ffe9241cd3
Stop warning about missing config files.
...
Use newer logger interface in config code.
This was SVN commit r7601.
2010-05-31 23:01:42 +00:00
65cf204423
Display warnings and errors on screen for a short time ( fixes #119 ).
...
Add warn(), error() functions for simulation scripts.
This was SVN commit r7600.
2010-05-31 22:44:59 +00:00
6de0cdc5f9
Delete old obsolete font builder tool and related files
...
This was SVN commit r7599.
2010-05-31 19:04:39 +00:00
47ca9fc6cb
Autobuild fixes (untested)
...
This was SVN commit r7597.
2010-05-30 15:18:24 +00:00
7dca91f26b
# Various changes to the text rendering system.
...
Rewrite font builder tool to be much simpler and to support more text
effects.
Change GUI to use new set of fonts.
Switch font textures from TGA to PNG so they're easier for the font
builder to create.
Support RGBA font textures (for e.g. stroked text).
Greatly improve text rendering performance by using vertex arrays.
Fix rendering code leaving vertex buffers bound.
Add 'clip' property to GUI text objects, to disable clipping when
rendering.
Delete part of unused console function registration system.
This was SVN commit r7595.
2010-05-30 13:42:56 +00:00
4ff8d8742c
Partially support Unicode strings in GUI XML files
...
This was SVN commit r7594.
2010-05-30 13:11:32 +00:00
11a20e1bcf
# Handle terrain passability and movement costs in pathfinder.
...
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.
This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
828400d82e
# Support floating units in new simulation system.
...
Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.
This was SVN commit r7589.
2010-05-27 23:23:53 +00:00
079ea554b9
Clean up fixed parser a bit
...
This was SVN commit r7588.
2010-05-27 23:13:07 +00:00
5b51ecacac
Fix fixed parser
...
This was SVN commit r7587.
2010-05-25 21:57:16 +00:00
42bcb175ff
Add test for network simulation message serialization.
...
Fix network simulation message serialization.
This was SVN commit r7586.
2010-05-25 20:48:06 +00:00
159b96c1a1
MSVC warning fixes
...
This was SVN commit r7585.
2010-05-25 19:41:18 +00:00
ff17691d4f
Add STL-compatible pool allocator.
...
Use pool allocator in serialization code.
This was SVN commit r7584.
2010-05-25 19:24:14 +00:00
1e40c8c776
MSVC warning fixes
...
This was SVN commit r7583.
2010-05-25 19:12:00 +00:00
01bec7a454
Convert serialization code to use less virtuals and allow more inlining.
...
This was SVN commit r7582.
2010-05-25 19:01:30 +00:00
9090d25ef8
Force some byte-order functions to be inline.
...
Allow aggressive inlining of MD5 buffer updates (particularly for
fixed-size updates).
Make UTF-8 conversion a little faster.
This was SVN commit r7581.
2010-05-25 18:47:11 +00:00
5ce9acc263
MSVC warning fixes
...
This was SVN commit r7580.
2010-05-25 18:44:33 +00:00
47a03c3397
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
...
Use LookupProperty to avoid having to check for getters.
Add a quicker method of rooting many script values.
This was SVN commit r7579.
2010-05-25 18:24:12 +00:00
121d1ead20
Avoid some redundant HasProperty calls.
...
This was SVN commit r7578.
2010-05-25 18:18:32 +00:00
6fdb947ff0
Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
...
This was SVN commit r7577.
2010-05-25 18:17:12 +00:00
a9963dee56
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
...
This was SVN commit r7576.
2010-05-25 18:07:41 +00:00
fd1f864cde
Avoid unreliable float conversions when loading old maps.
...
Use debug_printf in performance test, to work better on Windows.
This was SVN commit r7575.
2010-05-25 17:55:41 +00:00
64a610baab
Add some code for rough testing of state hashing performance.
...
Simplify the code needed for tests based on real maps.
This was SVN commit r7574.
2010-05-25 17:28:26 +00:00
be4e355ef3
VC2005 build fix
...
This was SVN commit r7572.
2010-05-22 23:12:12 +00:00
5c3a59234c
Fix OOS errors when placing buildings.
...
Allow script components to supply custom serialization objects.
This was SVN commit r7571.
2010-05-22 23:02:07 +00:00
57b7822539
Add a rough fixed-point parser, to fix OOS problems when loading maps
...
This was SVN commit r7570.
2010-05-22 16:59:15 +00:00
0fa4bc9b21
Add some (disabled) code to help debug OOS
...
This was SVN commit r7569.
2010-05-22 16:58:08 +00:00
1e228d8c17
Fix typo that breaks network after OOS
...
This was SVN commit r7568.
2010-05-22 15:46:12 +00:00
f902803af2
Windows build fixes
...
This was SVN commit r7566.
2010-05-22 14:27:53 +00:00
94e5d88169
# Add out-of-sync multiplayer checks.
...
Change CStr8 serialization to allow \0 in strings.
This was SVN commit r7565.
2010-05-22 14:05:56 +00:00
4e661a205d
Serialize RNG state
...
This was SVN commit r7564.
2010-05-22 01:32:11 +00:00
386f322b1c
Make Math.random() more deterministic
...
This was SVN commit r7563.
2010-05-22 00:38:33 +00:00
1fc75e7605
Expand the culling frustum to reduce shadow popping (see #504 ). Based on patch from Zoomastigophora.
...
This was SVN commit r7562.
2010-05-21 18:31:47 +00:00
2f421082cd
Improve accuracy of fixed sqrt
...
This was SVN commit r7561.
2010-05-21 15:26:17 +00:00
cf85004f61
Windows build fixes.
...
Remove unused function.
This was SVN commit r7557.
2010-05-20 20:05:38 +00:00
80229cdea7
Remove unused DCDT library
...
This was SVN commit r7556.
2010-05-20 18:32:03 +00:00
56bb858802
# Delete a lot of obsolete simulation code.
...
This was SVN commit r7555.
2010-05-20 18:09:23 +00:00
a78e6dbe26
# Delete a lot of obsolete networking code.
...
Remove the -sim1 flag since it no longer works.
This was SVN commit r7554.
2010-05-20 17:58:37 +00:00
08e383235b
Fix message serialisation to be 64-bit-safe and more efficient
...
This was SVN commit r7553.
2010-05-20 17:46:07 +00:00
605e5c75bb
Windows build fix
...
This was SVN commit r7552.
2010-05-20 16:02:20 +00:00
c684c211a2
# Basic experimental multiplayer integration with new simulation system.
...
Add new turn manager that should be more correct and potentially more
efficient.
Remove evil CNetServer/CNetClient multiple inheritance of CTurnManager.
Add multiplayer autostart.
Various minor cleanups.
This was SVN commit r7551.
2010-05-20 00:59:01 +00:00
78ccac427d
Remove -fixedframe mode since it doesn't work at all
...
This was SVN commit r7549.
2010-05-20 00:55:02 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
...
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
ae08adc55d
# Fix possible GC crash bugs
...
This was SVN commit r7546.
2010-05-15 11:21:40 +00:00
a6600185ff
fix delete vs delete[]
...
This was SVN commit r7545.
2010-05-14 21:28:16 +00:00
f0c2479309
avoid non-utf8 encoded characters being passed to main() on windows
...
refs #503
This was SVN commit r7544.
2010-05-14 21:15:33 +00:00
3a13204879
Avoid crash when selecting units in Atlas
...
This was SVN commit r7543.
2010-05-13 19:14:10 +00:00
202b13d557
Fix the calling conventions properly this time (I hope)
...
This was SVN commit r7542.
2010-05-13 16:22:07 +00:00
f728050b3f
Use correct calling convention on x86-64 OS X
...
This was SVN commit r7541.
2010-05-13 15:31:49 +00:00
f95eb6ca85
Fix accidental include
...
This was SVN commit r7540.
2010-05-12 13:09:11 +00:00
4a4bc50ff8
Fix non-PCH compiles
...
This was SVN commit r7537.
2010-05-11 13:24:25 +00:00
434248167b
Fix warnings in tests
...
This was SVN commit r7535.
2010-05-10 09:52:35 +00:00
afe29fdadf
Fix errors and inconsistencies in entity template XML files
...
This was SVN commit r7532.
2010-05-09 21:46:41 +00:00
ba7d237d9a
Fix triggering of "buffer too small" error during some stack dumps.
...
Remove dlopen's debug_assert, for POSIX compatibility and because it
causes very ugly problems when dumping the stack if the Collada DLL is
missing.
This was SVN commit r7530.
2010-05-09 19:52:13 +00:00
037770a2a3
Fix use of 'undefined' sound group on death.
...
Warn about implicit script/native type conversions.
This was SVN commit r7527.
2010-05-09 13:56:06 +00:00
f339837afd
Try to fix potential problems when right-clicking minimap
...
This was SVN commit r7521.
2010-05-09 00:53:25 +00:00
3c75dba1b8
Clean up some svn:executable flags
...
This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
e2fd560983
work around sound-related deadlock and assert on exit (due to OS X's broken OpenAL implementation)
...
refs #297
This was SVN commit r7516.
2010-05-08 19:11:28 +00:00
4ea28cf809
OS X Atlas build fix. Fix wcsdup emulation. Remove seemingly unneeded compile flag ( closes #424 ).
...
This was SVN commit r7513.
2010-05-07 23:09:36 +00:00
4981af4a57
OS X build/warning/test fixes
...
This was SVN commit r7512.
2010-05-07 20:55:23 +00:00
c611bf6613
Fix RingBuf tests to not miss bugs. Fix RingBuf iterator bugs.
...
This was SVN commit r7511.
2010-05-07 20:24:42 +00:00
e144ef03a2
Windows build warning fix
...
This was SVN commit r7510.
2010-05-07 19:33:14 +00:00
dccb4643fb
Update unix-build tarball: exclude some unneeded files; include files needed for tests. Fixes #489 , #490 .
...
This was SVN commit r7509.
2010-05-07 18:41:25 +00:00
dc53d739b8
Make tests clean up after themselves
...
This was SVN commit r7508.
2010-05-07 17:50:38 +00:00
93c30810c8
Fix tests. Tidy up some old files.
...
This was SVN commit r7507.
2010-05-07 16:32:33 +00:00
40f2cfd809
Skip component script tests when the mods/public/ directory is unavailable (see #490 ).
...
Report errors ealier when test data directories are missing.
This was SVN commit r7506.
2010-05-07 15:59:23 +00:00
d0599f4c7a
Share component template scripts to save some memory.
...
This was SVN commit r7504.
2010-05-07 00:24:22 +00:00
fe53bce3b1
Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
...
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.
This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
3238cd8bc0
Fix assertion failure when using console.
...
Fix console breaking GL cursor position.
This was SVN commit r7502.
2010-05-03 22:09:18 +00:00
c34392053f
# Add a demo map with all units on it.
...
Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
04018773fd
Fix fixed overflow when pathfinding across smallish maps
...
This was SVN commit r7500.
2010-05-03 19:12:42 +00:00
646c218b2e
Reduce the likelihood of units getting stuck when walking
...
This was SVN commit r7499.
2010-05-03 16:46:14 +00:00
ef602c3dfd
fixes/improvements from work
...
- improved form of noncopyable that avoids inheritance warnings
- PCH updates to allow more restrictive MINIMAL_PCH
sound/SoundGroup.cpp: fix copy-paste error
This was SVN commit r7498.
2010-05-03 12:27:39 +00:00
f33706bf8b
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
...
This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
ab45b4c787
Overflow checking in CFixed. Patch by JubJub (see #420 ).
...
This was SVN commit r7496.
2010-05-02 20:16:53 +00:00
d485ecafdc
Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
...
Increase the maximum search tile limit (reduces worst-case speed by
lots).
This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
3972134de9
minor fixes
...
This was SVN commit r7494.
2010-05-01 18:43:05 +00:00
9864da20fc
vfs: disable error dialog if file not found
...
SoundGroup.cpp: add proper error reporting if snd_open fails
This was SVN commit r7493.
2010-05-01 18:36:24 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
...
Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
49574953b8
Make JS sound objects only self-destruct when fading to 0
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This was SVN commit r7491.
2010-05-01 16:10:02 +00:00
4fe991074f
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
...
Make CSimContext accessible to all component code, so they don't all
have to save their own copies of it.
This was SVN commit r7490.
2010-05-01 09:48:39 +00:00
c5f8ca32a2
64-bit compat in BMP code
...
This was SVN commit r7489.
2010-05-01 09:45:58 +00:00
8d08a15edb
Hide cursor when taking big screenshots
...
This was SVN commit r7488.
2010-05-01 09:45:27 +00:00
1b51cf7ad5
Fix obstruction shapes for some buildings
...
This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
...
Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
5daac34ef9
Support startup scripts in map files, for testing.
...
Support CDATA sections when writing XML.
This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
08720c9a58
Convert minimap data in entity templates
...
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9
# Display units on the minimap
...
This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
29b458da40
# Use the footprint shape when rendering unit selection outlines
...
This was SVN commit r7479.
2010-04-23 16:57:18 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
...
Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
...
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
e738d2f7fc
MSVC warning 'fix'
...
This was SVN commit r7473.
2010-04-19 21:57:56 +00:00
227e86018b
Update the entity conversion/validation scripts to work with internal data
...
This was SVN commit r7470.
2010-04-19 20:53:50 +00:00
08db7ebe13
# Support training units in buildings.
...
Includes basic batch training (see #298 ).
This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4
Convert training queue data in entity templates.
...
This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
0d8338c90e
# GUI bug fixes.
...
Fix updates of GUI text positions when an ancestor object's
size/position changes.
Fix CPos parsing to handle negative values.
This was SVN commit r7466.
2010-04-19 19:43:05 +00:00
9f1d904278
# Fix use-of-freed-memory bug.
...
Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")
This was SVN commit r7465.
2010-04-18 16:35:06 +00:00
0547757a30
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
...
This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
6a9de50692
# Use the correct projectile models.
...
Fixes #470 .
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.
This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
b6a9e0e9b7
# Support '[', ']' keys for camera rotation in scenario editor
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This was SVN commit r7460.
2010-04-17 11:28:54 +00:00