Commit Graph

4 Commits

Author SHA1 Message Date
97b28e7343 Some sound file changes to hopefully add more aural variation.
Cavalry blacksmith techs moved from City to Town.

Trying to give the female citizen the order_build soundgroup, but it
doesn't seem to work. The game seems to use order_repair for both
repairing and building. These are two different actions so should
support two different sound groups.

This was SVN commit r13427.
2013-05-25 18:07:29 +00:00
59c8ecfa3d Use voices for infantry/cavalry units.
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.

This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
cfca28cab0 # Initial audio integration with new simulation system.
Support sound group playback from simulation scripts. See #486.
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.

This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
34f1817869 Splitting Internal with Public
This was SVN commit r6391.
2008-09-18 04:38:42 +00:00