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e999289021
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Kennel available in town phase.
This was SVN commit r11900.
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2012-05-22 16:57:09 +00:00 |
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d35ec1840e
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Tweaked these structures.
This was SVN commit r11851.
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2012-05-12 17:58:25 +00:00 |
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755e407aeb
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
This was SVN commit r11584.
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2012-04-20 17:21:04 +00:00 |
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7f710fbe91
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Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
This was SVN commit r11002.
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2012-02-01 22:34:40 +00:00 |
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b40b5b8414
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Adjusting territory effects.
This was SVN commit r10016.
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2011-08-16 05:01:35 +00:00 |
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2ecbfa81c3
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Simulation templates sorting. See #801.
This was SVN commit r9936.
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2011-07-30 20:09:46 +00:00 |
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cc70aacdb7
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Added new building constructed and selected sound effects
This was SVN commit r9670.
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2011-06-26 21:01:16 +00:00 |
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1da78409f9
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New icon for celtic kennel
This was SVN commit r9089.
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2011-03-21 11:57:49 +00:00 |
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a80b139a28
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Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
This was SVN commit r8819.
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2010-12-08 19:29:48 +00:00 |
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0aaddf62aa
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Garrisoning for buildings based on patch by Evans (fixes #610)
This was SVN commit r8451.
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2010-10-23 22:43:15 +00:00 |
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1013082de6
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Footprint and Status bar height tweaks.
This was SVN commit r8336.
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2010-10-12 04:41:34 +00:00 |
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0ef9ec916c
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Tweaked foundation sizes.
This was SVN commit r8194.
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2010-09-27 22:34:38 +00:00 |
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d7801ea211
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New Celt kennel and tavern.
This was SVN commit r8193.
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2010-09-27 09:05:03 +00:00 |
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768f0728da
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Tweaks to some maps and entities. Added Celtic dog kennel for testing.
This was SVN commit r8183.
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2010-09-26 01:18:29 +00:00 |
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