39783e6a17
lib.h: corrected 2 casts:
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- problem when using CHECK_ERR with functions returning a Handle
- incorrect sign conversion when passing non-ascii (> 0x80) chars to
FOURCC
precompiled.h: include lib/types.h
This was SVN commit r1654.
2005-01-07 00:55:53 +00:00
2077d4fd1d
timer.cpp: start FPS value = 60 => faster convergence
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timer.h: TIMER uses debug_out
main/input: moved game_ticks to input.cpp (only used if input.cpp is
included)
This was SVN commit r1653.
2005-01-07 00:52:05 +00:00
f7e82dbc16
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
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also prepended ps/ to make location clear.
This was SVN commit r1652.
2005-01-07 00:47:44 +00:00
3c2b7aa24c
added libraries/libjpgadd
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This was SVN commit r1650.
2005-01-07 00:24:54 +00:00
d5b7959b88
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
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This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
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This was SVN commit r1643.
2005-01-05 19:55:32 +00:00
dbfc576458
Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated.
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This was SVN commit r1642.
2005-01-05 19:46:31 +00:00
ff34bf40b1
Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration)
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This was SVN commit r1641.
2005-01-05 19:38:45 +00:00
618c6cbbe7
Avoid flickering when zooming at near-zero speeds
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This was SVN commit r1639.
2005-01-04 22:16:03 +00:00
eb94902fe5
Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
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This was SVN commit r1638.
2005-01-04 22:12:56 +00:00
bb8e24ec60
Corrected spelling
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This was SVN commit r1637.
2005-01-04 22:07:17 +00:00
0de796c5ea
Send Load event to GUI objects after (instead of while) loading the rest of the engine
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This was SVN commit r1635.
2005-01-04 21:51:23 +00:00
a61a961edd
Don't display blank tooltips
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This was SVN commit r1634.
2005-01-04 21:37:51 +00:00
f9d4b15299
Few changes to the unit files for the new heads
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This was SVN commit r1633.
2005-01-04 08:24:37 +00:00
e7c6299c54
A few placeholder textures for the new civ heads
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This was SVN commit r1632.
2005-01-04 08:05:58 +00:00
547cd7cf74
A few alternate head meshes
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This was SVN commit r1631.
2005-01-04 08:05:18 +00:00
0e66af7172
placeholder head actors for the civs
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This was SVN commit r1630.
2005-01-04 08:04:46 +00:00
42eb12f6e4
This was SVN commit r1629.
2005-01-04 05:46:39 +00:00
7585337186
Eliminated unneeded actors from the /units folder
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This was SVN commit r1628.
2005-01-04 05:22:04 +00:00
18f2f1ce94
Some fixes for the unit actors before I go through and elite the extra not needed stuff.
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This was SVN commit r1627.
2005-01-04 04:28:51 +00:00
1890bae0d2
Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
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This was SVN commit r1626.
2005-01-03 23:27:36 +00:00
31f0e62c83
Changed the add_color GUI sprite effect to use alpha=0 by default
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This was SVN commit r1625.
2005-01-03 22:23:27 +00:00
0a99e2a189
Another extremely important whitespace fix
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This was SVN commit r1624.
2005-01-03 20:40:32 +00:00
cff12c4127
Extremely important whitespace fix
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This was SVN commit r1623.
2005-01-03 20:34:38 +00:00
bb8022e8c7
Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
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This was SVN commit r1622.
2005-01-03 13:11:53 +00:00
ddc7b6ceef
Meshes for the new units and some animal meshes
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This was SVN commit r1621.
2005-01-03 09:03:39 +00:00
9a6b10a3c6
Actors for placeholder signs and props actors for propped dude
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This was SVN commit r1620.
2005-01-03 08:48:18 +00:00
d9e405c49d
Actors for the placeholder units
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This was SVN commit r1619.
2005-01-03 08:25:49 +00:00
8e0b0eda4c
Dude Head update UVW's
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This was SVN commit r1618.
2005-01-03 08:25:29 +00:00
88a2b0f158
place holder textures for some helmets, a new dude head texture, and updated weapons skin
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This was SVN commit r1617.
2005-01-03 08:24:24 +00:00
9acdfd40fd
placeholder textures for the placeholder units
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This was SVN commit r1616.
2005-01-03 08:18:18 +00:00
2c892001d4
Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
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This was SVN commit r1615.
2005-01-03 08:14:40 +00:00
ce1c4b8ef9
Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
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This was SVN commit r1614.
2005-01-03 05:16:31 +00:00
bdc0073b16
Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
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This was SVN commit r1613.
2005-01-02 19:25:22 +00:00
a84351441e
Fixed invalid GL commands (as complained about by 82845G drivers)
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This was SVN commit r1612.
2005-01-02 00:26:48 +00:00
f791239396
Fix for strange machine with no audio
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This was SVN commit r1611.
2005-01-02 00:05:33 +00:00
a8b7c8c0cf
A little more GUI stuff.
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This was SVN commit r1610.
2005-01-01 19:20:42 +00:00
43271f7618
Ctrl+home, ctrl+end go to top/bottom of console
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This was SVN commit r1609.
2005-01-01 18:12:23 +00:00
15bb170328
SessionStart event sent to GUI objects upon starting a game
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This was SVN commit r1608.
2005-01-01 17:30:55 +00:00
daebe3fec1
Editor menu bar (though no actual menu yet :p)
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This was SVN commit r1607.
2005-01-01 16:53:14 +00:00
8e071ef602
Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
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This was SVN commit r1606.
2005-01-01 15:30:56 +00:00
fcd1adcea3
Removed my earlier 'fix' (related to a bug when adding new files to a directory that was previously archived) which was completely rubbish, and replaced it with one that is hopefully less stupid (and actually fixes the problem)
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This was SVN commit r1605.
2005-01-01 13:43:43 +00:00
f9c51d8ec7
Replaced - with _ in GUI
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This was SVN commit r1604.
2005-01-01 12:06:17 +00:00
fb14adc68b
Added the ScEd project into the default solution/workspace (but set to not be built)
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This was SVN commit r1603.
2004-12-31 13:50:53 +00:00
1c2acfed8c
CInput textcolor
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This was SVN commit r1602.
2004-12-31 12:20:22 +00:00