Commit Graph

25 Commits

Author SHA1 Message Date
21709a5a7a (as before, belonged in the previous batches)
This was SVN commit r2649.
2005-09-02 02:58:40 +00:00
0e20c08969 waio: fix spurious WARN_ERR
vfs: integrate hotload code
fixed a few warnings as well.

This was SVN commit r2609.
2005-08-13 17:09:57 +00:00
4aa740bff5 - split up lib/res into file, graphics and sound.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.

This was SVN commit r2604.
2005-08-12 17:06:53 +00:00
a69ac0dee9 - fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap

This was SVN commit r2585.
2005-08-09 15:55:44 +00:00
2ea40a23a3 VS2005 compatibility fixes and warning adjustments:
Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.

This was SVN commit r2454.
2005-07-02 21:42:55 +00:00
ec6b78b252 rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
0331883a86 Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
NoMonkey
d7b3d6b0c7 Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
NoMonkey
b2e50cfea9 This was SVN commit r1805. 2005-01-24 08:28:03 +00:00
NoMonkey
bdafae6453 This was SVN commit r1804. 2005-01-24 06:33:20 +00:00
NoMonkey
761dfde0c5 This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
NoMonkey
85ed304a25 This was SVN commit r1798. 2005-01-23 23:04:00 +00:00
113d89e148 Possible texture environment code for single-pass player-colour rendering
This was SVN commit r1754.
2005-01-22 21:25:27 +00:00
6d7d049d89 Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
aa1442e8f8 Fix for mesh manager crashes (plus some parts of Boost, which may be a little excessive)
This was SVN commit r1488.
2004-12-12 18:40:00 +00:00
notpete
81c829ec4c Minor changes.
This was SVN commit r1217.
2004-10-06 18:44:47 +00:00
Calefaction
f888544789 *** empty log message ***
This was SVN commit r1198.
2004-09-24 03:52:32 +00:00
167a077bc2 fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
this came up due to header change - some unnecessary stuff isn't
included by default anymore.

This was SVN commit r1152.
2004-09-19 11:38:54 +00:00
15ca5cbf21 newline stomper and fixed warnings
This was SVN commit r473.
2004-06-11 02:14:18 +00:00
MarkT
e4fe4ed602 JS Interface to entities. It even partially works now.
This was SVN commit r469.
2004-06-10 22:24:03 +00:00
notpete
a7d0c194ad Reworked model and terrain rendering to use new VertexBuffer classes; many other smaller changes.
This was SVN commit r411.
2004-06-07 19:53:58 +00:00
c7a84e84be added precompiled.h everywhere
This was SVN commit r392.
2004-06-03 18:38:14 +00:00
1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
6f20408595 Moved from terrain; contains a whole load of changes related to shadows, props and animation.
This was SVN commit r302.
2004-05-29 20:51:42 +00:00