1b51cf7ad5
Fix obstruction shapes for some buildings
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This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
d0bcb06d1c
Add a map for testing pathfinding.
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This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
08720c9a58
Convert minimap data in entity templates
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This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9
# Display units on the minimap
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This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
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Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
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This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
08db7ebe13
# Support training units in buildings.
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Includes basic batch training (see #298 ).
This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4
Convert training queue data in entity templates.
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This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
17c9478229
Add some training buildings to the test map.
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This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
fb72b3c63b
# Add a map for testing projectiles
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This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
abaea508ac
# Fix startup warning in scenario editor
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This was SVN commit r7461.
2010-04-17 11:29:34 +00:00
4570a6af72
Import quiver prop since it's needed for archers
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This was SVN commit r7459.
2010-04-16 19:26:55 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
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Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849
Update entity template conversion to be more correct and consistent
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This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
252d427f10
Fix consistency problems in old entity templates
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This was SVN commit r7450.
2010-04-09 18:46:25 +00:00
8a278ea5a8
This was SVN commit r7446.
2010-04-06 23:29:34 +00:00
4c0d47707b
# Fix animation syncing.
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Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0
# Initial audio integration with new simulation system.
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Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785
Convert sound data in entity templates
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This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
7a14a3ee90
Sync new entity definitions with old
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This was SVN commit r7435.
2010-04-04 20:53:43 +00:00
bddb73af13
# Make pop bonuses increase the pop limit, not decrease
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This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
992d0b04c1
First batch of fixed Stereo > Mono
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This was SVN commit r7433.
2010-04-03 23:21:44 +00:00
62a0129aba
oops, this is the actual file
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This was SVN commit r7432.
2010-04-03 19:58:50 +00:00
e41d4500ef
XML to boot
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This was SVN commit r7431.
2010-04-03 19:54:47 +00:00
ffba5a6ecc
Something for Philip :-)
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This was SVN commit r7430.
2010-04-03 19:53:56 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
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Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
01df384cf1
gate, siege and destro sounds. Added proper folder for gate
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This was SVN commit r7426.
2010-04-02 19:12:42 +00:00
da468976bf
poor animals :-(
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This was SVN commit r7425.
2010-04-02 19:04:28 +00:00
7cbfc08190
More (appropriate) arrow impact on wood.
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This was SVN commit r7424.
2010-04-02 19:02:46 +00:00
7a7b6e1dbb
Arrow impact on metal By Goblor
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This was SVN commit r7423.
2010-04-02 18:18:47 +00:00
90d5ba7552
Remove the useless profile option on the menu. Disable the currently-non-working multiplayer and history buttons.
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This was SVN commit r7415.
2010-03-30 21:15:15 +00:00
89cce1b3ac
# Switch to new simulation system by default
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This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
f0c633785a
# GUI tweaks.
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Add an obvious pre-release warning to the menu.
Report the build's svn_revision on the menu.
Fix exiting from sim2 session.
Make the in-game dev options a bit prettier.
This was SVN commit r7400.
2010-03-26 13:21:09 +00:00
e6da57c7c5
Rename music files. Set svn:mime-type.
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This was SVN commit r7392.
2010-03-24 09:59:26 +00:00
ad5dfd2a37
Replacement music files *Lower VBRs
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This was SVN commit r7391.
2010-03-24 03:19:31 +00:00
00e18e4ea8
Report S3TC non-support with an in-game GUI message box.
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Fixes #313 .
This was SVN commit r7390.
2010-03-23 22:45:07 +00:00
600ab80a79
Remove unnecessarily large music files
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This was SVN commit r7389.
2010-03-23 21:34:05 +00:00
0d92be3408
Music
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This was SVN commit r7388.
2010-03-22 15:01:19 +00:00
a5b8ec6028
Add obstruction debug mode, with GUI toggle.
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Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
08487ce246
# Improve support for building placement (rotation, collision detection) in new simulation system
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This was SVN commit r7362.
2010-03-17 23:16:04 +00:00
5293aee71d
#Hypaspist modification.
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This was SVN commit r7354.
2010-03-13 19:21:09 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
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This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
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Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
bf31596486
Fix cursor and GUI-object interaction in bandbox selections
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This was SVN commit r7350.
2010-03-12 20:39:52 +00:00
06928f7694
# Basic bandbox selection of units in new simulation system
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This was SVN commit r7349.
2010-03-11 20:01:16 +00:00
86205b4d8e
# Basic projectile attacks in new simulation system
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This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2
Convert ranged attack data in entity templates
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This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a8d810b4b3
Add a switch to allow the user to control all player's units, for easier testing
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This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1
# Support death in new simulation system
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This was SVN commit r7344.
2010-03-07 20:14:30 +00:00