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14990ea390
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Fixes another possible NaN when invulnerable units are attacked, refs #1881
This was SVN commit r13493.
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2013-06-18 20:20:37 +00:00 |
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fca1f4c3a7
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Persians and Carthaginians receive blacksmiths.
This was SVN commit r13492.
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2013-06-18 14:20:15 +00:00 |
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1a5d5eb808
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Sets remaining unit trained and building completed sounds to HeardBy owner only, refs #1965
This was SVN commit r13490.
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2013-06-18 05:06:22 +00:00 |
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a7bc7ab50c
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Fixes units not rotating correctly during e.g. attacks, patch by sbte, fixes #1906
This was SVN commit r13489.
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2013-06-18 03:42:06 +00:00 |
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95b51188fa
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Fixes possible undefined value returned by CmpHealth, leading to a NaN and serialization test failure. Refs #1881
This was SVN commit r13488.
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2013-06-18 03:26:08 +00:00 |
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00e21a9898
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change 'restricted' flag to 'heardby' in SoundGroup xml files
This was SVN commit r13487.
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2013-06-17 15:46:28 +00:00 |
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36dec0e789
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add restricted flag to SoundGroup xml for sounds thatonly the owning player should hear
This was SVN commit r13486.
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2013-06-17 02:30:40 +00:00 |
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02b98f3acd
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Fixes build with x11 and SDL2
This was SVN commit r13485.
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2013-06-17 01:43:57 +00:00 |
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f918c9b074
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Prevent formation controllers from showing up in range queries. Fixes #1796.
This was SVN commit r13484.
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2013-06-16 23:10:01 +00:00 |
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5f90371a1c
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Cleans up some float constants and math from #1921
This was SVN commit r13482.
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2013-06-15 00:42:07 +00:00 |
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9d27cccbcd
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Fix Visual Studio build issues.
This was SVN commit r13481.
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2013-06-15 00:20:40 +00:00 |
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e75877b52f
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Adds comment about xorg-x11's glXGetProcAddress not returning NULL for unsupported functions, closes #171
This was SVN commit r13480.
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2013-06-14 23:49:20 +00:00 |
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c01c8fb2fc
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Stop generating VS2005 project files. Refs #1951.
This was SVN commit r13479.
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2013-06-14 23:46:12 +00:00 |
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98cac1a10f
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Improve ship sinking. Patch by wraitii. Fix #1921
This was SVN commit r13478.
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2013-06-14 19:19:13 +00:00 |
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9ea830c855
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Handle empty token list gracefully.
This was SVN commit r13477.
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2013-06-14 16:13:59 +00:00 |
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bcf99e2a13
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make sound code return faster, code cleaner
This was SVN commit r13476.
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2013-06-14 16:05:57 +00:00 |
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da17e4329b
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cleanup SOundManaer component
This was SVN commit r13475.
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2013-06-14 00:24:51 +00:00 |
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26dbac8d57
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fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin
This was SVN commit r13474.
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2013-06-13 12:12:44 +00:00 |
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b3653cfe16
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Updates bundled Valgrind headers to 3.8.1 and fixes test build, patch by Markus, fixes #1971
This was SVN commit r13473.
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2013-06-12 03:38:37 +00:00 |
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2567fee329
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Write mod data correctly. Fixes #1940.
This was SVN commit r13472.
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2013-06-11 20:50:09 +00:00 |
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15e75cdfbd
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Updated some building tooltips.
Removed wall techs from Iberians for balance.
This was SVN commit r13471.
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2013-06-11 16:28:42 +00:00 |
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facd447d0f
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Hopefully fixes GCC warning about narrowing conversion in C++11, fixes #1851
This was SVN commit r13470.
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2013-06-11 02:40:49 +00:00 |
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b3391ebe39
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Fix build warnings. Patch by Markus. Refs #1851.
This was SVN commit r13469.
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2013-06-11 00:05:57 +00:00 |
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2ed10ec033
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Changed names and histories for Roman civ center and market.
Fixed elephant heroes.
This was SVN commit r13468.
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2013-06-10 15:33:18 +00:00 |
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ada7702bec
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add UI sound channel, clean up external interface and javascript calls
This was SVN commit r13467.
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2013-06-10 13:58:43 +00:00 |
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29549561e1
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
This was SVN commit r13465.
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2013-06-09 23:18:21 +00:00 |
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5246e9a576
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Update description of ESC key in the manual. Refs #1928.
This was SVN commit r13464.
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2013-06-09 20:38:57 +00:00 |
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6f3a0e1378
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Implement location hotkeys. Fix #1882.
This was SVN commit r13463.
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2013-06-09 20:21:19 +00:00 |
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356adb1216
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Nicer looking particles for Roman Temple. Fixes #1498.
More shield and helmet stuff.
This was SVN commit r13462.
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2013-06-09 17:28:46 +00:00 |
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80b0106502
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Brand new Macedonian/Ptolemaic shield patterns by Enrique.
This was SVN commit r13461.
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2013-06-09 15:57:29 +00:00 |
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b40a738c87
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Adds Omnipresent flag to more alarm sounds
This was SVN commit r13460.
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2013-06-08 22:46:26 +00:00 |
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d151a6a304
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Fixed war elephants. They can attack walls now.
This was SVN commit r13459.
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2013-06-08 13:42:49 +00:00 |
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8eae65be2b
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Fixed elephants. Can now attack walls.
This was SVN commit r13458.
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2013-06-08 12:51:15 +00:00 |
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633eab6080
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Median Oasis 6 & 7.
Updated blowing sand texture.
This was SVN commit r13457.
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2013-06-06 14:47:50 +00:00 |
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71b25d5bd4
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big SoundManager checkin,futureproof javascript interface, isolate external calls to remove OpenAL references
This was SVN commit r13455.
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2013-06-06 11:13:57 +00:00 |
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1341b88468
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Adds VBO support to minimap entity rendering to improve performance, patch by kuranes. Refs #1923
This was SVN commit r13454.
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2013-06-06 00:10:58 +00:00 |
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d20849d1c4
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Add some checks for the sound manager. Fixes the segfault when using -quickstart.
This was SVN commit r13453.
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2013-06-05 22:10:11 +00:00 |
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5b1f5dd2c1
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Display expected trading gain (GainMultiplier = 1) for market foundations when setting rally points. Fixes #1963.
This was SVN commit r13452.
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2013-06-05 21:35:31 +00:00 |
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b2f6a1260e
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Sets Distanceless flag on most selection sound groups.
Adds new sound groups for gates.
This was SVN commit r13451.
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2013-06-04 03:17:46 +00:00 |
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43d2c8be8c
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Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
Will require sound group XML updates in some cases.
This was SVN commit r13450.
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2013-06-03 21:42:48 +00:00 |
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4d5187bf40
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Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
This was SVN commit r13449.
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2013-06-03 02:50:10 +00:00 |
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8026685a06
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Don't display the rally point tooltip for trading for enemy markets.
This was SVN commit r13448.
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2013-06-02 20:17:44 +00:00 |
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2ef6ec3f73
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Rounds trader gain to avoid fractions with garrisoned traders in a merchant ship, patch by Markus, fixes #1954
This was SVN commit r13447.
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2013-06-01 21:28:31 +00:00 |
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eebe7972df
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Lighting tweaks to Mauryan emblem
This was SVN commit r13446.
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2013-06-01 12:09:34 +00:00 |
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5af503405f
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last bunch of ogg files not converted from wav correctly
This was SVN commit r13445.
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2013-06-01 02:56:31 +00:00 |
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b6e0661b8f
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New BRASIDAS Spartan hero.
"The Agoge" tech for Spartans.
Fixed Leonidas' selection ring.
This was SVN commit r13444.
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2013-06-01 02:33:58 +00:00 |
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67b42210aa
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mono ogg sounds rendered from original wav files recommitted
This was SVN commit r13443.
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2013-06-01 02:30:05 +00:00 |
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004eaf9e75
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log warning when stereo sounds are played at position
This was SVN commit r13442.
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2013-06-01 01:52:05 +00:00 |
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4882aac409
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New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
Melee cav more starting pierce armor.
This was SVN commit r13441.
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2013-05-31 02:52:06 +00:00 |
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690619ce5e
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many fauna sounds in stereo converted to mono so the OpenAL can locate them
This was SVN commit r13440.
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2013-05-31 02:50:47 +00:00 |
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