c3dd79aa22
Ptolemaic mercenary camp commit.
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This was SVN commit r14757.
2014-02-17 13:13:25 +00:00
322d78b9a5
remove debug warning
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This was SVN commit r14755.
2014-02-16 15:23:50 +00:00
19965ce37a
Fix missing territory decay when moving out of territory without changing the actual territory. Add possibility to check movement over territory boders in the JS simulation part. Based on patch by niektb
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This was SVN commit r14754.
2014-02-16 15:22:11 +00:00
f92a46330d
Anti-disconnect addition to the gamesetup screen. Also fixes typo in the lobby bot README.
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This was SVN commit r14753.
2014-02-16 06:22:16 +00:00
be881dc420
Reformat the database to accept the additional summary counters as well as adding a couple summary counters. Also deletes unnecessary welcome message and deletes whitespace. Refs #686 .
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This was SVN commit r14752.
2014-02-16 06:06:16 +00:00
ab9a6b6303
Stanislas69' iberian tower modification commit.
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This was SVN commit r14751.
2014-02-14 21:46:37 +00:00
05bfe7dca0
Ptolemaic market commit
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This was SVN commit r14750.
2014-02-14 17:18:29 +00:00
35f3dd03d9
improve ship behaviour when picking units
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This was SVN commit r14749.
2014-02-13 20:21:27 +00:00
a921c5c2fb
Portrait for Egyptian Pikeman.
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Fixed a thing with the Ptolemies sandbox map.
Tweaked the elite Egyptian pikeman shield.
This was SVN commit r14747.
2014-02-13 15:08:01 +00:00
14a7e60bd5
Elite Egyptian Pikeman.
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This was SVN commit r14746.
2014-02-11 17:51:01 +00:00
e49b1e1ceb
fix AI error
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This was SVN commit r14745.
2014-02-09 19:54:50 +00:00
d8152f1eda
exchange if order otherwise we can't make a trade route with a damaged market
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This was SVN commit r14744.
2014-02-09 18:42:06 +00:00
44eb336dfe
Added 4 stall variations as eyecandy with different cloth textures.
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Added material for barley/wheat props.
Modified spec and normal maps of ptolemaic struct (for matching last
edit adding carpets)
This was SVN commit r14743.
2014-02-09 16:51:33 +00:00
9780d7177d
Adds some missing vars.
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This was SVN commit r14742.
2014-02-09 16:04:30 +00:00
dea18ed318
4-player Greek Acropolis skirmish map
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This was SVN commit r14741.
2014-02-09 13:07:33 +00:00
c5beeb7a02
rename Median Oasis maps, fixes #2425
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This was SVN commit r14740.
2014-02-09 09:48:14 +00:00
df1221e9f5
Correct inverted sprites on modern tickbox and add a default modern tooltip style.
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This was SVN commit r14739.
2014-02-09 05:31:25 +00:00
01611c1675
Fixes AI error when building a new base, and improves the AI's early game and tendency to grab terrain. Fixes incorrect release of some units by the defense manager.
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This was SVN commit r14738.
2014-02-07 18:36:37 +00:00
05f13bb1d8
fix ai bug
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This was SVN commit r14737.
2014-02-07 18:00:41 +00:00
563768363b
clean useless formations
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This was SVN commit r14736.
2014-02-07 17:01:01 +00:00
a0b0b6d74e
Applying the new improvements: Gear, Guadalquivir River.
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This was SVN commit r14735.
2014-02-07 09:23:14 +00:00
7277385891
fix typo
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This was SVN commit r14734.
2014-02-07 07:52:10 +00:00
91be7d9bd1
New history blurb for Skiritai by forum contributor Thorfinn.
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This was SVN commit r14729.
2014-02-03 16:25:08 +00:00
e408ac46b1
2 player skirmish Median Oasis.
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This was SVN commit r14728.
2014-02-03 16:16:31 +00:00
e329a93978
Ghost commit for fields
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This was SVN commit r14727.
2014-02-03 05:12:36 +00:00
9971e3cfab
Add formation check
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This was SVN commit r14726.
2014-02-02 09:15:34 +00:00
c9aeaa1612
Fix a "big typo" in the attack plans, thanks mimo.
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This was SVN commit r14723.
2014-02-01 18:34:24 +00:00
ddf9d948cf
Fix some more debug in the AI.
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This was SVN commit r14722.
2014-02-01 18:05:39 +00:00
5b506ceee3
prevent AI to try to attack its allies, fix #2393
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This was SVN commit r14721.
2014-02-01 17:59:29 +00:00
e21f052803
prevent error when an animal changes ownership
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This was SVN commit r14720.
2014-02-01 17:55:27 +00:00
94a240737c
Added more territory auras.
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Fixed the Theatron for Hellenic civs. It now uses the Hellenization
effect correctly!
This was SVN commit r14719.
2014-02-01 12:09:06 +00:00
1f1a2ead44
Adding the missing cheats from [14712]. Refs #2072
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This was SVN commit r14718.
2014-02-01 09:11:38 +00:00
e4e32c8cd7
Fixes a typo from 1d3ac14d35
.
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This was SVN commit r14717.
2014-02-01 03:55:24 +00:00
e6cf2f23c5
Fix AI debug mode.
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This was SVN commit r14716.
2014-02-01 03:29:55 +00:00
c3cdf40f33
Somewhat experimental rewrite and simplification of the worker's logic to choose dropsites. Might behave unexpectedly now and then.
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Error fixes here and there.
This was SVN commit r14715.
2014-02-01 00:44:12 +00:00
12aa170c58
Trying different territory weights.
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This was SVN commit r14713.
2014-01-31 18:47:08 +00:00
60619dbf3f
Add technologies cheat. Fixes #2072 . Patch by boeseRaupe
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This was SVN commit r14712.
2014-01-31 15:30:16 +00:00
1fad924411
Checking if cmpPlayer is valid.
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This was SVN commit r14711.
2014-01-31 14:47:23 +00:00
9fe465884d
Implements resource trickle. Allows decimal player resources. Fixes #2413 .
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This was SVN commit r14710.
2014-01-31 12:01:49 +00:00
c3d9769622
Fixed iberian corral cloth ao texture assigned
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This was SVN commit r14708.
2014-01-30 19:36:38 +00:00
708f003df3
Applying the new improvements: English Channel, Fortress
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More cleanup and tweaks.
This was SVN commit r14707.
2014-01-30 17:09:45 +00:00
ff4ed09b6f
Backend for special formatting of moderaters in the lobby userlist.
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This was SVN commit r14706.
2014-01-30 15:46:19 +00:00
b9eea330d0
Strip some whitespace and fix a warning in session.js
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This was SVN commit r14704.
2014-01-29 19:00:47 +00:00
1d3ac14d35
Better summary screen. Fixes #686 . Patch by Bajter and Kabzerek
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This was SVN commit r14703.
2014-01-29 18:30:56 +00:00
459f13e72b
Clean up the colorfade code. Patch by boeseRaupe, fixes #2395
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This was SVN commit r14702.
2014-01-29 14:49:36 +00:00
7395d9c75a
Applying the new improvements: Canyon, Continent, Corinthian Isthmus
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Some cleanup and small tweaks.
This was SVN commit r14701.
2014-01-29 14:21:48 +00:00
639b583d31
Fix scatter formation
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This was SVN commit r14700.
2014-01-29 14:01:21 +00:00
d6f8742f9b
Change hawk and boar skeletons so that the root identifiers are unique. Fixes #2332 .
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Also adjust the DAEs to fit the new identifiers.
This was SVN commit r14699.
2014-01-29 04:14:24 +00:00
f097078d46
Send the move command directly instead of going through the FSM. That way, the failure can be catched earlier on. Should fix #2410
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This was SVN commit r14698.
2014-01-28 20:40:38 +00:00
8953179e1a
allow the possibility to define route with waypoints when doing trade, fixes #1207 , #1821 and #1822
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This was SVN commit r14697.
2014-01-28 18:56:39 +00:00
23777ba736
fix cbc1c9f0ab
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This was SVN commit r14696.
2014-01-27 19:25:38 +00:00
325f9ca9a9
Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word.
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Can only build 1 Juggernaut.
All champion cavalry now cost Food and Metal.
This was SVN commit r14695.
2014-01-27 16:16:32 +00:00
c751500907
Refactor some formation code to let it make use of the prototypes
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This was SVN commit r14693.
2014-01-27 12:34:59 +00:00
cbc1c9f0ab
fixes remaining town bell defects, closes #2353 , patch by Itms
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This was SVN commit r14689.
2014-01-26 20:37:39 +00:00
5e70bd3628
Fix and cleanup my recent changes.
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This was SVN commit r14686.
2014-01-26 19:01:21 +00:00
cb3a8d868a
fix bug when garrisoning under alert and garrisonHolder is full, patch by Itms, see #2353
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This was SVN commit r14685.
2014-01-26 18:28:55 +00:00
3e1fc74add
improve alert tooltip, see #2353
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This was SVN commit r14684.
2014-01-26 18:17:13 +00:00
9ed11bc404
keep work orders when in alert, patch by Itms, addresses #2353
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This was SVN commit r14683.
2014-01-26 18:01:29 +00:00
09a2729503
fix a fix
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This was SVN commit r14682.
2014-01-26 09:40:54 +00:00
f1ab9b8e57
Check isInWorld before asking position
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This was SVN commit r14681.
2014-01-26 09:24:32 +00:00
5ec0dc8ae8
Fix a bug with one of the lobby settings I added to the options window.
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This was SVN commit r14680.
2014-01-26 05:51:48 +00:00
39fef5c299
Add the ability to display chat messages when joining the lobby and quickly mostly update the options window to the new UI style.
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This was SVN commit r14679.
2014-01-26 05:39:55 +00:00
a8fbe4eedc
Centralizes centering rating into one function.
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This was SVN commit r14678.
2014-01-26 05:27:00 +00:00
041c6ab1b3
More lobby cleanup.
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This was SVN commit r14677.
2014-01-26 04:25:35 +00:00
0db9a18d39
Fix issue where lobby spam was being sent to external clients.
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This was SVN commit r14672.
2014-01-25 21:58:22 +00:00
851c05a038
Cleanup and spam blocker redesign in lobby.js.
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This was SVN commit r14671.
2014-01-25 20:51:01 +00:00
28a707f98f
small cleaning
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This was SVN commit r14669.
2014-01-25 19:58:59 +00:00
2b407a03eb
Added Stanislas69 iberian corral with several fixes.
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Fixed iberian struct normal and specmap.
This was SVN commit r14666.
2014-01-25 16:50:21 +00:00
9eb26c2622
Fix infinite loop when attacking a formation without valid targets
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This was SVN commit r14665.
2014-01-25 16:27:55 +00:00
0f5e5fddd6
This was SVN commit r14664.
2014-01-25 14:45:58 +00:00
3f00d0cc9c
Fix some broken maps. Delete some others.
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This was SVN commit r14660.
2014-01-24 20:23:11 +00:00
ecaded076f
Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
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This was SVN commit r14659.
2014-01-24 19:51:00 +00:00
5d4f509810
Update existing minimap idle button, add minimap idle button highlight and disabled, and some style fixes in session.xml. Refs #823 and refs #2357
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This was SVN commit r14658.
2014-01-24 18:40:01 +00:00
2f145b1578
Iron Spearheads tech now affects all spear units (not just infantry spearmen).
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Javelin Thong tech now affects all javelin units (not just infantry
javelinists).
Some shield tweaking.
Some more portraits.
This was SVN commit r14657.
2014-01-24 18:28:26 +00:00
b46a6de335
Allow using the XMPP room subject to display lobby information to user, make the lobby GUI code more readable, and cleanup the modern styles.
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This was SVN commit r14656.
2014-01-24 18:20:15 +00:00
d5609e33a6
Fixed elephant african bush actor and mesh
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This was SVN commit r14654.
2014-01-24 15:04:58 +00:00
609e789cea
Fixing the bug with the ramp in Cantabrian Highlands.
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Applying the new improvements: Archipelago, Atlas Mountains, Cantabrian
Highlands.
This was SVN commit r14653.
2014-01-24 12:28:30 +00:00
f94a1aeac0
Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402 .
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This was SVN commit r14652.
2014-01-24 00:38:08 +00:00
e5e634f768
Displays ratings in the userlist. Fixes #2371 .
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This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
d82282e358
Added animations for african bush elephant.
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This was SVN commit r14649.
2014-01-23 21:41:58 +00:00
cf851a7789
A bunch of naming stuff.
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This was SVN commit r14648.
2014-01-23 18:32:21 +00:00
35517f2cd6
commited basic_glow.xml material for self-illumination objects.
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This was SVN commit r14647.
2014-01-23 17:50:00 +00:00
fd187f466f
Add vector prototype to vector-like return values from C++ to JS. Fixes #2394 .
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This was SVN commit r14645.
2014-01-23 11:32:08 +00:00
d677033c4c
Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
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This was SVN commit r14644.
2014-01-23 08:56:22 +00:00
df0cdf8561
Fix typo in the Lake random map script.
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This was SVN commit r14643.
2014-01-23 04:48:52 +00:00
8d5c02091a
Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp.
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Added Stanislas69's new gaul farmstead with some fixes. (Thanks
Stanislas69!)
Added carpet texture fragments to the ptolemaic struct texture
This was SVN commit r14642.
2014-01-22 22:59:06 +00:00
ef79e8305b
An addition to bd3f5a8085
, also refs #1964
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This was SVN commit r14641.
2014-01-22 20:56:14 +00:00
bd3f5a8085
Removing the AI check for producing un-allowed units. Should be fixed in the AI side with ad8fa37f17
. Refs #1964 .
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This was SVN commit r14640.
2014-01-22 20:47:51 +00:00
ad8fa37f17
Improve some building placement. May improve dropsite usage slightly.
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Should fix #1964
This was SVN commit r14639.
2014-01-22 20:26:45 +00:00
1fedf11e9e
Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop
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This was SVN commit r14638.
2014-01-22 18:38:15 +00:00
a58acb28f0
Style improvements (thanks Leper).
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Fix AI building its buildings closer together by properly moving failed
foundations out of the world.
This was SVN commit r14637.
2014-01-22 17:54:20 +00:00
546a26467f
Cavalry Spearmen for Sparta. Gives them a melee cavalry for proper anti-siege.
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This was SVN commit r14636.
2014-01-22 16:34:00 +00:00
01ec56cc0c
A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
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Tweaked a couple footprints.
This was SVN commit r14635.
2014-01-22 15:42:28 +00:00
32844e9a16
Fix tests + improve behaviour of attacking when not in formation
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This was SVN commit r14634.
2014-01-22 15:13:07 +00:00
04aba0e41a
Let certain formations stay in formation while attacking
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This was SVN commit r14633.
2014-01-22 13:20:55 +00:00
de02ab2e53
Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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This was SVN commit r14632.
2014-01-22 03:11:19 +00:00
df3bdcf8ca
add back some lines removed unintentionally by previous tag
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This was SVN commit r14631.
2014-01-21 22:59:21 +00:00
41d3366f6a
check version and mods before loading a file, fixes #2361 and #2385 .
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This was SVN commit r14630.
2014-01-21 22:49:42 +00:00
7d18fecbcd
Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
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This was SVN commit r14629.
2014-01-21 20:24:51 +00:00
e466565c35
Let formations attack other formations (still without keeping their formation position though)
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This was SVN commit r14628.
2014-01-21 16:50:58 +00:00