66306b553a
This was SVN commit r4064.
2006-07-04 07:49:25 +00:00
dd31fa8d6a
This was SVN commit r4063.
2006-07-04 07:49:04 +00:00
7e73481a2c
This was SVN commit r4062.
2006-07-04 07:47:14 +00:00
266ec3f09d
This was SVN commit r4061.
2006-07-04 07:29:24 +00:00
cd444810a5
This was SVN commit r4060.
2006-07-04 04:08:07 +00:00
7fc71ff1e2
This was SVN commit r4059.
2006-07-04 04:06:28 +00:00
7f1b7bd399
Basket texture; tech script. (I must have forgotten to re-add these when restoring the lost SVN revisions.)
...
This was SVN commit r4058.
2006-07-03 20:07:11 +00:00
b0600a9fd9
#New Hellenes Female Citizen
...
This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
1422028b72
This was SVN commit r4054.
2006-07-02 06:06:18 +00:00
cf83617d07
This was SVN commit r4053.
2006-07-02 06:02:34 +00:00
62af0ff0f0
Added a simpler entity init function for quasi-entites to speed up simulation init time.
...
This was SVN commit r4052.
2006-07-02 04:30:33 +00:00
fd38387778
map for basic game testing - feel free to modify as needed (doesn't need to look pretty)
...
This was SVN commit r4047.
2006-06-28 05:18:50 +00:00
0a0f0905f3
This was SVN commit r4046.
2006-06-28 05:16:24 +00:00
fc81dd9f29
# Cavalry attack animations
...
This was SVN commit r4045.
2006-06-27 04:46:50 +00:00
Aeros
4b0c04a272
This was SVN commit r4044.
2006-06-26 20:48:45 +00:00
f9a4da9c34
This was SVN commit r4042.
2006-06-26 04:35:51 +00:00
468ec68d6b
This was SVN commit r4041.
2006-06-26 04:35:38 +00:00
ccb5f540a2
This was SVN commit r4040.
2006-06-26 04:26:52 +00:00
f2f4ff5fbe
This was SVN commit r4038.
2006-06-25 19:01:12 +00:00
6d88e8e129
This was SVN commit r4037.
2006-06-25 19:00:51 +00:00
a23ca48867
This was SVN commit r4036.
2006-06-25 16:58:52 +00:00
7582f8fbbc
reversed spear
...
This was SVN commit r4033.
2006-06-25 04:48:19 +00:00
58a8ee13fe
This was SVN commit r4032.
2006-06-25 04:32:46 +00:00
93b5e9c27a
# Hoplite animations
...
This was SVN commit r4031.
2006-06-25 04:12:32 +00:00
96d230114e
This was SVN commit r4030.
2006-06-25 04:00:58 +00:00
e9c9d47add
This was SVN commit r4029.
2006-06-25 04:00:09 +00:00
e4030ec6a2
This was SVN commit r4028.
2006-06-25 03:18:34 +00:00
861f078250
#More tweaks to the Hellenes unit-set.
...
This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd
This was SVN commit r4026.
2006-06-25 00:32:06 +00:00
863fa8c633
This was SVN commit r4025.
2006-06-25 00:23:44 +00:00
8de929fb03
#Tweaks to Greek actors and textures. New Hetairoi textures.
...
This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
3cce1039d1
#Replaced placeholder cursor art with new and improved cursors.
...
This was SVN commit r4023.
2006-06-24 22:38:09 +00:00
2f065990f6
This was SVN commit r4019.
2006-06-23 02:56:33 +00:00
f67f537fed
This was SVN commit r4018.
2006-06-23 02:48:03 +00:00
c63aeeb3df
This was SVN commit r4017.
2006-06-23 02:44:26 +00:00
c97129d711
Added water murkiness parameters to shaders.
...
This was SVN commit r4014.
2006-06-22 21:11:56 +00:00
536d6f4cd3
# bugfix (main menu music fading)
...
fixes #123
This was SVN commit r4012.
2006-06-22 19:13:25 +00:00
92b9c07f95
Restoring SVN repository:
...
Greek basket texture
# New Greek vases
# housekeeping
documentation fix: trailing / in directory names is mandatory
# Atlas: Sky texture selection; save with maps
Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works
Automated build.
This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
e9149574e2
This was SVN commit r4005.
2006-06-11 10:41:21 +00:00
35e4dce969
This was SVN commit r4004.
2006-06-11 10:13:17 +00:00
6e57ef7e08
#Top Secret map for amazing screenshot. ;)
...
This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
fd1202b027
Units will now reserve population space when added to a create queue, rather than only when they get created.
...
This was SVN commit r3999.
2006-06-10 03:33:22 +00:00
77c59070c1
# Various gameplay updates.
...
- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.
This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
005983f237
Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
...
This was SVN commit r3995.
2006-06-09 23:04:47 +00:00
e10fb780ca
bumpier water
...
This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
5bd13b1aac
This was SVN commit r3990.
2006-06-09 08:12:36 +00:00
41f45e4240
fixing some player color
...
This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58
larger ship textures
...
This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51
This was SVN commit r3987.
2006-06-09 07:03:07 +00:00
c59da97ed7
another shot at the water, less bump
...
This was SVN commit r3966.
2006-06-07 08:06:00 +00:00