1e2cd629f3
Replaced unit histories with Paul's new descriptions.
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This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
e62258e47e
Reorganised GUI scripts a bit.
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This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b
Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
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This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
a410c2852c
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
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This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
MarkT
9a2979edec
This was SVN commit r1738.
2005-01-18 10:57:17 +00:00
MarkT
1b961ec163
This was SVN commit r1737.
2005-01-18 10:52:22 +00:00
MarkT
60afb0ee2d
This was SVN commit r1736.
2005-01-18 10:49:32 +00:00
MarkT
20ce33094f
This was SVN commit r1735.
2005-01-18 10:49:06 +00:00
MarkT
6b64327a19
This was SVN commit r1734.
2005-01-18 10:48:51 +00:00
MarkT
25fdbfd931
Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
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This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
4b5aff926d
Fixed compilation errors
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This was SVN commit r1731.
2005-01-17 10:20:47 +00:00
2077698156
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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This was SVN commit r1730.
2005-01-17 04:52:02 +00:00
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21
Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
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This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5
Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
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This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2
Committed some updates for:
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* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot
This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601
Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
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This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a
Prevented crash when loading non-existent maps
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This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14
Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
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This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
38b30e5eb4
Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
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This was SVN commit r1718.
2005-01-13 00:17:31 +00:00
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
570e3c46d7
Flipped terrain alpha maps again
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This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f
Fixed a few of the noticable errors with Bobbo's latest commit.
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This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901
A little of water and cliff painting controls.
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This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
fc4a34d768
Nicer XML-writing system
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This was SVN commit r1711.
2005-01-11 20:15:39 +00:00
cc0acc8691
Fixed UTF-16 encoded file
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This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
15fcf8f054
Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
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This was SVN commit r1708.
2005-01-11 16:58:16 +00:00
16a3ee4a4b
Fixed fix, to correct precedence (as warned about by the friendly compiler ;-) )
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This was SVN commit r1707.
2005-01-11 16:40:01 +00:00
Aeros
35262fae0b
This was SVN commit r1706.
2005-01-11 01:28:00 +00:00
629e5999e0
vfs: fixed an apparently untested "quick change" to an assert that was triggering. boo!
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This was SVN commit r1704.
2005-01-10 22:51:08 +00:00
963c56e796
Finished first draft of Edit Elevation controls.
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This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
a571688b1d
Minor auto-builder fix
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This was SVN commit r1702.
2005-01-10 22:21:56 +00:00
71a6caf3e7
Made ScEd actually compile (I hope)
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This was SVN commit r1701.
2005-01-10 22:14:19 +00:00
75c714b8df
Made ScEd compile more pleasantly
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This was SVN commit r1700.
2005-01-10 22:13:18 +00:00
2ad77b16db
Optimised a couple of functions to save ~1.5 secs when loading ScEd
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This was SVN commit r1699.
2005-01-10 22:05:38 +00:00
beaa16eeb8
Fixed actor DTD paths
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This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
3ae57e7b0d
Inverted my accidental inversion of logic
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This was SVN commit r1697.
2005-01-10 21:07:24 +00:00
fba99c3414
vfs: fix mounting archive contents - now relative to mount point as it should.
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added flags to vfs_mount that enable looking for archives and mounting
subdirectories (previously always done, but slow)
main: uses above flags when mounting
This was SVN commit r1695.
2005-01-10 18:44:41 +00:00
e632c0ff1d
zip: fix overrun when reading uncompressed data: truncate to output buffer size
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vfs: fix archive file add routine: wasn't starting at mount point,
didn't handle files in archive root dir correctly
tex: add tex_is_known_fmt
lib: add ERR_TIMED_OUT
This was SVN commit r1693.
2005-01-10 13:42:10 +00:00
fd80bc2864
Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
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This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85
A little more Editor; stopping for lunch.
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This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
56949e6fc4
lib: add big endian readers; add VC intrinsic bswap routines
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tex: improve flip / bgr convert (now generalized "transforms"); add
support for transforming image before encoding
wsdl: add SDL_ShowCursor, minimize when tasking out
main: WriteScreenshot improved, fixes flipped screenshots
This was SVN commit r1689.
2005-01-09 14:23:59 +00:00
33051d0421
A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
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This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b
Removed some more files that weren't required.
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This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e
Case fix Rider => rider for the prop point
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This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce
Updating cavalry to use the new horses. Each civ uses is own horse color texture.
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This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9
horse updates in the fauna
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This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3
new horse textures
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This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c
New horse animations
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This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000
new horse mesh
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This was SVN commit r1681.
2005-01-09 06:06:05 +00:00