Commit Graph

10 Commits

Author SHA1 Message Date
1120701351 Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
0463068947 Adds more checks for tech manager before using it. Refs #1377.
This was SVN commit r11751.
2012-05-04 22:51:14 +00:00
21caaa4573 Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
eda4c082fd Add tech support to BuildingAI, GarrisonHolder and Builder.
This was SVN commit r11682.
2012-04-26 21:58:05 +00:00
46bf2cac22 Fix remaining issue
This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
1771545a3b Stop BuildingAI picking up messages for other components' range queries
This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
4d188452f8 Adds ownership checks to UI selections.
Adds ownership and diplomacy checks to Commands.js (fixes #880).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.

This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
fe5c7cb978 Buildings now target units randomly. Firing interval also made random
This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
f1f1a44031 Made changes to BuildingAI based on Philip's comments
This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
222095fa44 Added Building AI, and some small changes to GarrisonHolder
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00