4a15ac406b
Move debug function and debug flag to API3 and use them from Aegis.
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Remove copyPrototype from Aegis because that function is currently not
used and is already in API3.
Refs #2322
This was SVN commit r14446.
2013-12-30 14:28:30 +00:00
3362c591f5
Moves AI players to one global using the module pattern.
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This avoids wrapping overhead that would otherwise be required because
multiple globals per compartment aren't supported anymore in newer
versions of SpiderMonkey.
Check the ticket for a detailed explanation.
Closes #2322
Refs #2241
Refs #1886
This was SVN commit r14441.
2013-12-30 10:04:59 +00:00
1efd47c1ad
Fix errors when loading a saved game with Aegis by making sure the AI re-inits properly. Still no real saved game support.
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This was SVN commit r14329.
2013-12-11 17:10:14 +00:00
f9bee5d3ec
Slight de-obfuscation of the AI code.
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This was SVN commit r14317.
2013-12-09 14:20:11 +00:00
d663dae2d8
New version of Aegis. Huge rewrite for WIP naval support (still very, very buggy at this point.) Features a few bugfixes and might be more efficient than the former version.
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NEEDS TESTING.
This was SVN commit r13907.
2013-09-29 13:32:52 +00:00
bcf7115b5c
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
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This was SVN commit r13683.
2013-08-17 13:59:53 +00:00