2c4b86e9ab
Set default number of players for SP games to the max (9 including Gaia).
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This was SVN commit r1764.
2005-01-23 12:37:46 +00:00
ebfa5f8d24
Changed resources over to a player object and did some reorganisation of the session start/end code.
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This was SVN commit r1763.
2005-01-23 11:50:51 +00:00
fb69ed56b2
sheild stuff:
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* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors
This was SVN commit r1762.
2005-01-23 07:58:25 +00:00
9581fbc1e5
Shield textures for the Greeks, Persians, and Romans
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This was SVN commit r1750.
2005-01-21 05:20:03 +00:00
d810bb88b1
Uploading 3 civ's sheild textures. (will be modified for player color later)
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This was SVN commit r1749.
2005-01-20 07:47:57 +00:00
d5b1e84e0d
Place holder animations for all infantry put in place.
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This was SVN commit r1748.
2005-01-20 00:07:27 +00:00
c1ff5de88b
Updated with new network JS Interfaces
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This was SVN commit r1747.
2005-01-19 22:34:29 +00:00
b391fb89ef
* Javlin, Slinger, Archer attack animations
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* Modified sling mesh
* Fixed Celt Infantry Javelinist actor
This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
1e2cd629f3
Replaced unit histories with Paul's new descriptions.
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This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
e62258e47e
Reorganised GUI scripts a bit.
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This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b
Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
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This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21
Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
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This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5
Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
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This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2
Committed some updates for:
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* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot
This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601
Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
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This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a
Prevented crash when loading non-existent maps
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This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14
Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
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This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
570e3c46d7
Flipped terrain alpha maps again
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This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f
Fixed a few of the noticable errors with Bobbo's latest commit.
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This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901
A little of water and cliff painting controls.
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This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
cc0acc8691
Fixed UTF-16 encoded file
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This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b
This was SVN commit r1706.
2005-01-11 01:28:00 +00:00
963c56e796
Finished first draft of Edit Elevation controls.
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This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
beaa16eeb8
Fixed actor DTD paths
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This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
fd80bc2864
Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
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This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85
A little more Editor; stopping for lunch.
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This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
33051d0421
A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
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This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b
Removed some more files that weren't required.
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This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e
Case fix Rider => rider for the prop point
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This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce
Updating cavalry to use the new horses. Each civ uses is own horse color texture.
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This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9
horse updates in the fauna
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This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3
new horse textures
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This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c
New horse animations
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This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000
new horse mesh
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This was SVN commit r1681.
2005-01-09 06:06:05 +00:00
c7d2f13802
Removed some files that weren't required.
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This was SVN commit r1678.
2005-01-09 00:46:53 +00:00
d4e56d3f79
Corrected file names for props
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This was SVN commit r1677.
2005-01-09 00:43:31 +00:00
00f83b5495
deleting improperly named prop files
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This was SVN commit r1676.
2005-01-09 00:40:20 +00:00
Aeros
a596d87dab
This was SVN commit r1675.
2005-01-09 00:04:14 +00:00
fc4a8c3206
A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
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This was SVN commit r1673.
2005-01-08 18:25:09 +00:00
31a0f97302
added mountains_galore.pmp
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added mountains_night.pmp
This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
ebb50bfddb
Fix for the sign that is way off in the distance.
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This was SVN commit r1671.
2005-01-08 17:26:33 +00:00
3ae97143ba
Fix those persian icon sheets that I somehow bungled up earlier this week.
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This was SVN commit r1670.
2005-01-08 07:59:28 +00:00
d5b7959b88
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
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This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1644.
2005-01-05 19:58:58 +00:00