Commit Graph

266 Commits

Author SHA1 Message Date
a88f1222c0 Update AI descriptions, closes #2500. Also correct some capitalization and developer overlay transparency for #2507.
This was SVN commit r15071.
2014-04-30 05:04:12 +00:00
29cab5f5ed Also change reveal map to revealed map.
Fix typo in tutorial map. Remove message refering to finite fields.

This was SVN commit r15066.
2014-04-29 14:51:21 +00:00
fe490df93a Revert an unnecessary part of the last commit (bc9b7f9af3).
This was SVN commit r15017.
2014-04-27 03:26:45 +00:00
bc9b7f9af3 Fixes the tutorial AI and updates the tutorial with the blacksmith.
This was SVN commit r15016.
2014-04-27 03:22:02 +00:00
49fc88ff81 Fixed typos on the English strings of the tutorial AI
This was SVN commit r14994.
2014-04-25 19:47:41 +00:00
7afe0afbca Internationalized the messages of the tutorial AI
This was SVN commit r14991.
2014-04-25 03:41:01 +00:00
21cb76b9f9 centre → center
This was SVN commit r14964.
2014-04-21 14:32:52 +00:00
130a394e27 a few fixes and some tweaks to petra
This was SVN commit r14949.
2014-04-20 17:19:56 +00:00
ad36c0eb7b Parse entity ids to numbers again
This was SVN commit r14916.
2014-04-11 12:35:50 +00:00
41b8d06e27 remove forgotten debug printouts
This was SVN commit r14915.
2014-04-10 21:00:40 +00:00
bb8e14fae1 some minor tweaks to petra ai
This was SVN commit r14913.
2014-04-10 20:25:02 +00:00
7840fd3049 fix capitalisation
This was SVN commit r14912.
2014-04-10 14:00:44 +00:00
7f77bb7cb0 Small improvements to entitycollection + add a serialization method (serialization is never executed though)
This was SVN commit r14911.
2014-04-10 09:51:43 +00:00
fd4cd56224 fixed petra map management when not circular
This was SVN commit r14901.
2014-04-05 12:18:37 +00:00
d04f035f9a numerous fixes and improvments to petra ai
This was SVN commit r14896.
2014-04-03 20:48:54 +00:00
ac9aaaa369 supplement the ai common-api
This was SVN commit r14895.
2014-04-03 20:31:59 +00:00
8615f38803 Always define the entire entity state, but initialize it to null
This was SVN commit r14883.
2014-03-29 13:37:48 +00:00
120f71d944 a couple a bugfixes
This was SVN commit r14881.
2014-03-29 08:51:09 +00:00
0419f5500e another set of petra improvments, main one is a first try to place markets for trade (was random before)
This was SVN commit r14873.
2014-03-27 22:10:03 +00:00
bc428e1649 some fixes (i.e.building placement) and cleanings of petra
This was SVN commit r14871.
2014-03-26 21:07:47 +00:00
3dfa858229 remove some leftover warnings in petra
This was SVN commit r14867.
2014-03-25 19:26:45 +00:00
5de3b30742 fix previous tag
This was SVN commit r14866.
2014-03-24 22:51:15 +00:00
97afd25171 commit first version of new ai bot (named Petra)
This was SVN commit r14865.
2014-03-24 22:33:50 +00:00
b03e3644ac add a few usefull functions in ai/common-api
This was SVN commit r14864.
2014-03-24 22:15:40 +00:00
2eeb7c2ba1 Workaround to reduce the impact of AI performance problems when planning new bases.
When no free territory was left on the map, the AI tried to place a CC
every 10th AI turn.
That's about all 10 seconds and it freezed the game for about a second.
Now when you played against 4 players it freezed aobut 4 seconds every
10 seconds, which is very bad.
I wanted to solve this properly but realized that I'd have to change a
lot in the terrain analysis code that will probably be replaced anyway
when we have a new pathfinder with a proper interface.
Also removes an unused variable (creating a territory map and not using
it can't be good for performance either).

This was SVN commit r14859.
2014-03-20 14:26:15 +00:00
1c81a96a50 fix bug in AI
This was SVN commit r14857.
2014-03-18 21:34:23 +00:00
94c02ec33c Revert gather limits to be global instead of per-player. Refs #1387
This was SVN commit r14848.
2014-03-16 20:35:23 +00:00
9f1bcc2475 fix AI error
This was SVN commit r14829.
2014-03-09 22:26:41 +00:00
c2c172271f fix AI error, not reseting all units after a successful attack
This was SVN commit r14796.
2014-03-01 14:36:35 +00:00
57e995e618 fix AI error, the freeze of this collection prevented promoted and packed units to be updated during attack
This was SVN commit r14793.
2014-03-01 09:35:30 +00:00
d8903c0c6f fix AI error
This was SVN commit r14785.
2014-02-25 22:43:03 +00:00
33918a5c41 Fix AI error (with 3eaa9ac4d3) preventing promoted units to stay idle
This was SVN commit r14779.
2014-02-24 14:03:13 +00:00
3eaa9ac4d3 fix AI error
This was SVN commit r14776.
2014-02-23 09:51:07 +00:00
a4ec034bb5 fixes some AI errors
This was SVN commit r14761.
2014-02-18 18:19:33 +00:00
e49b1e1ceb fix AI error
This was SVN commit r14745.
2014-02-09 19:54:50 +00:00
9780d7177d Adds some missing vars.
This was SVN commit r14742.
2014-02-09 16:04:30 +00:00
01611c1675 Fixes AI error when building a new base, and improves the AI's early game and tendency to grab terrain. Fixes incorrect release of some units by the defense manager.
This was SVN commit r14738.
2014-02-07 18:36:37 +00:00
05f13bb1d8 fix ai bug
This was SVN commit r14737.
2014-02-07 18:00:41 +00:00
7277385891 fix typo
This was SVN commit r14734.
2014-02-07 07:52:10 +00:00
c9aeaa1612 Fix a "big typo" in the attack plans, thanks mimo.
This was SVN commit r14723.
2014-02-01 18:34:24 +00:00
ddf9d948cf Fix some more debug in the AI.
This was SVN commit r14722.
2014-02-01 18:05:39 +00:00
5b506ceee3 prevent AI to try to attack its allies, fix #2393
This was SVN commit r14721.
2014-02-01 17:59:29 +00:00
e6cf2f23c5 Fix AI debug mode.
This was SVN commit r14716.
2014-02-01 03:29:55 +00:00
c3cdf40f33 Somewhat experimental rewrite and simplification of the worker's logic to choose dropsites. Might behave unexpectedly now and then.
Error fixes here and there.

This was SVN commit r14715.
2014-02-01 00:44:12 +00:00
ad8fa37f17 Improve some building placement. May improve dropsite usage slightly.
Should fix #1964

This was SVN commit r14639.
2014-01-22 20:26:45 +00:00
a58acb28f0 Style improvements (thanks Leper).
Fix AI building its buildings closer together by properly moving failed
foundations out of the world.

This was SVN commit r14637.
2014-01-22 17:54:20 +00:00
de02ab2e53 Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
This was SVN commit r14632.
2014-01-22 03:11:19 +00:00
7d18fecbcd Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
This was SVN commit r14629.
2014-01-21 20:24:51 +00:00
f2f0307a25 fix typo.
This was SVN commit r14616.
2014-01-18 21:05:53 +00:00
9330975d54 Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI
purposes but could benefit other things).
Streamline AIInterface events.

This was SVN commit r14612.
2014-01-18 20:26:52 +00:00