Commit Graph

2244 Commits

Author SHA1 Message Date
286112e0aa Fixes #2937. Thanks to Lion_Kanzen and Pureon for making icons.
This was SVN commit r16064.
2014-12-25 05:12:39 +00:00
30b7a34112 Rename Arcadia 2 to Arcadia, because there doesn't seem to be an Arcadia 1 any more.
This was SVN commit r15974.
2014-11-16 22:03:47 +00:00
e1f354024a Persian temple upgrade
This was SVN commit r15945.
2014-11-09 11:30:50 +00:00
9040f8a3d3 Persian stables upgrade
This was SVN commit r15941.
2014-11-08 23:51:33 +00:00
db2f570ef6 Added several missing files of previous commit
This was SVN commit r15938.
2014-11-08 13:21:10 +00:00
e3e829c4b1 Upgraded persian fortress variation B.
Upgraded all cypress variations.
Added six tropical shrubs.

This was SVN commit r15937.
2014-11-08 13:07:45 +00:00
2db1f14015 Cart_fortress recentered.
This was SVN commit r15935.
2014-11-07 11:27:59 +00:00
259fcdd8ed Roman vesta temple and triumphal arch AO maps.
Added missing actor for persian barracks

This was SVN commit r15934.
2014-11-07 10:56:41 +00:00
cbc151cb1e Persian barracks upgrade.
This was SVN commit r15931.
2014-11-07 00:29:31 +00:00
8200182399 Persian fortress variation upgrade. Second variation upgrade soon.
This was SVN commit r15930.
2014-11-06 11:29:14 +00:00
0855c1169b Upgraded persian Civic centre. Added new shrubs. New pers_cc variation in process
This was SVN commit r15924.
2014-11-04 11:45:20 +00:00
2cfab37485 Persian market variations upgrade. Added ao/normal/spec and made the stalls conform to the terrain.
This was SVN commit r15923.
2014-11-02 21:58:57 +00:00
7cdbd7a6fd Fixed ao map for the roman short wall segment
This was SVN commit r15920.
2014-11-02 17:00:29 +00:00
221d93da91 Upgraded persian buildings:
blacksmith, dock, farmstead, defense tower, wonder

This was SVN commit r15919.
2014-11-01 11:36:01 +00:00
5491faffba New unit mesh variations and heads with some example animations and units xmls
This was SVN commit r15915.
2014-10-29 22:48:48 +00:00
e2536ae4bc Internationalizes in-game menu text, based on patch by Jaison, fixes #2540.
Fixes inconsistent use of "Settings" to refer to game options dialog

This was SVN commit r15906.
2014-10-27 01:32:11 +00:00
f7a64d4abc Prevents gaul defense_tower_a from showing a unit when not garrisoned. Fixes #2876
This was SVN commit r15876.
2014-10-15 19:08:15 +00:00
a63328d859 Upgraded persian struct texture missing in previous commit.
This was SVN commit r15875.
2014-10-15 16:20:59 +00:00
c1575e8f48 Upgraded persian houses and palace with normal and AO.
Upgraded persian textures (diffuse normal and spec) WIP

This was SVN commit r15872.
2014-10-15 13:59:55 +00:00
b5f32e720f Rename the Briton hero Cynvelin to Cunobelin, which is a more common appellation, and is coherent with the historical data of the game. Also fix some typos by this mean.
Fixes #2639

This was SVN commit r15759.
2014-09-16 09:13:26 +00:00
0605232aaf Updated the welcome screen to inform players about the temporary removal of formations.
This was SVN commit r15747.
2014-09-13 20:34:27 +00:00
13b229d503 Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
This was SVN commit r15713.
2014-09-07 21:47:26 +00:00
001e6f6ca3 Fixed iberian fortress garrison flag and smooth groups. Patch by stanislas69. Removed kennel mud mesh. Fixes #2765
This was SVN commit r15702.
2014-09-05 15:59:36 +00:00
72ee7a12de fixed kennel crash. Patch by stanislas69. Fixes #2766
This was SVN commit r15701.
2014-09-05 15:37:44 +00:00
bafb300bf8 Updated Persian Civic structure. Fixes #2630
This was SVN commit r15700.
2014-09-03 21:27:55 +00:00
be2f0e69fc Make the modmod standalone.
Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.

This was SVN commit r15678.
2014-08-25 16:38:54 +00:00
36d205035e New Iberian tower models
This was SVN commit r15657.
2014-08-18 19:30:56 +00:00
6c8fd6b3dd Fix the rotary mill animation
This was SVN commit r15653.
2014-08-17 17:34:43 +00:00
d112902b99 fixing ngon glitch on iberian wonder
This was SVN commit r15651.
2014-08-17 13:53:01 +00:00
cb1612ad8a Iberian wonder
This was SVN commit r15650.
2014-08-17 13:19:27 +00:00
422b9d79dc Fixes the cataphract helmet. Textures by stanislas69.
This was SVN commit r15645.
2014-08-15 23:54:09 +00:00
40365ee815 Surprise.
100% brand new rebalance for every unit in the game, after lengthy
discussion with Enrique.

Some updated portraits.

A couple new tips.

Stan's "cataphract" mask and helmet (the helmet needs a texture).

This was SVN commit r15644.
2014-08-15 23:10:44 +00:00
d5cacb027f Snow wolf. Texture edited by stanislas69
This was SVN commit r15641.
2014-08-15 12:14:45 +00:00
fef9b87381 Ptolemy I hero for ptolemaics by stanislas69
This was SVN commit r15640.
2014-08-15 12:04:52 +00:00
302b67049c Gaul farmstead reshape (smaller) by stanislas69
This was SVN commit r15639.
2014-08-15 11:49:23 +00:00
8c1a7d5d4c Ptolemaic blacksmith update by stanislas69
This was SVN commit r15638.
2014-08-15 11:35:07 +00:00
4f44416bb0 New Iberian houses
This was SVN commit r15637.
2014-08-14 21:01:04 +00:00
c13547c9a0 Stan's rotary mill
This was SVN commit r15633.
2014-08-13 17:55:14 +00:00
f7cab71243 Iberian barracks replacement
This was SVN commit r15627.
2014-08-12 03:42:59 +00:00
9ce51f4357 Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48.
This was SVN commit r15576.
2014-07-28 10:14:00 +00:00
326290463e Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
Please report any issue and/or crash. Those will get fixed in commits to
come. Refs #48.

This was SVN commit r15484.
2014-07-03 20:07:15 +00:00
ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
d90020e88e This was SVN commit r15462. 2014-06-28 11:01:59 +00:00
c626cf66f9 Fix build-osx-libs properly for mavericks after learning some Bash.
Fix a long-standing typo in TerrainRenderer for water rendering that
apparently had no effect.
Don't compress the water textures to make it look better. They will be
changed anyhow.

This was SVN commit r15461.
2014-06-28 08:54:59 +00:00
c2763dca24 This was SVN commit r15453. 2014-06-27 05:31:47 +00:00
217a399ee3 Carthaginian ballista
This was SVN commit r15449.
2014-06-26 12:10:36 +00:00
05693744cc Hellenistic ranged siege animations commit
This was SVN commit r15448.
2014-06-26 06:37:08 +00:00
7d8a4c3a88 Improve the hawk with a gliding animation and a better flapping animation.
This was SVN commit r15436.
2014-06-24 11:06:04 +00:00
8c547a3fad Fixes a few other invalid XML files reported by the validator script, refs #245
This was SVN commit r15379.
2014-06-17 03:53:13 +00:00
aa04b6d782 Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
This was SVN commit r15378.
2014-06-17 03:49:37 +00:00