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4ddd2a7fb1
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Added IsInWorld check to attack code. Refs #1496
This was SVN commit r11967.
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2012-06-12 12:13:24 +00:00 |
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f944649153
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Fix the attack error due to no footprint. Refs #1496.
This was SVN commit r11966.
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2012-06-12 12:04:55 +00:00 |
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a00b92dcd5
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Gauls.
This was SVN commit r11954.
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2012-06-09 05:57:28 +00:00 |
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52af3369ba
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Britons.
This was SVN commit r11952.
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2012-06-09 01:17:27 +00:00 |
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962da61f12
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Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334.
This was SVN commit r11949.
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2012-06-08 04:41:39 +00:00 |
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659049eb1c
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Auto-gather all types of treasures. Fixes #1422. Patch by Deiz.
This was SVN commit r11948.
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2012-06-07 21:56:29 +00:00 |
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4d0aaa4bdb
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This was SVN commit r11947.
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2012-06-06 22:59:36 +00:00 |
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231b0cd5f6
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Testing branching phases.
This was SVN commit r11946.
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2012-06-06 21:38:17 +00:00 |
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d020e02644
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This was SVN commit r11938.
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2012-06-05 02:05:41 +00:00 |
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66194deedc
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Fixes player setup to set all diplomacy values (including self as ally).
Removes unnecessary checks from CmpPlayer diplomacy functions.
Fixes some inconsistent formatting.
This was SVN commit r11935.
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2012-06-04 00:24:08 +00:00 |
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4ee4f16793
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Stop rearranging formations for orders carried out individually. Fixes #1476.
This was SVN commit r11934.
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2012-06-03 23:00:36 +00:00 |
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4c01de2100
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Reduced accuracy for Basic-level ranged citizen units.
Portraits for Mace and Spart rams.
Lower XP requirements for cavalry promotion.
This was SVN commit r11931.
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2012-06-02 05:57:57 +00:00 |
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73f9d984fe
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Fixes typo in crenellations tech.
This was SVN commit r11926.
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2012-05-31 03:40:25 +00:00 |
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9d619a673e
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A pair of tower technologies.
This was SVN commit r11925.
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2012-05-30 05:55:55 +00:00 |
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f876f2e747
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Traders respond when tasked to trade.
This was SVN commit r11923.
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2012-05-29 05:07:14 +00:00 |
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d7752438fe
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Do not count domestic animals as units in statistics, based on patch by Deiz. Fixes #1439
This was SVN commit r11922.
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2012-05-29 04:04:41 +00:00 |
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636896dd7f
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Pass template to gather-near-position. Fixes #1454.
Add order_trade sound.
This was SVN commit r11921.
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2012-05-27 20:23:08 +00:00 |
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757c873a2e
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New death sounds added
This was SVN commit r11915.
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2012-05-25 21:37:10 +00:00 |
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aec44da406
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Bunch of different stuff.
This was SVN commit r11914.
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2012-05-25 21:36:07 +00:00 |
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1004864733
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Siege ram for the Macedonians
This was SVN commit r11910.
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2012-05-24 21:44:28 +00:00 |
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137b6dd338
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Queued orders for rally points. Fixes #1053 and #1211.
This was SVN commit r11909.
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2012-05-24 18:25:31 +00:00 |
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a69b2f796c
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Ranged infantry promotions now confer accuracy boosts instead of attack boosts. In the end, the accuracy boost ends up being an attack boost (in average damage per second).
This was SVN commit r11906.
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2012-05-23 21:22:34 +00:00 |
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e999289021
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Kennel available in town phase.
This was SVN commit r11900.
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2012-05-22 16:57:09 +00:00 |
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7b1ab20852
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This was SVN commit r11898.
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2012-05-22 07:14:26 +00:00 |
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4b4d048967
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Found a better name for Persian fishing boat.
This was SVN commit r11894.
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2012-05-21 10:39:25 +00:00 |
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8fd3fbc210
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Fixes Attack.js error.
This was SVN commit r11892.
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2012-05-20 22:51:51 +00:00 |
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c4d6019599
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Add garrison order sound and remove the old garrison sound.
Fix some map errors, tabs in templates and update docs.
This was SVN commit r11891.
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2012-05-20 15:44:57 +00:00 |
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f72d820cd4
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Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
This was SVN commit r11886.
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2012-05-19 23:07:41 +00:00 |
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6cc98a6763
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Add heal order sound.
This was SVN commit r11885.
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2012-05-19 18:27:00 +00:00 |
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7be67fe6b7
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Added new voice sounds to all female units. Recorded by khegarty
This was SVN commit r11884.
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2012-05-19 16:02:16 +00:00 |
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7ad6a6012f
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Persians: Cav techs to Stables. Infantry techs to Barracks.
This was SVN commit r11883.
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2012-05-19 06:24:12 +00:00 |
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97bf4df2a6
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Some Athenian shields for their buildings.
This was SVN commit r11881.
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2012-05-19 04:46:50 +00:00 |
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5d59175953
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Footprint sizes for these things.
This was SVN commit r11880.
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2012-05-18 22:41:31 +00:00 |
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c2c0469472
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Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource.
Also added missing var's in for loops.
This was SVN commit r11879.
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2012-05-18 22:27:08 +00:00 |
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d7faa813f4
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Update territory bitmask and add a returnResource command for entities.
This was SVN commit r11878.
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2012-05-18 22:10:56 +00:00 |
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68d1cf167e
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Add repair order queueing to formations. Refs #592.
This was SVN commit r11876.
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2012-05-18 21:31:57 +00:00 |
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e7689342f8
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Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
This was SVN commit r11875.
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2012-05-18 03:58:37 +00:00 |
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8fba8097ce
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Reverts bfb7526bcf .
This was SVN commit r11874.
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2012-05-17 23:24:12 +00:00 |
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786896bf8d
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Prevents fishing ship from attacking structures (docks).
This was SVN commit r11873.
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2012-05-17 22:33:46 +00:00 |
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96b2c1e89b
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Makes territory_pull selectable in Atlas only.
This was SVN commit r11870.
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2012-05-17 02:32:16 +00:00 |
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a5a7bf3c5d
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Spartan females can make palisades.
This was SVN commit r11866.
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2012-05-16 17:57:56 +00:00 |
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cdafb50278
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Selection groups for wall lengths.
This was SVN commit r11865.
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2012-05-16 17:56:06 +00:00 |
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f18365830b
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Fixed foundation size.
This was SVN commit r11861.
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2012-05-14 03:47:32 +00:00 |
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3bb1c01ccc
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Removed territory effect from Roman siege walls.
Removed palisades from Roman infantry prod queue.
This was SVN commit r11860.
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2012-05-14 01:39:04 +00:00 |
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09414078fd
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Switched warning to a debug so that only AI devs see it. Fixes #1403.
This was SVN commit r11856.
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2012-05-13 15:04:25 +00:00 |
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26531bcdc7
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War dog footprint increased.
This was SVN commit r11854.
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2012-05-12 21:34:21 +00:00 |
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6f2b90ba70
|
Default starting resources decreased.
This was SVN commit r11853.
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2012-05-12 21:31:00 +00:00 |
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d35ec1840e
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Tweaked these structures.
This was SVN commit r11851.
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2012-05-12 17:58:25 +00:00 |
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0b1d911675
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Added check for existance of ent.resourceSupplyType(). Fixes #1402
This was SVN commit r11850.
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2012-05-12 14:18:40 +00:00 |
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0cef14be54
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Removed these wall entities, which were throwing errors.
This was SVN commit r11848.
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2012-05-12 05:47:04 +00:00 |
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