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de5d4491ab
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var-fare
This was SVN commit r13404.
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2013-05-12 22:28:02 +00:00 |
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475c722327
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Fix serialization issues with Aegis.
This was SVN commit r13326.
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2013-03-24 09:10:32 +00:00 |
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d709fe50ed
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Clean-up of Aegis scripts. Most deprecated functions have been removed, some comments updated. Also makes resource maps 8-bit to save a little memory.
Fix the placement of the "civ info" button to avoid overlapping on
1024*768.
This was SVN commit r13298.
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2013-03-16 09:59:43 +00:00 |
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2bcb03f049
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Fix messages.js for "/team" messages when no teams were set.
Change to AI logic, makes Aegis more efficient with a better attack,
eco, and defense. Bugfixes.
This was SVN commit r13271.
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2013-03-12 21:58:25 +00:00 |
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9b1b8cc8fd
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A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
This was SVN commit r13266.
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2013-03-11 19:58:29 +00:00 |
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d76f570a69
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Fix the defense system (it now works as expected, that doesn't mean well). Fix a bug in dropsite placement that caused AIs to go awry. Slight changes here and there to the strategy. Optimizations when running many workers at once. Fix some pathfinding not working. Units in attack plans should be slightly less dumb.
This was SVN commit r13242.
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2013-03-07 21:33:57 +00:00 |
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e33d4a52e9
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AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
This was SVN commit r13225.
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2013-03-05 22:52:48 +00:00 |
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