Commit Graph

5 Commits

Author SHA1 Message Date
dd072112d1 Improved shadow filtering, from eihrul.
This was SVN commit r11896.
2012-05-21 19:23:14 +00:00
282d0f39e2 Remove unused variables
This was SVN commit r11804.
2012-05-09 15:39:16 +00:00
227f9e403f Experimental GPU skinning.
Share inverse bind pose matrices between models.

This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
5009636e39 Improve Android compatibility.
Basic touchscreen input for testing.
Better GLSL support for map rendering.

This was SVN commit r11155.
2012-02-25 17:29:27 +00:00