-Auras now take additional parameters from XML, containing a tag for r,
g, b, and a. No line thickness parameter yet.
-For territories, added function to frustum for determining if line
segment passes through the frustum.
This was SVN commit r4242.
Jan and I implemented a number of changes:
- Converted SClassSet to vector.
- Refactored get/set ClassSet from string into methods in CClassSet.
- Turned pass-by-value string params in getCollisionObject, CEntity
constructor and CEntityManager into pointers.
- Simplified processChooseMovement.
- Merged CalculateRun and CalculateHealth into a single, simpler
CalculateRegen + helper functions.
- Changed the way regen works so the rates read in the XML act as rates
(before, they were the number of seconds until the entity will be fully
regenned, which is a bit counterintuitive).
This was SVN commit r4167.
Bars and rank icons now scale with zoom level. I've left in the old
render functions for now, but they can be removed later.
This was SVN commit r4120.
Greek basket texture
# New Greek vases
# housekeeping
documentation fix: trailing / in directory names is mandatory
# Atlas: Sky texture selection; save with maps
Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works
Automated build.
This was SVN commit r4008.
# Attempted to make compilation faster
by including as little as possible in some .h files, and moving it into
.cpp.
Fixed BaseTechCollection memory leak.
This was SVN commit r3992.
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)
This was SVN commit r3764.
-Changes to notifications. They take different parameters now-see
template_entity_script.js. You can choose to destroy the notifiers
yourself in the script (useful for idle)
-Added "idle" event with registerIdle and registerDamage to assist with
the angle penalty.
-Bar border stuff
-Angle penalty is set up but untested-it just needs to use
this.getAttackDirections() to find the number of directions the entity
is being attacked from. The penalty is specified in template_unit
There is a problem when the game exits-it attempts to destroy the
notifiers in entity.cpp's constructor, where it calls
DestroyAllNotifiers(). The problem is that the notifiers don't exist
any longer because they've been destroyed. I would fix it but I'm
leaving for vacation (Jason told me it was OK to comitt). Hope it isn't
too much of a problem.
This was SVN commit r3732.
Interact.cpp: Added category to LOG calls.
Atlas: Renamed all handler source files, so they won't conflict with
other files of the same name. (Fixes bug #77)
This was SVN commit r3721.
problems: for a "vector<CStr>::iterator it", passing *it to a varargs
function taking const char* (baad because compiler cannot invoke the
operator const char* and therefore screws up the stack); incorrect
parameters to LOG().
thanks go to philip for diagnosing the problem!
This was SVN commit r3717.
-Added functionality for "casting" and creating net messages (without
JS)
-Rank textures-specified in XML
-Formations-currently don't attack correctly (i.e. travel like mobs) and
don't switch to their movement formations when tasked to go somewhere
(the pathfinder doesn't give any heads up about destination reached, so
there's no way to change back to the original). Also, base switching is
untested so no garuntees for next and prior formation things.
This was SVN commit r3710.
Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.
This was SVN commit r3670.
- Doubleclicking a unit only selects units of that type owned by the
same player (before, it selected all units of that type).
- Stamina no longer decays when you finish running to something and
start attacking/gathering it.
- Removed the extra frame of gather/build animation that played after
you finished gathering/building something before the idle animation
kicked in.
This was SVN commit r3568.
Quaternion: Removed operator- since it doesn't seem geometrically
sensible for rotation-quaternions. Added ToAxisAngle but don't actually
use it anywhere.
GameView: Changed unit-view to look slightly more correct.
This was SVN commit r3201.
Interact: Answered comment. Fixed calculation of map edge.
Renderer: Fixed unloading of water textures. Removed some redundant
state-setting in water renderer. Avoided potential problems with
floating point accuracy.
This was SVN commit r3182.
reinstate g_keys - realized that atlas mode cannot call SDL_GetKeyState
main: use g_app_minimized etc. to use up less CPU time when app isn't
active (makes debugging more bearable)
This was SVN commit r3070.
ia32.asm: move get_current_context code here
wdbg_sym: revised get_context code; moved it into walk_stack (fixes bug
on non-ia32)
wsdl: bring in line with real SDL SDL_BUTTON_* (sorry nicolai!)
interact now checks for expected values of SDL_BUTTON.
This was SVN commit r2991.
textureentry: add performance note
list, text: fix mousewheel direction
input: was going to add a deque to allow registering handlers in back
and front. obviated by minimap fix, though. cleaned up a bit and renamed
stuff (again, sigh).
loaderthunks: fixed weird alignment/padding warning
This was SVN commit r2979.
wsdl: add proper event queuing mechanism (no longer requires hacky
polling for changes and avoids WM_USER)
rename keys[] and mouse_buttons to g_keys and g_mouse_buttons
fix flipped mouse wheel direction; wsdl now sends up AND down event
(removed 'reset' hack in main.cpp)
main: clean up event handler and kill_mainloop
This was SVN commit r2934.
- switch() statements don't handle all values in an enum
- missing \n at end of file
- non-virtual destructors in classes containing virtual functions
- order of initializers in constructor initializer lists
... some other stuff (signedness, nested comments, unused variables) as
well.
This was SVN commit r2864.
ObjectBase: removed support for old actor format
Various: reduced sometimes-unnecessary header inclusions
Atlas: slightly nicer tool and message systems
This was SVN commit r2816.
Also a small fix: made the selection bandbox not appear when the view is
being rotated using left+right drag (it doesn't make sense to show it
then).
This was SVN commit r2674.
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap
This was SVN commit r2585.
Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.
This was SVN commit r2454.