ca92e50048
Adds notification tooltips for building placement, fixes #921 .
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Tweaks info tooltip borders and padding to improve readability.
This was SVN commit r13191.
2013-02-24 00:12:41 +00:00
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
577676810b
Make domestic herd animals controllable by the player
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This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
2dc3c36ee6
Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily demarcate the buildings the AI wants to garrison for defense.
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This was SVN commit r11451.
2012-04-08 12:08:21 +00:00
0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
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This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
894dc30c69
Trade. Closes #30 .
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This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
b2fd7a54f0
Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
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This was SVN commit r11043.
2012-02-10 01:59:25 +00:00
7ae3d7b092
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
7cefd9a94c
Template work.
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Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
dca6d41d45
Added civ support to the attack bonuses and removed unnecessary classes
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This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
8b511dd053
#New ATTACK BONUSES code.
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This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
8cbab40137
Barter. Closes #23 .
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This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
f3c21d070e
Added some new classes, DropsiteFood/Wood/Stone/Metal, to help with building placement.
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This was SVN commit r10523.
2011-11-13 12:12:33 +00:00
55e9ffe294
Adds the ForestPlant class.
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This was SVN commit r10353.
2011-09-30 21:12:11 +00:00
667d016c83
Changes IsSeaCreature to SeaCreature
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This was SVN commit r10349.
2011-09-30 21:00:49 +00:00
5fc514ab32
Adds a class called "IsSeaCreature" to identify fish for the AI.
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This was SVN commit r10308.
2011-09-24 15:22:48 +00:00
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
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Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
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This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
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Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
7499b23991
Units promotion. Closes #697 .
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This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
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See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
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This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
6d3d93c355
# Add idle worker button, based on patch from veprbl.
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Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
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Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
cb0e322a61
# Minor AI fixes.
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Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
2b70b43086
Based selection groups off of a new tag which must contain a valid template name.
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<SelectionGroupName>unit_template_name_b</SelectionGroupName>
This was SVN commit r8587.
2010-11-13 05:35:40 +00:00
245f29b798
Summary screen. Closes #638 .
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This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
0aaddf62aa
Garrisoning for buildings based on patch by Evans ( fixes #610 )
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This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
24fb9cd313
Split unit icon sheets into individual textures, for easier editing
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This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
937769035a
Only show formation icons for units
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This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
f662e069b1
Tighten schema for ranks, to help detect errors
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This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
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Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
5ee7f7b178
Reworked selection details and rank code
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Added rank tag to templates to avoid string parsing
This was SVN commit r7995.
2010-08-17 13:37:46 +00:00
7a2fac889f
Enabled template tooltips
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This was SVN commit r7988.
2010-08-17 00:55:02 +00:00
4f2d9ee128
Fixed bandboxed entity preference code from relying on parsing template names
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New rules for preferences:
units
defensive
others
This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
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Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
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Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
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Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
953fb41c82
# Basic in-game building placement with new simulation system
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This was SVN commit r7285.
2010-01-24 17:24:35 +00:00