5d72244c0c
Minor changes to the new PMDExp code, to make it compile successfully. Removed redundant files.
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This was SVN commit r2386.
2005-06-14 20:33:50 +00:00
d24fd1b0c9
Use gl*ARB wherever possible. They are mapped onto the core gl* function if the driver's version is high enough, else onto the extension's gl*ARB function.
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(Just for fun, compressed texture uploads are mapped onto a
decompression function if the user's system doesn't understand S3TC
textures.)
Corrected (unless I'm wrong) GL version identification logic.
This was SVN commit r2384.
2005-06-14 03:33:16 +00:00
dd3c8f6fb5
Use the standard Singleton for CLogger, to fix problems with unordered shutdown
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This was SVN commit r2383.
2005-06-13 19:31:48 +00:00
83849d027a
Terrain tweaks, additions, and moves
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This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
64e2234e81
Latest version of pmdexp provided by Rich (though he's not sure if it's in a compileable state or not).
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This was SVN commit r2381.
2005-06-09 22:43:04 +00:00
1aae709ab4
This was SVN commit r2380.
2005-06-08 00:49:54 +00:00
08ef5c2b68
Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
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This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58
More work on RMS:
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- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.
This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
dbecf93e82
WIP; fix some internal errors when in release mode: no more div-by-zero, reduced access violations.
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revised get-crash-location code (very much trial+error, as StackWalk64
doesn't report errors) - it now looks to be bulletproof.
TODO: symbol addresses in release mode appear to be incorrect => value
display is completely worthless.
This was SVN commit r2376.
2005-06-05 05:10:45 +00:00
33a2f16ec3
remove sundry debug remnants
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This was SVN commit r2375.
2005-06-05 05:07:22 +00:00
121780b733
win_internal: add DataKind (fix for dbghelp.h which left it out)
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wdbg: work around several dbghelp flaws (most importantly concerning
address of symbol, which was leading to completely wrong display).
refactored sym_dump_*. also further cleanup + dox.
This was SVN commit r2373.
2005-06-04 18:17:56 +00:00
211c8e66d8
win_internal: add DataKind (fix for dbghelp.h which left it out)
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wdbg: work around several dbghelp flaws (most importantly concerning
address of symbol, which was leading to completely wrong display).
refactored sym_dump_*. also further cleanup + dox.
This was SVN commit r2372.
2005-06-04 18:17:29 +00:00
fca4bab2dd
Re-enabled VBOs by default, since they're significantly faster.
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This was SVN commit r2371.
2005-06-02 22:47:08 +00:00
4c16658a09
Updated autobuilder to maybe work.
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This was SVN commit r2369.
2005-06-02 18:13:38 +00:00
e583af307f
Updated autobuilder to update ps.pdb.
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Animation files with filename="" are now ignored.
This was SVN commit r2368.
2005-06-02 18:04:20 +00:00
b657a1cbca
Added CStr and some other things to precompiled.h, to reduce build times.
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Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.
This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
cfb4ac8d27
This was SVN commit r2365.
2005-06-01 20:00:54 +00:00
426368f401
enable PDB debug info in release mode (required for stack trace). in final builds, private symbols can be stripped (no risk of "open-sourcing" our code).
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add a some delay-loaded DLLs and a few comments
This was SVN commit r2362.
2005-05-31 19:02:38 +00:00
7c099ce3cf
further improvements to stack trace for invalid string pointers, floats, arrays and std::string.
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asserts now correctly retrieve thread context in release mode (worked
around VC problem with __asm in macros)
added sample code to enable SE_DEBUG_NAME (pending)
This was SVN commit r2361.
2005-05-31 19:00:49 +00:00
c9506c5e34
removed no longer needed EXCEPTION_HACK_0AD - wdbg exception handler is now production-quality :)
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This was SVN commit r2359.
2005-05-30 06:17:36 +00:00
bdf84e769c
WIP. significant improvements+cleanup. work continues on stack trace - still fails under some conditions in release builds.
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This was SVN commit r2358.
2005-05-30 06:11:10 +00:00
e2552b8341
debug.cpp: bugfix in cat_atow
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lib: add EXTERN_C
win: move get_module_filename here, add to sysdep
wdll: use EXTERN_C
This was SVN commit r2356.
2005-05-30 04:51:47 +00:00
b0ceae0393
don't need this anymore
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This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e
Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
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This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
2eafe4ef92
some entity tweaks - change unit footprint size and attack rates
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This was SVN commit r2353.
2005-05-27 05:01:01 +00:00
f0cbe8e440
fix several shortcomings noted in the stack trace code. now handles pointers much better; all-round better parsing+formatting and more robust.
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also moved some utility functions to lib.cpp
This was SVN commit r2352.
2005-05-27 04:40:29 +00:00
MarkT
d6c4bf3302
Changes to actor speed specifications.
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This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6
animation fixes
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This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
3522d0c6bc
Temporary water textures
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This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
7179bd893e
debug: fix crashlog output (now platform-independent newlines; BOM written correctly)
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wdbg: major improvements to exception handler. now catches and displays
C++ exceptions (no small feat). also fixed a few bugs in stack trace;
minor improvements elsewhere.
This was SVN commit r2346.
2005-05-24 07:11:17 +00:00
982e051c54
Changed PSERROR to inherit from std::exception
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This was SVN commit r2344.
2005-05-24 00:00:40 +00:00
43d04d0f31
Some little scripting fixes Jason noticed.
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This was SVN commit r2343.
2005-05-23 22:03:55 +00:00
5e76795afe
attack events added
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This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
34f599f3d4
Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P.
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This was SVN commit r2340.
2005-05-23 03:51:37 +00:00
6c7dfedcbf
Repaint ScEd at 2 fps when non-minimised but behind other windows
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This was SVN commit r2339.
2005-05-23 03:11:04 +00:00
56343ae9c8
Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan.
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This was SVN commit r2338.
2005-05-23 02:52:37 +00:00
aa027d20ec
Fixed ScEd again - renamed the network system's CCommand to CNetCommand, since ScEd used that name first :-P
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This was SVN commit r2337.
2005-05-23 02:39:07 +00:00
4d8c1014fb
Fixed ScEd
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This was SVN commit r2336.
2005-05-23 01:55:30 +00:00
21149d9fd0
Renamed translate() to I18n::translate(), to minimise conflicts
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This was SVN commit r2334.
2005-05-22 22:58:27 +00:00
641806cc22
zip, lockfree: minor comments
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debug.*: move crashlog write code here
wdbg: improvements to breakpoint code. major cleanup in exception
handler; de-hackified. mostly done, not yet stress-tested when not
running in debugger
This was SVN commit r2333.
2005-05-22 22:32:58 +00:00
e0045b2d53
Attack1 and Attack2 => Attack
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This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
26b1cf5556
Random animations.
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This was SVN commit r2330.
2005-05-21 01:40:32 +00:00
0331883a86
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
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This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
409675eb44
Added icons
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This was SVN commit r2326.
2005-05-20 03:28:37 +00:00
16853b79a9
Actor Editor: drop-down list of materials; event/load in animations; no grey/white stripes in main actor list.
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Colour Tester: supports drag-and-drop of image files onto program
window.
This was SVN commit r2324.
2005-05-19 05:06:28 +00:00
7f3a74f077
Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later.
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This was SVN commit r2323.
2005-05-19 02:46:42 +00:00
ccd79ecd85
This was SVN commit r2322.
2005-05-19 02:36:13 +00:00
f61a5d1c25
Off-by-one bug in the CEntityList Serialize method; was storing the last entity twice
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This was SVN commit r2320.
2005-05-18 22:03:02 +00:00
f1e9bf6227
Fixed warnings
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This was SVN commit r2319.
2005-05-18 21:19:56 +00:00
3a255148dc
overwrote the ugly out of scale roman road with a new one I made from a neat program I found
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This was SVN commit r2318.
2005-05-18 12:59:57 +00:00