44587963e6
Reduced armor for palisade fort.
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Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.
This was SVN commit r14344.
2013-12-13 16:26:26 +00:00
685d37ddfa
New Roman emblem.
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This was SVN commit r14342.
2013-12-13 14:18:46 +00:00
fd47e6caee
Name.
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This was SVN commit r14341.
2013-12-13 13:30:59 +00:00
619c59fd3f
Read the default MUC room from the config file and set it to arena15. Fixes #2306 .
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Change the jid of xpartamupp to WFGbot to make it work on the new
server. Refs #2307 .
This was SVN commit r14339.
2013-12-13 12:14:17 +00:00
5b9dfaef8f
Tweaked Gallic Fields.
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Made the palisade spikes not lose health when outside territory.
Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.
Lowered the height of the farm field status bar slightly.
This was SVN commit r14338.
2013-12-13 11:34:19 +00:00
8dab478691
Bundle miniUPnPc with 0AD.
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This was SVN commit r14333.
2013-12-13 02:59:35 +00:00
667537ee49
UPnP-based automatic port-forwarding using miniupnpc. Breaks windows build at the moment. Refs #2305
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This was SVN commit r14332.
2013-12-13 02:23:02 +00:00
b508fe848a
Fixed celtic embassy textures in its actor
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This was SVN commit r14331.
2013-12-12 10:09:14 +00:00
1efd47c1ad
Fix errors when loading a saved game with Aegis by making sure the AI re-inits properly. Still no real saved game support.
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This was SVN commit r14329.
2013-12-11 17:10:14 +00:00
1c890d64ee
Fixed persian gate messed up in previous commit
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This was SVN commit r14328.
2013-12-11 15:59:11 +00:00
c6cf074e7a
Fix unitAI warning when member left the formation
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This was SVN commit r14327.
2013-12-11 15:17:43 +00:00
2a824acae6
Made ptolemaic walls thinner. Added door to the gate (no animations yet) fixed some stretched UVs
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This was SVN commit r14326.
2013-12-11 01:53:10 +00:00
8db3ada87f
Improves debugging output to help troubleshoot some WSDL bugs, refs #2146 , #1733
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This was SVN commit r14325.
2013-12-10 18:54:18 +00:00
c661bb01c3
Temp fix for Nubian archer.
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This was SVN commit r14324.
2013-12-10 01:27:09 +00:00
f3e53bfb7c
Reduce splash radius of catapults from the rather ridiculous 20m to 10m.
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This was SVN commit r14322.
2013-12-09 19:22:45 +00:00
683349333b
tune the guard behaviour
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This was SVN commit r14321.
2013-12-09 18:15:24 +00:00
a44e88fa42
Check for "Destroy" messages beforehand in the base manager to avoid a rare error.
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This was SVN commit r14320.
2013-12-09 16:35:06 +00:00
ed93cebd28
garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
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Centered athenian temple, selection and obstruction adjusted.
This was SVN commit r14319.
2013-12-09 14:46:35 +00:00
c3ef9b3685
Forgot I had renamed a file…
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This was SVN commit r14318.
2013-12-09 14:23:56 +00:00
f9bee5d3ec
Slight de-obfuscation of the AI code.
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This was SVN commit r14317.
2013-12-09 14:20:11 +00:00
9339e658a5
Two new head models for ptolemaic support females. Fixes #2235
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This was SVN commit r14316.
2013-12-09 12:38:46 +00:00
8351e794fa
Added different textures for each ptolemaic camel rank
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This was SVN commit r14315.
2013-12-09 02:01:21 +00:00
a04dfcf836
Camel rider tweaking
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This was SVN commit r14314.
2013-12-09 00:33:33 +00:00
3c70f25ca4
Final edfu temple normal and spec.
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Ptolemaic camel rider fix
This was SVN commit r14313.
2013-12-09 00:21:45 +00:00
208200db28
fix querying unitAI of non-existing members
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This was SVN commit r14312.
2013-12-08 19:57:34 +00:00
966f7c7145
Removes some duplicated code.
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This was SVN commit r14311.
2013-12-08 19:23:09 +00:00
36334a6fa7
Fix the AI incorrectly trying to place Civil Centres too close to each other.
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This was SVN commit r14310.
2013-12-08 16:24:09 +00:00
ad157ad325
fix test broken by #14306
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This was SVN commit r14309.
2013-12-08 13:01:59 +00:00
71d378b7a5
A bunch of stuff.
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This was SVN commit r14308.
2013-12-08 13:01:14 +00:00
332e23ee9c
Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220
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This was SVN commit r14307.
2013-12-08 11:21:19 +00:00
e173493621
separate gui entityState in two parts to improve gui timing, adresses #2179
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This was SVN commit r14306.
2013-12-08 10:02:19 +00:00
1f7019f8e6
Might fix an issue on Acropolis where Aegis tried to build a CC too close to his main one.
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This was SVN commit r14305.
2013-12-08 09:07:33 +00:00
3182d6c8ee
Reverts 4c9cd2921d
fundraiser splash screen now that the fundraiser has ended
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This was SVN commit r14304.
2013-12-08 01:35:06 +00:00
f0fe2acdcb
Disables JIT compiling of a loop to work around OOS errors in multiplayer games with AI players.
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Fixes #2000
This was SVN commit r14303.
2013-12-07 11:49:11 +00:00
ca3f697f9d
add iberian monument aura
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This was SVN commit r14301.
2013-12-06 18:14:22 +00:00
783907264f
cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough
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This was SVN commit r14300.
2013-12-06 10:21:07 +00:00
b1c081e36d
Set svn:eol-style=native, fix some inconsistent line endings
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This was SVN commit r14299.
2013-12-06 00:42:50 +00:00
8d56504778
fix switching between line and column formation
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This was SVN commit r14298.
2013-12-05 20:26:51 +00:00
d3f7da1e27
Let formation attack from the moment the first unit is in range
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This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
9678cf547a
cache quantities depending only on the selection, adresses #2179
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This was SVN commit r14296.
2013-12-05 18:50:29 +00:00
2f3ce82dc3
Fix Aegis no longer building dropsites after the skirmish fix.
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This was SVN commit r14295.
2013-12-05 17:34:24 +00:00
56c805ae93
Texture stuff.
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This was SVN commit r14294.
2013-12-05 13:23:22 +00:00
7b82fba8d0
remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
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This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
03d9db0bb7
fix comment
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This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
7a1dbca390
make the movement of formations and ships more natural
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This was SVN commit r14290.
2013-12-05 10:38:39 +00:00
cf88da5829
improve formations a bit more
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* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first
This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
4062e2011f
fix tests
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This was SVN commit r14288.
2013-12-05 08:53:40 +00:00
0ef6397545
Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
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This was SVN commit r14287.
2013-12-04 17:38:46 +00:00
5f8b6be833
Some additions to the particle system:
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This was SVN commit r14286.
2013-12-04 17:21:59 +00:00
189ef85538
Fix AI errors on skirmish maps.
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This was SVN commit r14285.
2013-12-04 16:52:44 +00:00