for the new profiling tool
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This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
8af8326563
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
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This was SVN commit r10410.
2011-10-16 10:37:21 +00:00
8729d1115d
Render territory borders in non-shader render path.
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Add basic support for fixed-function implementations of shader API.
This was SVN commit r10106.
2011-08-27 14:31:24 +00:00
8fee3d8ef8
# New territory border rendering.
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Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
f9d7c1246d
# Initial support for territories
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This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
364f76c5ff
Fix rare use of uninitialised values
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This was SVN commit r9847.
2011-07-16 19:52:48 +00:00
8eb7af4ac9
Be a bit more robust to build environment changes.
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Reduce some module dependencies.
Clean up some unused instantiations.
This was SVN commit r9827.
2011-07-15 13:22:48 +00:00
ca42649c5b
Fix MSVC warning
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This was SVN commit r9820.
2011-07-13 19:28:31 +00:00
7f74693052
Disable culling of transparent objects in shadows/reflections, to fix trees
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This was SVN commit r9818.
2011-07-13 13:51:40 +00:00
b08e142193
Graphics optimisations and features from eihrul.
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Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721 , based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434 ).
Reduce shadow swimming effects.
This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
db5e483266
Fix typo in comment
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This was SVN commit r9635.
2011-06-19 14:18:07 +00:00
5c76bc12fa
refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
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merge ERR::NO_SYS, NOT_IMPLEMENTED into NOT_SUPPORTED
renderer: remove unnecessary ogl_shader include
This was SVN commit r9447.
2011-05-05 13:03:34 +00:00
9733affb05
Fix non-PCH build
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This was SVN commit r9419.
2011-05-04 01:17:09 +00:00
cccd6849a7
cleanup (requires update-workspaces)
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lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h
This was SVN commit r9410.
2011-05-03 12:38:42 +00:00