da4c1c8f2b
Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375 .
...
This was SVN commit r11739.
2012-05-04 03:46:05 +00:00
f72bfb1cf1
Add option to disable particles, based on patch by rogue-spectre. Fixes #1222 .
...
This was SVN commit r11658.
2012-04-23 22:57:51 +00:00
97f49954cd
Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824 .
...
This was SVN commit r11654.
2012-04-23 18:55:32 +00:00
80277e3da9
Fix #953 (local.cfg adds keys instead of replacing them)
...
This was SVN commit r11535.
2012-04-17 13:14:34 +00:00
789036fb90
Fix #1299 (page up in console doesn't scroll up)
...
This was SVN commit r11493.
2012-04-13 12:15:50 +00:00
55e576177d
Fix non-pch build. Fixes #1313 .
...
This was SVN commit r11491.
2012-04-12 20:55:21 +00:00
f2260892bd
Add config option to force alpha-tested materials.
...
This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
11115770ec
Fix memory leak
...
This was SVN commit r11474.
2012-04-10 20:56:18 +00:00
b7888aea52
Add support for specular materials.
...
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.
This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
b253cbbee6
Don't unnecessarily die when loading empty files
...
This was SVN commit r11449.
2012-04-07 21:36:27 +00:00
6d57808b84
Fix build with old Boost
...
This was SVN commit r11427.
2012-04-04 11:48:07 +00:00
6bc33fe8bd
Update renderer design to be more flexible and data-driven based on material and shader definitions.
...
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.
This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
a56169ff8c
Add interned string class, for fast comparisons and reduced memory usage.
...
This was SVN commit r11422.
2012-04-03 18:26:52 +00:00
3792b02963
Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
...
This was SVN commit r11418.
2012-04-02 16:12:46 +00:00
0fda0019d1
Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145 .
...
Adds proper OS X app bundle support.
Updates Windows installer script.
This was SVN commit r11389.
2012-03-22 00:23:31 +00:00
0e1b5522d6
Fix #868 (move wxWidgets Unix config files to XDG basedir location), based on patch from leper.
...
Fix handling of set but empty XDG environment variables.
This was SVN commit r11374.
2012-03-19 22:40:06 +00:00
700e28480d
Add command-line option to enable archivebuilder compression
...
This was SVN commit r11373.
2012-03-19 21:16:12 +00:00
4eec2bf5d2
Fixes some bugs related to deleting saved games (in particular, load/delete was broken if the file was deleted externally while the game was running).
...
Adds saved game directory to the hotload watch list.
Logs error instead of crashing when saved game is not found.
Changes Atlas double-click selection to only pick units from the same
player.
This was SVN commit r11332.
2012-03-14 00:23:28 +00:00
6fc508f662
Fix non-PCH build.
...
Fix typo.
This was SVN commit r11327.
2012-03-13 21:39:01 +00:00
e9bbf25997
Remove some redundant code
...
This was SVN commit r11252.
2012-03-05 18:30:00 +00:00
dc715fe57f
Remove some unused includes
...
This was SVN commit r11250.
2012-03-05 16:15:07 +00:00
d60df4b127
Adds saved game deletion. Refs #1090
...
Documents a few things related to saved games.
This was SVN commit r11233.
2012-03-04 05:27:17 +00:00
4cb7972ec2
Renamed some Atlas classes and g_GameLoop to better reflect their Atlas-related nature and to lower potential confusion with similar main-game-related functionality. Refs #678 .
...
This was SVN commit r11232.
2012-03-03 23:48:04 +00:00
7fa6afac37
Corrects some Doxygen comments and adds a few others of interest.
...
This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
...
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
5009636e39
Improve Android compatibility.
...
Basic touchscreen input for testing.
Better GLSL support for map rendering.
This was SVN commit r11155.
2012-02-25 17:29:27 +00:00
c888c00377
Avoid unnecessary use of printf in text renderer.
...
This was SVN commit r11154.
2012-02-25 17:14:47 +00:00
b4a33851e6
Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167 .
...
Adds COLLADA conversion to archive builder.
Fixes archive builder on Windows.
Moves error logging from CCacheLoader::TryLoadingCached to its callers,
because this failure can be legitimate (in the case of uncached .pmd/psa
files).
This was SVN commit r11100.
2012-02-19 03:30:59 +00:00
832a51da80
GLSL text support
...
This was SVN commit r11080.
2012-02-15 21:53:13 +00:00
f4625e69af
Partial Android compatibility.
...
Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.
This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
d70a981377
Android fixes
...
This was SVN commit r11068.
2012-02-13 23:53:09 +00:00
9972eb8cae
Enough GLES compatibility to reach the menu screen
...
This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
531b40578a
More GLES compatibility.
...
Add config option to disable hardware cursors on Windows.
This was SVN commit r11053.
2012-02-12 20:45:31 +00:00
db85833655
More GLES compatibility.
...
Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
...
Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
3fab2729b5
Partial SDL2 compatibility
...
This was SVN commit r11033.
2012-02-06 22:47:35 +00:00
41e3bad341
More build fixes for FreeBSD.
...
Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.
This was SVN commit r10994.
2012-01-31 00:06:56 +00:00
fc27a5c0ea
More FreeBSD build fixes.
...
Fixes some warnings about files that don't end with newline.
This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
cc5a0fba4e
Use shader API for GUI text.
...
Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
04c63a4093
Clean up some text rendering to avoid relying on deprecated GL matrix state.
...
Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.
This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
8ca59d418d
Partially fix hotloading (see #848 )
...
This was SVN commit r10977.
2012-01-29 01:19:54 +00:00
d40e4797de
Report timer_Resolution via hwdetect
...
This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
c8bf34948c
Fixes no PCH build. Fixes #1113 .
...
This was SVN commit r10914.
2012-01-15 21:48:41 +00:00
1389e754de
Include *.DELETED files when building archives. See #1110 .
...
This was SVN commit r10907.
2012-01-14 18:46:20 +00:00
893cb2668e
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
...
This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
6bb54ee1d4
Fix Windows build
...
This was SVN commit r10896.
2012-01-11 23:04:33 +00:00
d07eac218c
SDL 1.3 build fixes.
...
Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.
This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
1e4b950ed1
This was SVN commit r10870.
2012-01-05 03:38:54 +00:00
29a8f01254
Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list).
...
This was SVN commit r10869.
2012-01-04 22:48:32 +00:00
10527b4551
Fix #1092 (script runtime mismatch when saving games)
...
This was SVN commit r10868.
2012-01-04 15:28:48 +00:00