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351468dbe5
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fix initialisation of developper overlay for saved games
This was SVN commit r14240.
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2013-11-28 18:08:41 +00:00 |
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8c74df2acd
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Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960.
This was SVN commit r13626.
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2013-08-03 19:20:20 +00:00 |
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f5e60157bf
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Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
This was SVN commit r13576.
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2013-07-20 00:50:40 +00:00 |
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962da61f12
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Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334.
This was SVN commit r11949.
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2012-06-08 04:41:39 +00:00 |
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c56f96040e
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Implement healing. Fixes #999.
This was SVN commit r11536.
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2012-04-17 20:22:13 +00:00 |
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8d977e4818
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Allows building in fog of war. Fixes #958.
This was SVN commit r10584.
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2011-11-24 00:58:34 +00:00 |
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996a32125c
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Add per-player LOS-reveal flag.
Reveal LOS for Gaia and AI players (fixes #879).
Use player_id_t slightly more consistently in interfaces.
This was SVN commit r9720.
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2011-06-28 23:24:42 +00:00 |
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92fcb737cd
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Attempt minor improvements to stances code (see #865).
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595).
This was SVN commit r9657.
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2011-06-24 12:35:15 +00:00 |
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71a6775b92
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Stances draft, refs #865
This was SVN commit r9631.
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2011-06-17 22:13:39 +00:00 |
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e4d356c3bf
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Map exploration counter for summary screen
This was SVN commit r8679.
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2010-11-21 19:42:26 +00:00 |
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9c521ceb3b
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Add minimum range to range queries
This was SVN commit r8627.
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2010-11-16 20:43:15 +00:00 |
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1840bb3507
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Stop units walking outside the edges of circular maps.
Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
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2010-10-30 18:25:34 +00:00 |
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02aa8499ed
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Partial experimental version of circular maps
This was SVN commit r8470.
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2010-10-25 21:59:52 +00:00 |
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ab77ec40e4
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Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.
This was SVN commit r8272.
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2010-10-04 17:34:33 +00:00 |
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fcedcae052
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# Add victory/defeat conditions, based on patch from fcxSanya.
Fixes #565.
This was SVN commit r8234.
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2010-10-01 20:51:21 +00:00 |
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924d1219a7
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# Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
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2010-09-23 12:13:13 +00:00 |
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0cd0a1f584
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# Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
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2010-07-29 20:39:23 +00:00 |
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