86196212e2
Improve navigation for ship formations by setting the formation controller to the right passability class
...
This was SVN commit r15149.
2014-05-18 07:59:43 +00:00
a49b359748
Fix formations attacking by adding a combat.approaching state. Fixes #2496
...
This was SVN commit r15054.
2014-04-28 13:05:47 +00:00
ff2979ca68
Save formation rotation when loading a new formation
...
This was SVN commit r14910.
2014-04-09 18:01:12 +00:00
1f63325ede
Rotate entities to the right angle when forming a formation
...
This was SVN commit r14909.
2014-04-09 11:15:00 +00:00
d27dffa31d
Now really fix the issue with promoting and formation animations
...
This was SVN commit r14906.
2014-04-06 18:43:06 +00:00
c5e59d02e1
Fix formation animations with promoted units
...
This was SVN commit r14900.
2014-04-05 09:48:57 +00:00
61da102371
Add testudo animations to the right actor files and use it in the formation template
...
This was SVN commit r14898.
2014-04-04 18:38:13 +00:00
639b583d31
Fix scatter formation
...
This was SVN commit r14700.
2014-01-29 14:01:21 +00:00
c751500907
Refactor some formation code to let it make use of the prototypes
...
This was SVN commit r14693.
2014-01-27 12:34:59 +00:00
09a2729503
fix a fix
...
This was SVN commit r14682.
2014-01-26 09:40:54 +00:00
f1ab9b8e57
Check isInWorld before asking position
...
This was SVN commit r14681.
2014-01-26 09:24:32 +00:00
1fedf11e9e
Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop
...
This was SVN commit r14638.
2014-01-22 18:38:15 +00:00
04aba0e41a
Let certain formations stay in formation while attacking
...
This was SVN commit r14633.
2014-01-22 13:20:55 +00:00
e466565c35
Let formations attack other formations (still without keeping their formation position though)
...
This was SVN commit r14628.
2014-01-21 16:50:58 +00:00
96448bfa4e
* add a (currently useless) attack state to formations
...
* add a formation attack component that will be used in the future to
coordinate formation attacks
* clean up some related methods, and move some to more appropriate
places
This was SVN commit r14569.
2014-01-11 12:19:43 +00:00
f9b950aa96
improve rearrange of idle formation when units are tasked away from the formation + fix formation-settable idle animations
...
This was SVN commit r14544.
2014-01-08 10:55:44 +00:00
e8c4031bea
Don't disband idle formations anymore, but give the formations a decent idle state. Formationmembers still need to leave the formation to anything other than walking, but this is a small step towards attacking formations.
...
This was SVN commit r14543.
2014-01-08 09:47:27 +00:00
4585f7322c
Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
...
This was SVN commit r14542.
2014-01-08 08:02:15 +00:00
aadd297cce
Implement the ability to switch animations based on the formation position
...
This was SVN commit r14537.
2014-01-07 20:21:55 +00:00
b1e0f1b62a
Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
...
This was SVN commit r14534.
2014-01-07 13:33:08 +00:00
94907897a7
Fix tests + fix classes Ashoka. Fixes #2362
...
This was SVN commit r14533.
2014-01-07 09:23:59 +00:00
f19a8d6b41
Take the box formation out of the special case formations
...
This was SVN commit r14524.
2014-01-06 13:32:48 +00:00
9989359c46
Small code cleanup + fixed default formation orientation
...
This was SVN commit r14522.
2014-01-06 10:16:28 +00:00
2f077fd9e1
Remove wedge formation from being a special case in the formation code
...
This was SVN commit r14521.
2014-01-06 09:10:46 +00:00
92ed27e3c5
Treat the flank formation as a regular formation, rather than a special implementation.
...
This was SVN commit r14518.
2014-01-05 18:50:31 +00:00
b8ee766cd3
Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations.
...
This was SVN commit r14516.
2014-01-05 17:13:22 +00:00
d0497c83f1
Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates
...
This was SVN commit r14510.
2014-01-05 10:09:42 +00:00
8269f0cfd4
Group units in clusters of separate formations when they're too far apart.
...
This was SVN commit r14483.
2014-01-02 20:04:50 +00:00
953e44d9f8
try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
...
This was SVN commit r14393.
2013-12-26 12:24:52 +00:00
bcba922893
fix switching between column and other formations
...
This was SVN commit r14358.
2013-12-15 09:51:13 +00:00
c6cf074e7a
Fix unitAI warning when member left the formation
...
This was SVN commit r14327.
2013-12-11 15:17:43 +00:00
208200db28
fix querying unitAI of non-existing members
...
This was SVN commit r14312.
2013-12-08 19:57:34 +00:00
783907264f
cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough
...
This was SVN commit r14300.
2013-12-06 10:21:07 +00:00
d3f7da1e27
Let formation attack from the moment the first unit is in range
...
This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
7b82fba8d0
remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
...
This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
03d9db0bb7
fix comment
...
This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
cf88da5829
improve formations a bit more
...
* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first
This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
3afd8e9d9e
better formation place assignments (units run around less)
...
This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
8b0f1c3f1f
cleaning
...
This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
...
This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
379a7b208f
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
...
This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
f918c9b074
Prevent formation controllers from showing up in range queries. Fixes #1796 .
...
This was SVN commit r13484.
2013-06-16 23:10:01 +00:00
2004fb5e62
Fix error caused by unit dying while attacking.
...
This was SVN commit r12919.
2012-12-02 22:02:36 +00:00
5806ed94e1
Fix bug with gather-near-position.
...
Use the max range for attacking.
This was SVN commit r12915.
2012-12-02 17:25:23 +00:00
5800be1334
Formation order queueing. Fixes #592 , #593 and #1716 .
...
Allow changing the formation, while under attack. Fixes #1624 . Patch by
Simikolon.
This was SVN commit r12911.
2012-12-02 01:52:27 +00:00
6fd99e34ce
Implements siege packing. Closes #1718 .
...
Adds templates for packed and unpacked siege units - needs stat
tweaking.
This was SVN commit r12904.
2012-12-01 00:34:03 +00:00
ef2c9e338d
LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
...
This was SVN commit r12636.
2012-09-04 23:27:06 +00:00
0a0a49eb09
Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
...
This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
9fcb7cc738
Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
...
This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
dd40cc023e
Resource supply corpses won't have UnitAI and should never be in formations.
...
This was SVN commit r12541.
2012-08-27 23:14:10 +00:00