Commit Graph

25 Commits

Author SHA1 Message Date
1561f55b27 Batch-change RM map water type and waviness settings. Again, this errs on the "not enough" side.
This was SVN commit r15604.
2014-08-03 11:01:41 +00:00
a2477f9d40 Increasing the generation speed of the maps: Alpine Lakes
This was SVN commit r14131.
2013-11-10 17:29:40 +00:00
dcb3c0ad7a Increasing the generation speed of the maps: Continent
This was SVN commit r14120.
2013-11-09 16:00:01 +00:00
f88b5be079 Increasing the generation speed of the maps: Islands, Lake.
This was SVN commit r14108.
2013-11-08 08:02:32 +00:00
fe0510c079 Again increasing the generation speed of Islands random map by using the new chain placer. As a side effect, the map is more beautiful.
This was SVN commit r14095.
2013-11-07 19:02:09 +00:00
b7751a277c Cleanup
This was SVN commit r14090.
2013-11-07 12:38:41 +00:00
5ec4962184 Decreasing the generation time of Islands random map to about 2/3 of the original.
This was SVN commit r14089.
2013-11-07 12:00:04 +00:00
3f0354943f Polishing thePolishing the Random Maps: Archipelago, English Channel, Islands, Lake, Lorraine Plain, Migration, Neareastern Badlands, Northern Lights, Oasis, Persian Highlands.
This was SVN commit r13640.
2013-08-09 12:30:59 +00:00
bff070c6cb Polishing the Random Maps: Gulf of Bothnia, Hyrcanian Shores, Islands, Kerala, Lake, Latium.
This was SVN commit r13630.
2013-08-04 12:31:43 +00:00
9c34b1ffed Major random map bugfixes:
Fixes the chicken problem
There are no more unreachable trees around the map (hopefully)
Fixed the bug that caused edges of the map ruin the layout of painters
(One of the best examples to look is archipelago, before and after this
revision).
Fixed those out of memory errors caused by pathplacer (Mostly noticeable
in alpine valley and corinthian isthmus)
And some other minor tweaks.
Fixes #1577

This was SVN commit r13004.
2012-12-21 09:48:36 +00:00
cf23990192 Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
0c7a9d43d7 Prevents trees to block the view of players. Refs #1408.
This was SVN commit r12030.
2012-06-27 10:44:25 +00:00
2cd95cfe1b Added more wood to archipelago, islands and migration so that players can reach phase 2 to build a dock. Updated oasis to the current standard including ally placement and iberian wall. Replaced the polar cliff texture in random biome system.
This was SVN commit r12022.
2012-06-26 08:54:00 +00:00
7559764fa6 Fixed some maps that caused errors and removed extra trees from some.
This was SVN commit r11897.
2012-05-22 06:38:07 +00:00
16883b225b Gathers all the trees near the player start position near each other to make more room for players. Fixes #1408.
This was SVN commit r11895.
2012-05-21 16:14:51 +00:00
9c3e94acfd FeXor's Iberian Walls.
This was SVN commit r11754.
2012-05-04 23:50:43 +00:00
ac4e25e17f Added volcanic lands and a new islands random maps. Changed the name of previous islands map to "cycladic archipelago".
This was SVN commit r11653.
2012-04-23 08:58:55 +00:00
47ea2ef167 Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289.
This was SVN commit r11430.
2012-04-04 20:53:17 +00:00
59ce8b3081 Tweaks player starting positions so that allies are near each other. Adds some useful functions to the game.
This was SVN commit r11220.
2012-03-02 13:17:35 +00:00
bc805bd357 Adds the path placer library by historic_brunno to rmgen. Fixes #892.
Also takes all the duplicated parts of random maps including the new
player start entities and random biome system into rmgen libraries.
Tweaks nile river and snowflake random maps.

This was SVN commit r11152.
2012-02-25 15:53:43 +00:00
a9b963c3a5 Added new Random maps. Updated the existing ones with the new starting unit formation.
This was SVN commit r11137.
2012-02-24 10:34:05 +00:00
240142346b Fix unreachable resources on random maps by Spahbod (fixes #1078)
This was SVN commit r10875.
2012-01-05 14:27:42 +00:00
5acf38c095 Randomizes player starting positions on random maps.
This was SVN commit r10417.
2011-10-21 01:15:02 +00:00
c3075c8e5b Fixes AI building angles to face bottom right corner of the map.
Cleans up the same concept in random maps.

This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
19e258d36c Oasis tweaks.
Oasis III with 2 Carthage players.

Updated animations for Italian swordsman.

New portrait for shipyard.png

#Islands random map script.

This was SVN commit r10216.
2011-09-08 03:35:31 +00:00