Commit Graph

1855 Commits

Author SHA1 Message Date
9e3ae3bdf2 further lint fixes
new init seg, group "C" called before libc init

better critsec impl, doesn't break if called after shutdown

This was SVN commit r1779.
2005-01-23 18:04:34 +00:00
468fb35ab5 waio.h: moved some signal handler defs here from wposix
This was SVN commit r1778.
2005-01-23 18:04:02 +00:00
9b7af0ce08 safer mutex impl; split some parts out into waio (signal defs, only used in aiocb) and wposix_types
This was SVN commit r1777.
2005-01-23 17:57:52 +00:00
bc52269989 lint fixes; changed wtime init order
This was SVN commit r1776.
2005-01-23 17:56:00 +00:00
85fd8a0f0e stomped various lint warnings:
- /* */ -> //
- clarified expressions
- add casts
- func() -> func(void)
- signed/unsigned

also KB -> KiB, MB -> MiB

This was SVN commit r1775.
2005-01-23 17:54:20 +00:00
44ffb32169 fix include path (relative to lib)
This was SVN commit r1774.
2005-01-23 17:50:07 +00:00
e332d876f8 stomped various lint warnings:
- /* */ -> //
- clarified expressions
- add casts
- func() -> func(void)
- signed/unsigned

This was SVN commit r1773.
2005-01-23 17:48:32 +00:00
a43205148b stomped various lint warnings:
- /* */ -> //
- clarified expressions
- add casts
- func() -> func(void)
- signed/unsigned

This was SVN commit r1772.
2005-01-23 17:45:25 +00:00
4360c501d8 mouse_x/y => g_mouse_x/y
This was SVN commit r1771.
2005-01-23 17:42:28 +00:00
fbc212ea5d mouse_x/y => g_mouse_x/y
This was SVN commit r1770.
2005-01-23 17:41:01 +00:00
d7bf0b7fbe use of new made suitable for mmgr's macro
This was SVN commit r1769.
2005-01-23 17:37:45 +00:00
ad16ecfb36 fix bug: was assigning char to pointer, instead of writing to *pointer
This was SVN commit r1768.
2005-01-23 17:36:57 +00:00
d29833e4ed mouse_x/y => g_mouse_x/y
This was SVN commit r1767.
2005-01-23 17:35:36 +00:00
e8121ca394 Also allow access to the last player ;-)
This was SVN commit r1765.
2005-01-23 12:54:14 +00:00
2c4b86e9ab Set default number of players for SP games to the max (9 including Gaia).
This was SVN commit r1764.
2005-01-23 12:37:46 +00:00
ebfa5f8d24 Changed resources over to a player object and did some reorganisation of the session start/end code.
This was SVN commit r1763.
2005-01-23 11:50:51 +00:00
fb69ed56b2 sheild stuff:
* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors

This was SVN commit r1762.
2005-01-23 07:58:25 +00:00
NoMonkey
0df00e5b16 This was SVN commit r1761. 2005-01-23 08:28:56 +00:00
NoMonkey
d9f1a06b34 This was SVN commit r1760. 2005-01-23 08:22:52 +00:00
NoMonkey
674433a51a This was SVN commit r1759. 2005-01-23 07:54:17 +00:00
6dcac374e7 Oops, forgot to add the PS_MAX_PLAYERS constant
This was SVN commit r1757.
2005-01-23 04:14:49 +00:00
bcf89936c1 Fixed a few memory leaks as well as the CPlayer/SColour crash-on-exit bug
This was SVN commit r1756.
2005-01-23 01:36:47 +00:00
113d89e148 Possible texture environment code for single-pass player-colour rendering
This was SVN commit r1754.
2005-01-22 21:25:27 +00:00
71e3b4e289 Allow clipboard pasting into input boxes (with the same hotkeys as the console - insert or ctrl+v)
This was SVN commit r1752.
2005-01-22 18:46:03 +00:00
e717aaf997 Fixed warnings
This was SVN commit r1751.
2005-01-22 18:38:58 +00:00
9581fbc1e5 Shield textures for the Greeks, Persians, and Romans
This was SVN commit r1750.
2005-01-21 05:20:03 +00:00
d810bb88b1 Uploading 3 civ's sheild textures. (will be modified for player color later)
This was SVN commit r1749.
2005-01-20 07:47:57 +00:00
d5b1e84e0d Place holder animations for all infantry put in place.
This was SVN commit r1748.
2005-01-20 00:07:27 +00:00
c1ff5de88b Updated with new network JS Interfaces
This was SVN commit r1747.
2005-01-19 22:34:29 +00:00
ae38aee3d2 Revamped CNetClient/CNetServer JS Interface and new CGameAttributes
implementation (moving towards a merger of CGameAttribs into CGame).

This was SVN commit r1746.
2005-01-19 22:32:25 +00:00
b391fb89ef * Javlin, Slinger, Archer attack animations
* Modified sling mesh
* Fixed Celt Infantry Javelinist actor

This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
1e2cd629f3 Replaced unit histories with Paul's new descriptions.
This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
e62258e47e Reorganised GUI scripts a bit.
This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
a410c2852c Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
MarkT
9a2979edec This was SVN commit r1738. 2005-01-18 10:57:17 +00:00
MarkT
1b961ec163 This was SVN commit r1737. 2005-01-18 10:52:22 +00:00
MarkT
60afb0ee2d This was SVN commit r1736. 2005-01-18 10:49:32 +00:00
MarkT
20ce33094f This was SVN commit r1735. 2005-01-18 10:49:06 +00:00
MarkT
6b64327a19 This was SVN commit r1734. 2005-01-18 10:48:51 +00:00
MarkT
25fdbfd931 Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
4b5aff926d Fixed compilation errors
This was SVN commit r1731.
2005-01-17 10:20:47 +00:00
2077698156 New JavaScript interface for the network client, plus some linux/gcc/misc fixes
This was SVN commit r1730.
2005-01-17 04:52:02 +00:00
1c044ac229 Primitive entity player-selection in ScEd
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21 Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5 Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2 Committed some updates for:
* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot

This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601 Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a Prevented crash when loading non-existent maps
This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14 Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
This was SVN commit r1720.
2005-01-14 23:24:36 +00:00