5bd13b1aac
This was SVN commit r3990.
2006-06-09 08:12:36 +00:00
41f45e4240
fixing some player color
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This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58
larger ship textures
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This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51
This was SVN commit r3987.
2006-06-09 07:03:07 +00:00
00bff41113
Recompiled Premake in Release, to make it faster
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This was SVN commit r3986.
2006-06-09 00:56:40 +00:00
c3669cb137
"update-workspaces.bat --without-tests", particularly for the autobuilder while everything crashes and requires manual clicking of OK buttons
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This was SVN commit r3984.
2006-06-08 22:33:59 +00:00
cf44963cbf
Exefied cxxtestgen.pl
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This was SVN commit r3983.
2006-06-08 22:28:23 +00:00
05b3867104
bugfix: base32 now 0-terminates output string
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This was SVN commit r3982.
2006-06-08 21:47:06 +00:00
d0acaecc5c
# housekeeping
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fix warnings in self tests
make win_pre_main_init manually callable and remove the main() hook (see
rationale at decl of win_pre_main_init)
This was SVN commit r3981.
2006-06-08 21:27:03 +00:00
9542ecdd7e
# boatload of fixes to get self-tests to compile+mostly run
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refs #117
stub_impl_hack: defines a function otherwise provided by main.cpp
remove old self_test.h contents (e.g. TEST); superceded by cxxtestgen
TS_ASSERT etc.
only include self_test from a test (otherwise, cxxtest include dir won't
be set)
cxxtest won't run tests named only "test"; add more descriptive name
FIXES uncovered by self tests
lib: infinite loop in log2
lockfree: incorrect params
This was SVN commit r3979.
2006-06-08 19:03:43 +00:00
48f0794a4f
improvement to test project generation: avoid having to recreate workspace twice after adding test files.
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add error_dialog.rc to test.exe and use entry() to do normal lib init.
This was SVN commit r3978.
2006-06-08 18:48:40 +00:00
c59de80915
# Integrated our new unit testing framework with premake to get automated testing after every re-compile.
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Trac #117
This was SVN commit r3975.
2006-06-07 22:19:42 +00:00
76cbda8713
This was SVN commit r3971.
2006-06-07 22:15:29 +00:00
74cfa7dd4d
This was SVN commit r3970.
2006-06-07 22:14:11 +00:00
ac144581be
Set water repeat period to 16.
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This was SVN commit r3969.
2006-06-07 19:15:47 +00:00
b0647229a5
Increased water repeat period to 20 for Jason's new water.
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This was SVN commit r3968.
2006-06-07 17:24:00 +00:00
cb9857185e
more tiny fixes/improvements (finished on that front)
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This was SVN commit r3967.
2006-06-07 14:22:26 +00:00
c59da97ed7
another shot at the water, less bump
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This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
65f07e300f
#Wintry goodies
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This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
ba9e7c13c4
This was SVN commit r3964.
2006-06-07 07:42:11 +00:00
127c5113d2
new water
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This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
8ebf16749f
fix: don't use debug mode suffix on *nix
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This was SVN commit r3962.
2006-06-07 04:44:21 +00:00
ec6ed39d0d
further cleanup+documentation; move external library code into separate file
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This was SVN commit r3961.
2006-06-07 04:34:48 +00:00
137487c521
add initial self-test project creation
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This was SVN commit r3960.
2006-06-07 03:02:20 +00:00
5f7875a243
rename i18n's tests subdirectory tests2, so that it doesn't get confused as a self-test directory
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This was SVN commit r3959.
2006-06-07 03:01:25 +00:00
570c248b92
The first test, and support file for it and future tests
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This was SVN commit r3958.
2006-06-07 02:30:47 +00:00
0ecb2dad1e
Updates to the sample tech.
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This was SVN commit r3957.
2006-06-07 01:42:17 +00:00
718f2fe8f1
More tech bug fixes.
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This was SVN commit r3956.
2006-06-07 01:40:42 +00:00
82dc962a56
# further cleanup to build system
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remove platform specific code, provide "external library" definitions,
automatically add static libs to main EXE project.
This was SVN commit r3955.
2006-06-07 01:40:24 +00:00
40f29a8345
Some fixes for techs.
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This was SVN commit r3954.
2006-06-07 01:04:41 +00:00
b631ac6007
Modified the example tech a little.
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This was SVN commit r3953.
2006-06-07 01:03:47 +00:00
pyrolink
7aad858966
forgot to add this
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This was SVN commit r3952.
2006-06-06 23:50:21 +00:00
pyrolink
e4c40841b2
#Configurable game speed, techs, elevation attack bonus
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-techs are not operational yet
-set the game speed with setSimRate() in the console or in the config
file under hotkey.speed.increase or hotkey.speed.decrease
-made a few other small fixes
This was SVN commit r3950.
2006-06-06 06:31:17 +00:00
19c31d97ff
Updated water parameters for Jason's new water textures.
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This was SVN commit r3948.
2006-06-05 21:02:29 +00:00
13b76f2540
# Altered water textures
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This was SVN commit r3947.
2006-06-05 08:55:38 +00:00
b8c131c431
# housekeeping
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* zip.h removed old test symbols
* path_util fixed bug in mixed-separating-slash handling
* renamed ERR_OK to INFO_OK; allows searching for "return ERR_" to yield
all actual errors (instead of having to filter out ERR_OK)
This was SVN commit r3945.
2006-06-04 22:27:40 +00:00
61f40e4775
Minor modifications to port new build setup to linux
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This was SVN commit r3943.
2006-06-04 00:26:36 +00:00
4da75f049d
Added resetGUI() JS function, to quickly reload the entire GUI (probably not very reliably)
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This was SVN commit r3941.
2006-06-03 23:02:37 +00:00
908bd279ad
Water manager will now load normal maps as DDS instead of TGA.
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This was SVN commit r3939.
2006-06-03 21:49:22 +00:00
c1b70dcea5
Converted water normalmaps to lossless ABGR DDS'es.
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This was SVN commit r3938.
2006-06-03 21:45:57 +00:00
8bba11af2b
remove vfs_display; greatly speeds up startup when -quickstart isn't specified, although that is strongly recommended.
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This was SVN commit r3937.
2006-06-03 21:21:59 +00:00
54c1508db6
Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout.
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Fixed Atlas project creation.
Improved VS2005 linking speed.
Added work-in-progress environment (water, sun) editing to Atlas.
This was SVN commit r3935.
2006-06-03 05:08:32 +00:00
1036d9944d
ships with props
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This was SVN commit r3934.
2006-06-02 07:41:12 +00:00
7f7c74a2b3
slight improvement: make pyrogenesis the default project.
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This was SVN commit r3933.
2006-06-02 04:13:37 +00:00
41e9830504
massive cleanup together with philip (collaborating in real-time :D)
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- restructure+cleanup; move copy-pasted code into common functions.
- split project up into subpackages
- documented build system and rationale
This was SVN commit r3932.
2006-06-02 04:07:18 +00:00
5814e10126
# complete revamp of build system in preparation for automated self tests.
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* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".
* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.
This was SVN commit r3931.
2006-06-02 03:56:24 +00:00
5f7855f7f0
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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This was SVN commit r3930.
2006-06-02 02:10:27 +00:00
9124f7266c
Tidied up some include paths
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This was SVN commit r3929.
2006-06-02 01:01:39 +00:00
0f7dd7d2b4
new PCH dirs for each static library project
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This was SVN commit r3927.
2006-06-01 23:38:42 +00:00
81df8e5473
Moved default horizon height down to -150.
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This was SVN commit r3925.
2006-06-01 17:05:42 +00:00