Commit Graph

33 Commits

Author SHA1 Message Date
962da61f12 Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334.
This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
66194deedc Fixes player setup to set all diplomacy values (including self as ally).
Removes unnecessary checks from CmpPlayer diplomacy functions.
Fixes some inconsistent formatting.

This was SVN commit r11935.
2012-06-04 00:24:08 +00:00
6f2b90ba70 Default starting resources decreased.
This was SVN commit r11853.
2012-05-12 21:31:00 +00:00
58836c624a Read formations from civ JSON files. Fixes #1234, #601.
This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
755e407aeb Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
ff85950cb7 Disables build restrictions and limits for AIs (until they can be fixed).
Simplifies player diplomacy/team setup.

This was SVN commit r10008.
2011-08-15 00:25:22 +00:00
68c978ea75 Additional Cretan Date Palms.
New and Updated UI Portraits.

This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
4d188452f8 Adds ownership checks to UI selections.
Adds ownership and diplomacy checks to Commands.js (fixes #880).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.

This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
8bdc1b0882 Enforces max population limit, cleans up population variables in Player component. See #862
Max population defaults to 200

This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
3be43ede41 Adds rotation to starting camera (currently unused)
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
3e4d74480d Adds AI control to Atlas player panel
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)

This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
f20a6dcfc8 Fixed bug where players would not initialize resource counts properly from scenario
This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
4100a13e0a # Add resource shuttling.
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.

This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
245f29b798 Summary screen. Closes #638.
This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
9ee44bd9b8 Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
fcedcae052 # Add victory/defeat conditions, based on patch from fcxSanya.
Fixes #565.

This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
fb9ed7d1f9 Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
fae4a3da24 Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
b38e032c7e # Population limits.
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.

This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
8967395da6 Made chat messages send a GUID rather than a user name
This was SVN commit r7943.
2010-08-14 15:34:36 +00:00
50bccd8720 Made notifications visible only to the relevant player
This was SVN commit r7942.
2010-08-14 04:34:49 +00:00
5a42689d5e Fix typo
This was SVN commit r7940.
2010-08-13 22:06:19 +00:00
9a1e450031 Added a basic notification system
Currently, it only reports insufficient resource notifications

This was SVN commit r7939.
2010-08-13 22:02:27 +00:00
913c1b1946 Added getter methods for some existing attributes
This was SVN commit r7660.
2010-07-02 02:44:25 +00:00
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
f4ad5906c9 # Display units on the minimap
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
dd809f83e8 # Add documentation of the entity template XML file format.
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491.

This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
08db7ebe13 # Support training units in buildings.
Includes basic batch training (see #298).

This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
bddb73af13 # Make pop bonuses increase the pop limit, not decrease
This was SVN commit r7434.
2010-04-04 20:52:21 +00:00
9213ee8c27 # Construct buildings from foundations.
Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.

This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
f8aca33a14 # Support resource gathering in new simulation system
This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
953fb41c82 # Basic in-game building placement with new simulation system
This was SVN commit r7285.
2010-01-24 17:24:35 +00:00
4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00