19b3d2d388
rename oglExtAvail to oglHaveExtension
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main.cpp: also provide for different screenshot file formats by passing
in extension
ogl.cpp: also add oglHaveVersion
This was SVN commit r1984.
2005-03-10 16:57:42 +00:00
56af3ca47d
Made lodbias and vsync config options work. Removed CHEEZY_NOMIPMAP (which forced mipmaps to be enabled), since it's evil.
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This was SVN commit r1971.
2005-03-09 00:55:22 +00:00
f70703bc78
set sound master gain from config file (sound.mastergain)
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This was SVN commit r1942.
2005-02-26 21:44:21 +00:00
Gee
5c8ed144ed
handlers section slightly updated.
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This was SVN commit r1905.
2005-02-05 07:25:41 +00:00
880634b598
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
4ed4a7e16d
Fix for the crash when a client connects, as well as some minor additions to client/server code
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This was SVN commit r1861.
2005-01-29 16:51:13 +00:00
e372bd3f5a
Fixed probable mistyping. Removed apparently-unnecessary ScEd code.
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This was SVN commit r1855.
2005-01-28 22:19:09 +00:00
f55107c114
sysdep: inline vsprintf2 definition (no need for printf.h)
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win.cpp: remove hWnd (not needed for clipboard code) and TSC reference
(a temporary hack)
This was SVN commit r1840.
2005-01-27 15:50:11 +00:00
c12c6a0e4d
main: remove __try (non-portable). wdbg exception handler will cover it. if that needs to be debugged, add __try in win.cpp around call to main()
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This was SVN commit r1817.
2005-01-25 18:56:43 +00:00
d29833e4ed
mouse_x/y => g_mouse_x/y
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This was SVN commit r1767.
2005-01-23 17:35:36 +00:00
bcf89936c1
Fixed a few memory leaks as well as the CPlayer/SColour crash-on-exit bug
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This was SVN commit r1756.
2005-01-23 01:36:47 +00:00
ae38aee3d2
Revamped CNetClient/CNetServer JS Interface and new CGameAttributes
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implementation (moving towards a merger of CGameAttribs into CGame).
This was SVN commit r1746.
2005-01-19 22:32:25 +00:00
MarkT
25fdbfd931
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
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This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
2077698156
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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This was SVN commit r1730.
2005-01-17 04:52:02 +00:00
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
15fcf8f054
Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
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This was SVN commit r1708.
2005-01-11 16:58:16 +00:00
fba99c3414
vfs: fix mounting archive contents - now relative to mount point as it should.
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added flags to vfs_mount that enable looking for archives and mounting
subdirectories (previously always done, but slow)
main: uses above flags when mounting
This was SVN commit r1695.
2005-01-10 18:44:41 +00:00
56949e6fc4
lib: add big endian readers; add VC intrinsic bswap routines
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tex: improve flip / bgr convert (now generalized "transforms"); add
support for transforming image before encoding
wsdl: add SDL_ShowCursor, minimize when tasking out
main: WriteScreenshot improved, fixes flipped screenshots
This was SVN commit r1689.
2005-01-09 14:23:59 +00:00
2077d4fd1d
timer.cpp: start FPS value = 60 => faster convergence
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timer.h: TIMER uses debug_out
main/input: moved game_ticks to input.cpp (only used if input.cpp is
included)
This was SVN commit r1653.
2005-01-07 00:52:05 +00:00
0de796c5ea
Send Load event to GUI objects after (instead of while) loading the rest of the engine
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This was SVN commit r1635.
2005-01-04 21:51:23 +00:00
f4fe8c8543
Sky colour, plus skycolor config value
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This was SVN commit r1583.
2004-12-28 11:16:05 +00:00
c9d89e964b
Moved g_Gui.TickObjects to the main render loop and update the scheduler when no game is running
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This was SVN commit r1531.
2004-12-18 23:25:58 +00:00
24abb51b59
First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows.
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This was SVN commit r1489.
2004-12-12 19:34:38 +00:00
9d317d8164
1) removed scaffolding from file
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2) VFS: add path_copy convenience routine
3) various lib code: removed unnecessary const cluttering things (like
const char* _const_ name in param list)
This was SVN commit r1483.
2004-12-09 23:12:02 +00:00
cc02422908
1) TIMER added to timer.h (moved from main)
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2) wposix: cache file status in struct dirent (Win32 specific)
3) vfs: speed up vfs_mount (via 2) and zip_cb path lookup caching
scheme)
4) temp scaffolding added to file.cpp to measure performance
This was SVN commit r1482.
2004-12-09 20:17:09 +00:00
f36008ac3b
added TIMER(name_of_block). it declares a scoped object that measures time between ctor and dtor, and is therefore perfect for measuring how long functions or basic blocks execute. used to gather results reported in "analysis: why is startup slow" thread.
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also split out a few functions from Init() (more structured, easier
measuring)
This was SVN commit r1475.
2004-12-08 15:34:15 +00:00
643810a276
cleaned up VFS after yesterday's new code;
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explicit shutdown, instead of atexit
This was SVN commit r1472.
2004-12-07 22:10:46 +00:00
e76871e7b0
- heavy changes to VFS tree internals: now allows loose files and archives to coexist, choosing archive if they're the same date+size
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- reworked tree_lookup: dir names now require trailing '/' to
disambiguate. exception: vfs_open_dir (convenience)
- display VFS tree in stdout.txt unless g_Quickstart
This was SVN commit r1466.
2004-12-07 01:22:25 +00:00
e1506b6d3a
Removed unused Elvish
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This was SVN commit r1462.
2004-12-07 00:17:14 +00:00
3fb241054f
add master sound disable, triggered if g_Quickstart == true.
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(skips OpenAL init => speeds up startup)
This was SVN commit r1437.
2004-12-01 22:19:58 +00:00
f1dac9c626
better error handling: lots of little changes.
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added some error codes, tried to eliminate unspecific return -1 where
it made sense.
This was SVN commit r1436.
2004-12-01 21:37:01 +00:00
b8d0df4b03
Re-enabled crash-dumping exception handler
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This was SVN commit r1427.
2004-11-30 15:52:10 +00:00
caf8471132
Testing svk (and fixing tab usage)
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This was SVN commit r1404.
2004-11-26 21:34:35 +00:00
d4f31c09da
replace detect() with individual routines; add sound card system_info;
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add g_Quickstart that skips writing system_info (speeds up startup by
700ms)
This was SVN commit r1364.
2004-11-19 22:58:01 +00:00
c3a331b73f
add JS sound binding
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This was SVN commit r1328.
2004-11-15 18:23:39 +00:00
Fire Giant
eb1424cb8f
Fixed a stupid typo (missing semicolon).
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This was SVN commit r1315.
2004-11-14 21:16:39 +00:00
Fire Giant
a9fe8c0c61
Changed GUI load sequence in order to fix a problem which came up through the global objects being loaded before the main menu background object. The globals are now in 6_global.xml (should always be at the end of the load order) and the JS initialization now is in 1_init.xml.
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This was SVN commit r1314.
2004-11-14 21:14:00 +00:00
fb09faf5be
Parser bug-fix
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This was SVN commit r1313.
2004-11-14 18:56:13 +00:00
9a69d76feb
Minor update to add link to 5_atlas.xml, so that GUI development of the Atlas Editor is supported.
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This was SVN commit r1303.
2004-11-11 23:51:52 +00:00
MarkT
793794649f
Combat code, some scripting, broken network, and fixed some bugs.
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This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
Calefaction
9b47d446d2
Updated to instansiate and tear down the mesh managed.
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This was SVN commit r1300.
2004-11-08 22:21:50 +00:00
e48b5f9b64
enable file listing hook in ParseArgs
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This was SVN commit r1287.
2004-11-07 22:46:57 +00:00
3136791492
Linux/GCC Compat(tm)
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This was SVN commit r1284.
2004-11-07 21:30:47 +00:00
Calefaction
3c69a79f0f
Updated to output OpenGL version
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This was SVN commit r1281.
2004-10-31 07:37:32 +00:00
Calefaction
955ddcf9a1
More programmable pipeline updates
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This was SVN commit r1280.
2004-10-30 21:57:46 +00:00
Calefaction
7947293015
Initial programmable pipeline push
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This was SVN commit r1272.
2004-10-23 18:13:54 +00:00
MarkT
d33d2e4450
Added some support for user profiles
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This was SVN commit r1270.
2004-10-23 14:39:28 +00:00
a8fff67c91
remove "p-pressed" debug_out
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This was SVN commit r1267.
2004-10-22 21:54:31 +00:00
0a4c838185
Exciting space->tab transformations
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This was SVN commit r1265.
2004-10-21 15:04:19 +00:00
20061f0e38
due to h_allow_free, no longer rely on h_mgr cleaning up buffers (that was a hack, and wouldn't work if OpenAL is reset at runtime)_
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now snd_cleanup before h_mgr_cleanup - makes sense anyway.
also added snd_update call that doesn't change OpenAL position - this is
so sound works in the main menu.
This was SVN commit r1263.
2004-10-20 23:16:38 +00:00
d30c7ef9aa
use correct path to sound assets
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This was SVN commit r1259.
2004-10-19 13:45:50 +00:00
Calefaction
50dee130ae
Updated to properly support LOD bias settings in config. Fixes mipmap blurryness.
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This was SVN commit r1254.
2004-10-17 21:01:00 +00:00
f0f7f236b7
sound test filename -> game data, since ogg playing works again.
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This was SVN commit r1251.
2004-10-16 20:55:56 +00:00
90a0860081
Added load for 4_manual.xml.
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This was SVN commit r1243.
2004-10-15 18:01:22 +00:00
1798a1ab1d
remove testing code that makes clicks do strange things ;)
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This was SVN commit r1242.
2004-10-15 17:26:36 +00:00
390fe343a0
gives sound engine current position during update; also fixed sound shutdown order issue (must come after h_mgr_shutdown)
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note: you will need to fiddle a bit to test this ATM: see
http://forums.wildfiregames.com/0ad/index.php?showtopic=1672 #5
This was SVN commit r1240.
2004-10-15 13:29:04 +00:00
769e521349
Added references to multiple GUI XML files (temporary adjustment to make it easier to work on different GUI pages).
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This was SVN commit r1227.
2004-10-07 21:06:08 +00:00
2c9ac03375
Another minor fix
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This was SVN commit r1225.
2004-10-07 20:14:20 +00:00
MarkT
2ab625720b
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
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This was SVN commit r1220.
2004-10-07 19:23:35 +00:00
711118ee97
less dependencies: handle.h forward-defines Handle, so that not everything that uses res headers is dependent on h_mgr
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This was SVN commit r1216.
2004-10-06 14:25:36 +00:00
53f8283cfc
update sound test rig, have added a few (local) filenames for testing
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This was SVN commit r1212.
2004-10-05 13:14:34 +00:00
622febf5b7
update sound test rig, have added a few (local) filenames for testing
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This was SVN commit r1211.
2004-10-05 13:14:03 +00:00
6d4f94112d
Fixed memory leak
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This was SVN commit r1195.
2004-09-23 12:42:37 +00:00
Calefaction
0a05c2977a
Updated to reflect MaterialManager
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This was SVN commit r1194.
2004-09-23 05:21:18 +00:00
Calefaction
4fff66cfce
Initial import of material code. MaterialReader is implemented and functional. Currently models do not attempt to load materials, nor does the renderer use them.
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This was SVN commit r1192.
2004-09-23 04:00:56 +00:00
ab7b542c20
console height now relative to y resolution instead of always 600 pixels
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This was SVN commit r1188.
2004-09-22 14:01:50 +00:00
777f06143d
- A lot of small network fixes
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- Connecting client(s) to a server and giving orders to a shared set of
entities now works - Yeah!
- Removed thread sync from CNetServer
This was SVN commit r1180.
2004-09-21 14:40:43 +00:00
6fd0c451c2
changed to include sound code (test "rig")
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This was SVN commit r1163.
2004-09-19 15:58:13 +00:00
d373e7a559
Moved language selection into the .cfg file
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This was SVN commit r1130.
2004-09-06 11:13:36 +00:00
959600b0d1
Removed FPS display
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This was SVN commit r1121.
2004-09-05 11:27:23 +00:00
Gee
ec7ace7016
no message
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This was SVN commit r1108.
2004-09-03 05:49:20 +00:00
756c89d85d
Removed GUI TEMPmessage
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This was SVN commit r1104.
2004-09-02 19:18:14 +00:00
Gee
51b5254a9d
Added a GUI file to load
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This was SVN commit r1086.
2004-08-31 02:10:40 +00:00
70d84beab2
Altered font handling -- now uses CFont in preference to unifont_* (yay, pointless OO) and allows font mapping ("default"=>"palatino12", etc) using .cfg files
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This was SVN commit r1074.
2004-08-27 22:08:30 +00:00
918cb99c7f
now verify glActiveTexture != 0 in GL extension check (in response to bug #18 )
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This was SVN commit r1055.
2004-08-25 11:44:11 +00:00
d5a5f4c300
Now uses plain English messages when calling translate() before loading a language, rather than crashing
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This was SVN commit r1043.
2004-08-24 11:32:32 +00:00
0e55379b36
Initial i18n integration
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This was SVN commit r1029.
2004-08-21 11:45:01 +00:00
4d9c7684df
w00t! first batch of actual network support!
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This was SVN commit r1006.
2004-08-16 15:19:17 +00:00
9cd4cab693
A few log categories
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This was SVN commit r994.
2004-08-15 20:57:31 +00:00
c0428d8cee
sound/music player now responsible for calling oal_Init, due to delay-loading.
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This was SVN commit r983.
2004-08-12 17:20:11 +00:00
56d798d52f
move g_LightEnv here from terrainMain (which is ceasing to exist)
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This was SVN commit r961.
2004-08-10 16:02:29 +00:00
92ea452096
remove hack, now that h_mgr actually caches
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This was SVN commit r937.
2004-08-08 16:55:25 +00:00
138df056bd
Fixed invalid GL code
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This was SVN commit r924.
2004-08-06 15:01:23 +00:00
b2afef529c
Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
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This was SVN commit r912.
2004-08-05 13:07:51 +00:00
MarkT
2b396ccb57
Minor improvements to some simulation code.
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This was SVN commit r887.
2004-08-02 23:14:54 +00:00
f1bb625684
cleaned up ParseArgs
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This was SVN commit r877.
2004-08-02 12:53:49 +00:00
09f47d6820
Core Classes Reorganization:
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- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)
This was SVN commit r865.
2004-07-31 15:57:18 +00:00
fe061f4f11
Added JS setCursor(name)
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This was SVN commit r857.
2004-07-31 12:45:30 +00:00
d2070837d2
Global variables are nasty. Hacked g_Terrain into a pointer so that it doesn't crash when automatically destructing, although it ought to be handled in a nicer way.
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This was SVN commit r839.
2004-07-28 19:27:35 +00:00
2832286b3f
add initial,rough,etc. music code.
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have yourself serenaded (germanic peace 3) by pressing <P>lay.
known bug: stutters/pops at low framerates - will be fixed by proper
streaming.
This was SVN commit r829.
2004-07-28 11:36:16 +00:00
415662c4cd
First set of Core Classes changes! w00t :P
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This was SVN commit r823.
2004-07-27 21:00:53 +00:00
c8514b7d28
OpenGL cursor (for non-Windows)
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This was SVN commit r817.
2004-07-24 19:38:12 +00:00
fe1bee706b
Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
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This was SVN commit r814.
2004-07-24 14:04:40 +00:00
3f7797b762
Prototype support for using 32-bit textures as cursors on Windows
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This was SVN commit r813.
2004-07-23 19:07:18 +00:00
MarkT
6d8b9e33ef
Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
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This was SVN commit r804.
2004-07-22 16:18:12 +00:00
b39a059e10
Use the new exception handler in 'testing' builds (for debugging without a debugger)
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This was SVN commit r801.
2004-07-22 13:22:28 +00:00
MarkT
f02eab8aba
Added configurable hotkey-cooker
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This was SVN commit r795.
2004-07-21 16:34:07 +00:00
1343de75d8
Added a function to enable excessively slow memory debugging, for detecting heap corruption close to where it happens.
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This was SVN commit r792.
2004-07-21 12:28:23 +00:00
MarkT
7fd55bae7f
Minor fix to timing code
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This was SVN commit r786.
2004-07-20 21:12:28 +00:00
c6e3668009
Don't use the special exception handler in debug builds. (This time I think I got it the right way round.)
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This was SVN commit r785.
2004-07-20 19:45:31 +00:00