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ecaded076f
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Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
This was SVN commit r14659.
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2014-01-24 19:51:00 +00:00 |
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c02dafec74
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Move simulation Vector math to globalscripts/Math.js. Refs #2032.
This was SVN commit r14606.
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2014-01-18 15:27:30 +00:00 |
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60c986c135
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* Add method to rangemanager to query around a position instead of an entity
* Use that method in the splash damage calculation
Fixes #2285
This was SVN commit r14283.
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2013-12-04 15:30:01 +00:00 |
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7c3c78f6c9
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make sure target has health before taking damage
This was SVN commit r14270.
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2013-12-01 20:55:54 +00:00 |
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2e2b1b04ff
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Fix #2285 by using the original design with additional checks.
This was SVN commit r14256.
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2013-11-29 20:34:56 +00:00 |
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860875c835
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Triage #2285. Not the most efficiant, but it works.
This was SVN commit r14254.
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2013-11-29 17:46:24 +00:00 |
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43c2219b22
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Fix my fix.
This was SVN commit r14233.
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2013-11-26 21:38:48 +00:00 |
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10b9ace654
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Add missing line.
This was SVN commit r14232.
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2013-11-26 20:01:09 +00:00 |
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4b7ab63172
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Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
This was SVN commit r14231.
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2013-11-26 18:33:42 +00:00 |
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