b1bd61938e
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
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This was SVN commit r13821.
2013-09-10 14:17:04 +00:00
d037d97d55
disable querying of local entities with a component. Avoids OOS problems. Patch thanks to historicbruno. Fixes #2119
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This was SVN commit r13820.
2013-09-10 12:27:59 +00:00
04ed87bf28
Display error messages instead of breaking into the debugger when we don't have rights to save a map in Atlas. Fixes #1941 .
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This was SVN commit r13818.
2013-09-09 23:31:22 +00:00
b2862f14da
Avoid continual libxml2 memory leak in simulation-test mode
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This was SVN commit r13817.
2013-09-09 20:22:42 +00:00
7a0e91ab23
Fixes undefined behavior in Atlas error display, fixes #2115
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This was SVN commit r13808.
2013-09-08 03:35:05 +00:00
16c9724c24
Fix release build scripts
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Exclude dev.cfg from the Windows installer.
Use the correct filename for the Windows installer.
Update some paths to match the new EC2 build process.
This was SVN commit r13802.
2013-09-06 19:43:45 +00:00
e19b470a42
fix music glitchyness when game loses focus trac #2090
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This was SVN commit r13799.
2013-09-06 02:46:13 +00:00
53a5781c66
Increase simulation script runtime size again. Refs #1436 , #1966 and #2035 .
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This was SVN commit r13794.
2013-09-01 23:29:21 +00:00
df190cbbd1
fix issues with menu mode and playlist, harden code and clear out ambient noises at game end, fixes #2066
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This was SVN commit r13784.
2013-08-29 13:20:55 +00:00
89430de468
Okay, do what f5ab6255d0
was supposed to do.
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This was SVN commit r13773.
2013-08-26 04:17:26 +00:00
b10a01645f
Revert f5ab6255d0
. I accidentally somehow committed my whole working tree on this computer....
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This was SVN commit r13772.
2013-08-26 04:15:36 +00:00
f5ab6255d0
General scrollbar improvements. Patch by Josh. Fixes #2080 .
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- Don't show the scrollbar when the contents aren't overflowing the
visible area.
- Fix bugs in minimum bar sizing.
- Add capability to set a maximum bar size.
- Correct outdated/incorrect comments.
This was SVN commit r13771.
2013-08-26 03:06:08 +00:00
f106d7714a
Fix a swap between reflections and refractions in config.cfg . Disabling "Render Reflections" now reverts to the skybox for better results.
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Allows to oversaturate in Atlas' HDR settings.
This was SVN commit r13752.
2013-08-24 14:44:38 +00:00
957c51727b
Improve on-water shadows. Fix an issue with foam looking static. Add anisotropic filtering (x4) to the water normal texture for testing.
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This was SVN commit r13750.
2013-08-24 14:12:39 +00:00
630301918c
Fix the command line -autostart-aidiff to default to 2 (new medium)
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This was SVN commit r13746.
2013-08-24 09:55:06 +00:00
c1dcbe4176
update TLB table
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refs #2074
This was SVN commit r13741.
2013-08-23 06:42:48 +00:00
0a0bd83cf0
Adds L4 cache detection for some new Haswell CPUs, fixes #2074
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This was SVN commit r13736.
2013-08-21 23:18:35 +00:00
deb64d36fc
Fix rendering artifacts with novbo=true gentangents=true
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glDrawRangeElements needs to know the range of vertexs that are used
by the index array. With VBOs it doesn't really matter if the range
is wrong (all the vertexes are in GPU memory anyway), but with CPU
vertex arrays the driver has to memcpy the given range of data, so
incorrect bounds will result in garbage data being rendered.
With gentangents, the rendered mesh can have more vertexes than the
original CModelDef, but was rendered with the CModelDef's vertex count.
Use the correct vertex count instead.
Refs #2050 .
This was SVN commit r13734.
2013-08-21 21:01:32 +00:00
52d6a8036d
This was SVN commit r13725.
2013-08-21 05:37:28 +00:00
f947fa6afe
Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813 .
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Adds INIT_HAVE_DISPLAY_ERROR init flag to correctly override
ah_display_error in Atlas (InitVfs was overriding it again), but don't
use it because it's ugly and broken, refs #1729
This was SVN commit r13724.
2013-08-20 21:07:42 +00:00
ee877a46c7
Switch X and Z loops in the foam generation, possible speed improvement.
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This was SVN commit r13720.
2013-08-20 08:55:33 +00:00
54bbbb9797
Boost 1.54 deprecates Boost.Signal. Use Boost.Signal2 for >= 1.54.
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This was SVN commit r13716.
2013-08-19 22:11:54 +00:00
1739a381c1
Fix crash when editing terrain near map edges.
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The values in CMessageTerrainChanged can be overestimates that exceed
the normal map boundaries, and should be clamped before looping over
them.
This was SVN commit r13714.
2013-08-19 19:19:34 +00:00
0ca841b92b
Suppress unused local typedef warnings when including SpiderMonkey headers.
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This was SVN commit r13713.
2013-08-19 18:26:44 +00:00
0c16980408
Fix tests.
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This was SVN commit r13709.
2013-08-19 10:55:35 +00:00
b770c41f0b
Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
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This was SVN commit r13706.
2013-08-18 22:17:57 +00:00
0888cf6c23
Fix Linux build
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This was SVN commit r13701.
2013-08-18 11:28:52 +00:00
29b5021f97
Fix my previous commit because obviously I had forgotten something.
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This was SVN commit r13699.
2013-08-18 09:42:02 +00:00
a4707bcc16
Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743 .
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This was SVN commit r13698.
2013-08-18 09:27:11 +00:00
92f4391f51
Adds tech template support to checkrefs.pl
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This was SVN commit r13696.
2013-08-18 02:52:05 +00:00
791d392797
Fixes and improves terrain scanning of checkrefs.pl.
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Removes some useless old actors.
This was SVN commit r13695.
2013-08-18 01:57:37 +00:00
a9c71e39a4
make new elevation tool more drastic + add RMB action
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This was SVN commit r13684.
2013-08-17 14:02:18 +00:00
b820f6e6ae
Add a pike elevation tool to make sharp pointed mountains. Fixes #2059
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This was SVN commit r13672.
2013-08-16 14:46:54 +00:00
d66edf5958
fix a bug that ignored resetting XZ rotation to zero, reported by sythetwirler
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This was SVN commit r13668.
2013-08-15 22:16:51 +00:00
675b3c40be
fix bouncing projectiles, patch by Markus. Fixes #769
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This was SVN commit r13664.
2013-08-15 19:01:10 +00:00
7ff167e7de
Removes more unused variables, based on patch by Markus, refs #1852 .
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Adds TODOs to use POT textures in fancy water rendering.
This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
6b316f6ce1
fix tests breaking caused by 4421787281
. Refs #2062
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This was SVN commit r13661.
2013-08-15 08:56:14 +00:00
4421787281
interpollate y offset for smooth climbing and landing of flying objects. refs #2062
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This was SVN commit r13660.
2013-08-15 08:44:06 +00:00
1712b0f42d
Increases simulation script runtime to 32 MB to reduce OOM errors, refs #1436 , #1966 , #2035
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This was SVN commit r13659.
2013-08-15 05:15:54 +00:00
93abbae435
Fix build issues on ARM. Patch by Josh. Fixes #2049 .
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This was SVN commit r13634.
2013-08-07 05:00:46 +00:00
5a1ddd7cf9
Improves hotkey support for non-QWERTY keyboards, patch by lsdh, fixes #2043
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This was SVN commit r13627.
2013-08-03 20:09:29 +00:00
8c74df2acd
Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960 .
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This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
344a149a66
Infinite farms with diminishing returns (but no farmland). Refs #1318 .
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This was SVN commit r13616.
2013-07-30 06:04:53 +00:00
20e7d2224a
Implement a developer overlay command to change the current player ID (very useful for AI development).
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This was SVN commit r13606.
2013-07-29 00:53:44 +00:00
1f55280fa2
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
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This was SVN commit r13592.
2013-07-25 08:57:07 +00:00
d01d58f70f
Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921
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This was SVN commit r13584.
2013-07-22 10:17:00 +00:00
e0ea53a8ee
Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030
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This was SVN commit r13579.
2013-07-21 00:23:57 +00:00
f5e60157bf
Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
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This was SVN commit r13576.
2013-07-20 00:50:40 +00:00
38cdc38bba
Fixes a build error with SDL2, refs #2041
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This was SVN commit r13572.
2013-07-17 06:33:11 +00:00
39c0498811
Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988 , #2039
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This was SVN commit r13571.
2013-07-17 05:42:16 +00:00