Commit Graph

9 Commits

Author SHA1 Message Date
1561f55b27 Batch-change RM map water type and waviness settings. Again, this errs on the "not enough" side.
This was SVN commit r15604.
2014-08-03 11:01:41 +00:00
991d5bbd63 Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
Improve debugging slightly in case of framebuffer errors. Fix a few
style issues.

This was SVN commit r15486.
2014-07-04 09:03:21 +00:00
708f003df3 Applying the new improvements: English Channel, Fortress
More cleanup and tweaks.

This was SVN commit r14707.
2014-01-30 17:09:45 +00:00
3f0354943f Polishing thePolishing the Random Maps: Archipelago, English Channel, Islands, Lake, Lorraine Plain, Migration, Neareastern Badlands, Northern Lights, Oasis, Persian Highlands.
This was SVN commit r13640.
2013-08-09 12:30:59 +00:00
c438a1eb82 Polishing the Random Maps: Alpine Valley, Archipelago, Cantabrian Highlands, Canyon, Continent, Corinthian Isthmus, English Channel
This was SVN commit r13619.
2013-07-31 10:05:48 +00:00
de5d4491ab var-fare
This was SVN commit r13404.
2013-05-12 22:28:02 +00:00
9c34b1ffed Major random map bugfixes:
Fixes the chicken problem
There are no more unreachable trees around the map (hopefully)
Fixed the bug that caused edges of the map ruin the layout of painters
(One of the best examples to look is archipelago, before and after this
revision).
Fixed those out of memory errors caused by pathplacer (Mostly noticeable
in alpine valley and corinthian isthmus)
And some other minor tweaks.
Fixes #1577

This was SVN commit r13004.
2012-12-21 09:48:36 +00:00
cf23990192 Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
5ef6d1f92b Adds "English Channel" random map.
This was SVN commit r12786.
2012-10-27 13:03:34 +00:00