59124006c8
Work around problem with quote keys in Windows on an Apple machine
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This was SVN commit r9575.
2011-05-29 21:12:09 +00:00
c2677b4bb0
Upgrade game and build system to ENet 1.3
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This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
e3d87b0375
remove no longer necessary lowlevel wsock implementation (superseded by enet) since the delay load hook isn't compatible with a DLL packaging of enet.
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-> cstr serialization uses lib/byte_order.h instead of htons; removed
hostname/IP from system_info (Philip agrees its utility is negligible)
This was SVN commit r9572.
2011-05-29 19:59:51 +00:00
acb48663d7
Windows fixes
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This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
6bdafee6a0
Update Atlas sidebar buttons slightly
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This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
fa7855f3d9
Delete now-unused wxJavaScript library
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This was SVN commit r9568.
2011-05-29 15:46:07 +00:00
a81f180dd6
Remove Atlas UI scripting support
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This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
dc2035efc9
Move Atlas map settings from JS to C++.
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Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.
This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
1618aa9c36
Add missing file for actor viewer
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This was SVN commit r9565.
2011-05-29 14:57:54 +00:00
f1c4904071
Map tweaks.
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Rain particle experiment.
This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
ea36fdad2d
New forestfloor texture for Mediterranean biome.
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This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
bb5a66ac35
Moved Gambia River map to Public.
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Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
0f616d42c6
This was SVN commit r9561.
2011-05-28 03:09:40 +00:00
9b70228997
Updated the terrains of The Massacre of Delphi.
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New "Gambia River" map using Tropic terrains.
This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
07e307c49a
Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
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This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
4496fcd2df
Restore some old Atlas files
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This was SVN commit r9558.
2011-05-27 21:48:23 +00:00
755802d0ce
Fix build errors
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This was SVN commit r9556.
2011-05-27 13:32:34 +00:00
5da713af2f
Removes debugging output from Latium rms
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This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
1bf2598429
Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
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This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
293f7cbae0
This was SVN commit r9553.
2011-05-26 03:16:14 +00:00
a3705a7d11
Updated SMOKE particles. They look much much nicer now. Enjoy!
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This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
2c05745c7d
Flipped the Celt Barracks so it points to the "front" where units come out.
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This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
34186dd017
refactor file interface. requires workspace update
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- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio
This was SVN commit r9550.
2011-05-25 10:39:13 +00:00
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
7600c3862b
refactor gfx detection code (interface), allow exporting from DLL (required at work)
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This was SVN commit r9546.
2011-05-24 14:17:47 +00:00
f1a1f023df
reinstate aligned_allocator.h (required at work)
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further fixes to preserve the last error while building error messages
somewhat more accurate NUMA factor computation
This was SVN commit r9545.
2011-05-23 14:10:45 +00:00
d7f4935dce
This was SVN commit r9544.
2011-05-23 01:50:45 +00:00
2239a261ee
Last new Greek house variant.
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This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
003037e102
Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
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This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
501f72ec0c
Map updates. Terrain updates.
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This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
171917d0c6
Terrain updates
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This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
2c6fc32a57
This was SVN commit r9539.
2011-05-20 19:37:59 +00:00
2f94551716
New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
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This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
84030de9b7
Fix compile error with Boost 1.39 (ambiguous overloads)
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This was SVN commit r9536.
2011-05-20 14:45:04 +00:00
608db46c16
Tweaks to the map
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This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
1075e206f7
Fix some format string errors
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This was SVN commit r9534.
2011-05-18 19:10:36 +00:00
069f567f7e
check that enemy units don't leave foundations. based on patch from Stork. fixes #724
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This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
1fac936d68
fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
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This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
ea455fa983
Fixed some issues with Belgian Bog
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This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
a6d519e70f
Fix #779 differently, to avoid problems with building on top of cheering units
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This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
fd65a492d9
Add button to promote selected units, for testing
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This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
b9f04a3d27
Fixes some scenario bugs. Fixes #856 , #857
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This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
d5d5fd3b7d
units are not stuck on construction sites anymore. fixes #779
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This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
6539456746
Fix format string
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This was SVN commit r9524.
2011-05-15 19:52:46 +00:00
f4b55a9acf
Fix non-PCH build
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This was SVN commit r9523.
2011-05-15 19:51:33 +00:00
87a44a6b38
This was SVN commit r9522.
2011-05-15 18:17:41 +00:00
0eae00d75d
Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
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This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
0ea42d3185
avoid stomping on the last error while dumping stack
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refs #849
This was SVN commit r9519.
2011-05-15 00:00:01 +00:00
886bc301d9
This was SVN commit r9518.
2011-05-14 23:26:37 +00:00
65b75fbb7f
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
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This was SVN commit r9517.
2011-05-14 20:31:33 +00:00