9de72d1d19
Fix internal icons too
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This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
24fb9cd313
Split unit icon sheets into individual textures, for easier editing
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This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
e8000c7a90
This was SVN commit r8439.
2010-10-22 10:52:35 +00:00
9227eeb5ec
Block wall texture for giant Greek temple.
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This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
8ddb6f98a4
This was SVN commit r8437.
2010-10-22 10:06:10 +00:00
4a9292b2e3
This was SVN commit r8436.
2010-10-22 04:27:25 +00:00
c15d777762
#Editing stats for Super Cavalry and special Roman units.
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This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
eba84f32f6
Updating Super Infantry templates.
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This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
48121bcef6
Icon portraits at 128x128 please.
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This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
55741aed44
This was SVN commit r8427.
2010-10-21 15:11:26 +00:00
06b3457c5f
This was SVN commit r8426.
2010-10-21 10:24:25 +00:00
faacb80004
This was SVN commit r8425.
2010-10-21 10:20:56 +00:00
c78c16d607
two new portrait icons
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This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
d6720e00a4
Tweaked animation speeds for new Roman units.
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This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
fdb002a334
This was SVN commit r8422.
2010-10-21 09:04:06 +00:00
aade0de3b4
This was SVN commit r8420.
2010-10-21 09:00:30 +00:00
5e84f57a04
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
2cd62a04d2
This was SVN commit r8418.
2010-10-21 08:24:00 +00:00
c34aa82c5d
This was SVN commit r8417.
2010-10-21 08:23:31 +00:00
a99005976d
Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
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This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
ceb5dd1dfd
Wood texture looks less like chocolate cake.
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This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
4256055f58
#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
c5045ecfa7
This was SVN commit r8413.
2010-10-17 21:27:24 +00:00
38e2ebfee7
Give female citizens enough attack to get a chicken in one hit
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This was SVN commit r8412.
2010-10-17 20:51:45 +00:00
0e09f952a0
chickens are now skittish. ;)
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This was SVN commit r8411.
2010-10-17 20:36:24 +00:00
a0b1b5c4e1
chicken health reduced.
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This was SVN commit r8410.
2010-10-17 20:33:15 +00:00
add040f7e1
Hide city phase indicator
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This was SVN commit r8409.
2010-10-17 20:13:02 +00:00
2a9cbe9a19
1. Re-exported the Celt fishing ship (was missing mast).
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2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.
3. Fixed wall Foundation Actors.
4. Enabled building of fishing boats from docks
(template_structure_military_dock).
5. Nerfed javelinist and archer attack.
This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
937769035a
Only show formation icons for units
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This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
43f2be44ba
label
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This was SVN commit r8405.
2010-10-17 18:57:51 +00:00
eca237647e
Play victory/defeat music at appropriate times.
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Stop ambient sounds when returning to main menu.
This was SVN commit r8404.
2010-10-17 18:30:36 +00:00
7b7e98ea7b
Delete obsolete version of GUI files
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This was SVN commit r8403.
2010-10-17 18:28:53 +00:00
c486e5cde0
Add victory/defeat music files
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This was SVN commit r8402.
2010-10-17 18:28:23 +00:00
7fbc3c42b3
This was SVN commit r8398.
2010-10-17 03:04:02 +00:00
fffece9128
map tweaks.
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This was SVN commit r8397.
2010-10-17 02:40:51 +00:00
0a756380bf
This was SVN commit r8396.
2010-10-17 02:37:31 +00:00
c2918cdf32
Fixes health bar not showing when multiple units that have health are selected
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This was SVN commit r8395.
2010-10-17 02:34:07 +00:00
b5313de1c7
Fixed infinitely tall health bar when selecting multiple trees, rocks, or other things without health
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This was SVN commit r8394.
2010-10-17 02:26:20 +00:00
ecdb5740fe
Temporarily using the old Celt Market actor until a new market is made.
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This was SVN commit r8393.
2010-10-17 02:02:16 +00:00
b22e72d1d8
This was SVN commit r8392.
2010-10-17 01:50:05 +00:00
5617480db2
Renamed some objects.
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This was SVN commit r8391.
2010-10-17 01:47:09 +00:00
7839fe4c2b
Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
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This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
9ccff5d5d6
Fishing boats fixed. Edited fishing demo map.
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This was SVN commit r8389.
2010-10-17 00:29:52 +00:00
ae7af8ed4d
New Greek fishing boat. There seems to be a problem with the entity though.
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This was SVN commit r8388.
2010-10-17 00:07:44 +00:00
46efdbbb45
Made roadway wider on Massacre map. Tweaked forces on Combat_Demo map.
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This was SVN commit r8387.
2010-10-16 23:36:47 +00:00
76e96a83c5
A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
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This was SVN commit r8386.
2010-10-16 23:13:51 +00:00
556a40ff08
Fix JSON parse error in maps
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This was SVN commit r8385.
2010-10-16 23:07:40 +00:00
1e53fa2e27
deleted the Mountain pass map.
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This was SVN commit r8383.
2010-10-16 22:31:22 +00:00
5ca46883e6
Limit training queue size
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(Fixes #613 )
This was SVN commit r8382.
2010-10-16 21:53:50 +00:00
1f4eb955ee
Make fields and fences brown on the minimap
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This was SVN commit r8381.
2010-10-16 21:03:58 +00:00