fd74292f2b
Added specular map for Chanakya hero.
...
Fixed defense tower shields when destroyed.
Added Chandragupta texture with spec.
Fixed wall tower projectile and garrisoned prop-points.
This was SVN commit r13295.
2013-03-16 00:32:04 +00:00
3958c03dbc
Changes default scenarios to Punjab 1
...
This was SVN commit r13294.
2013-03-15 23:06:16 +00:00
4bcbd14f71
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
...
Removes AIs from some demo maps.
This was SVN commit r13293.
2013-03-15 23:02:29 +00:00
a96869851c
Replaces force attack hotkey with Ctrl+Alt (AltGr isn't available on US keyboards)
...
This was SVN commit r13292.
2013-03-15 21:59:36 +00:00
4769481796
Makes sure to remove the entity from the Gatherer array of the resource it was gathering from when dying. Fixes #1867 (if all goes well).
...
This was SVN commit r13290.
2013-03-15 18:12:17 +00:00
5af7544918
Bug fixes and small improvements to Aegis. Change the "C" button into a "Settings" button. Fix to -autostart-aidiff.
...
This was SVN commit r13289.
2013-03-15 12:35:16 +00:00
066cfa5893
Improve workers' reactions when they find out that the resource they gathered from is full. Refs #1387
...
This was SVN commit r13288.
2013-03-15 10:26:46 +00:00
d40a66f310
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
...
This was SVN commit r13287.
2013-03-15 10:22:24 +00:00
26cc813cf5
Update for release trailer recording
...
This was SVN commit r13286.
2013-03-14 23:24:53 +00:00
afe87f720a
Mauryan Corral AO
...
This was SVN commit r13285.
2013-03-14 23:13:31 +00:00
c23181a1e0
Make towers weaker by reducing range fro 80 to 70 and decreasing the arrow tech multiplier to 40% more arrows from 100%.
...
This was SVN commit r13284.
2013-03-14 22:57:59 +00:00
4edbd21714
elimate small memory leaks in SoundManager
...
This was SVN commit r13283.
2013-03-14 02:59:31 +00:00
9dac1bf89b
Fixed inverted green channel in elephants normal maps (fixed normals)
...
This was SVN commit r13282.
2013-03-14 00:48:31 +00:00
1cf1707ce7
Added mauryan hero chanakya and mauryan elephants static meshes.
...
This was SVN commit r13281.
2013-03-14 00:05:46 +00:00
163fc7cbfd
Mauryan farmstead AO stuff
...
This was SVN commit r13280.
2013-03-13 23:58:38 +00:00
25293ce0cc
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
...
Adds -autostart-aidiff to set the difficulty from the command line from
testing.
This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
8ac9f1d8ea
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
...
This was SVN commit r13277.
2013-03-13 20:10:46 +00:00
844f71681a
Add notification for missing resources when tributing. Patch by alpha123. Fixes #1839 .
...
This was SVN commit r13276.
2013-03-13 18:37:06 +00:00
637abf8167
Stop following units into FoW. Patch by crezax. Fixes #1827 .
...
This was SVN commit r13275.
2013-03-13 18:17:58 +00:00
56784aceab
Fix signed/unsigned comparison warning.
...
This was SVN commit r13274.
2013-03-13 16:23:27 +00:00
b75183eba2
remove log entries concerning sound manager distress mode
...
This was SVN commit r13273.
2013-03-13 03:55:36 +00:00
60a91cb032
fixes death variation for mauryan walls, fortress, defense tower, and temple.
...
This was SVN commit r13272.
2013-03-12 23:06:20 +00:00
2bcb03f049
Fix messages.js for "/team" messages when no teams were set.
...
Change to AI logic, makes Aegis more efficient with a better attack,
eco, and defense. Bugfixes.
This was SVN commit r13271.
2013-03-12 21:58:25 +00:00
e37012a9fd
Added Omri's latest track to the Hellenic civs
...
This was SVN commit r13270.
2013-03-12 21:55:33 +00:00
21f4a94242
New Mauryan emblem
...
This was SVN commit r13269.
2013-03-12 21:48:42 +00:00
3f6702075b
Fix my previous commit where if you had enough units buildings would never construct (rounding issue).
...
This was SVN commit r13268.
2013-03-12 10:07:53 +00:00
791a901df9
Fix a bug with the foundation changes that caused buildings to be built too fast with multiple units.
...
This was SVN commit r13267.
2013-03-12 08:22:45 +00:00
9b1b8cc8fd
A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
...
This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
ca40764dc6
Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861 .
...
Fixes maps that were affected by this bug.
This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
dab9175f30
Foundations now require 100% health for construction to be completed. Progress now linked with health. Patch by Malcom. Fixes #1853
...
This was SVN commit r13263.
2013-03-11 15:47:16 +00:00
OmriLahav
c6eea186e8
New Hellenic track - The Hallespont, A13.
...
This was SVN commit r13261.
2013-03-11 12:15:02 +00:00
6431eb63a5
Mauryans now have a cavalry swordsman.
...
This was SVN commit r13260.
2013-03-11 02:29:19 +00:00
ba38a22abe
Renamed some wonder templates. Let us know if it breaks anything.
...
This was SVN commit r13258.
2013-03-11 01:08:48 +00:00
0e6d764162
Mauryan long wall template edit
...
This was SVN commit r13257.
2013-03-11 01:06:45 +00:00
9e511134e6
Updated sandbox with latest Mauryan units
...
This was SVN commit r13256.
2013-03-11 00:48:36 +00:00
0ec860651a
This was SVN commit r13255.
2013-03-11 00:35:33 +00:00
7dda41f693
Mauryan walls cost wood and have roughly 25% less health than stone walls.
...
This was SVN commit r13254.
2013-03-11 00:10:24 +00:00
0d7e6b7880
Use pimpl idiom for ThreadDebugger.
...
This was SVN commit r13253.
2013-03-10 23:08:01 +00:00
eda2802f6d
Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
...
This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
1778e685ac
Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858 .
...
This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
f3eab4127e
caliper icon and Mauryan wall tweak
...
This was SVN commit r13250.
2013-03-10 16:12:10 +00:00
d2e5d63039
Animations for Mauryan wall gate
...
This was SVN commit r13249.
2013-03-10 12:04:56 +00:00
1368aa4ae9
Fix bugs in the attack manager, fix reparations in enemy territory, change readme.txt to document the new -autostart-civ function.
...
This was SVN commit r13248.
2013-03-10 07:37:05 +00:00
2c17ab70ac
Add support for -autostart-civ to set civilizations when quickstarting.
...
Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.
This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
0572ffd3d2
Add support for mauryan walls to the rmgen wall builder. Patch by FeXoR. Fixes #1855 .
...
This was SVN commit r13246.
2013-03-08 23:46:36 +00:00
8c756b507a
Fix non-pch build. Maybe use pimpl idiom instead.
...
This was SVN commit r13245.
2013-03-08 23:46:32 +00:00
c6043779f6
Better fix for the angle interolation issue. Thanks sbte for spotting it. Refs #1846 .
...
This was SVN commit r13244.
2013-03-08 20:01:12 +00:00
8777f68aa0
Fix rotation interpolation. Refs #1846 .
...
This was SVN commit r13243.
2013-03-08 19:34:55 +00:00
d76f570a69
Fix the defense system (it now works as expected, that doesn't mean well). Fix a bug in dropsite placement that caused AIs to go awry. Slight changes here and there to the strategy. Optimizations when running many workers at once. Fix some pathfinding not working. Units in attack plans should be slightly less dumb.
...
This was SVN commit r13242.
2013-03-07 21:33:57 +00:00
940ecd29e8
Mauryan walls added with AO. No gate animation yet.
...
This was SVN commit r13241.
2013-03-07 21:05:33 +00:00