Commit Graph

1409 Commits

Author SHA1 Message Date
Dnas
9d19c484b2 Texture and actor files for King Philip.
Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)

This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
828c8581ac Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251 Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263 Some tweaks to the Latium map and to the lighting on rmgen.
This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
14556e6a30 # Finished Latium random map.
This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a - Exposed placeTerrain function in rmgen.
- Started on Latium map.

This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf # Updates to random map generator.
- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.

This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
aa405024f2 should be a macedonian not a greek
This was SVN commit r4658.
2006-11-25 22:00:04 +00:00
f99743cd20 # King Philip's new helmet mesh
This was SVN commit r4657.
2006-11-25 21:35:57 +00:00
4f28e19204 # Began work on sample map using noise.
Also updated cantabrian_generated with better lighting settings.

This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
c92fc57a50 Added data files for test cases
This was SVN commit r4653.
2006-11-25 13:49:13 +00:00
pyrolink
0d0a767fa2 #Trigger framework, terrain flattening on building placement
This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
591f1f1232 #Corrected Unit Portraits for Hellenes Units.
This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f #Fixed the icon specifications for the Celts
This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048 This was SVN commit r4636. 2006-11-12 01:05:57 +00:00
2a47d4b2e2 This was SVN commit r4634. 2006-11-10 00:01:37 +00:00
6f48a0cc68 This was SVN commit r4633. 2006-11-09 23:56:18 +00:00
27a72f8816 This was SVN commit r4632. 2006-11-09 23:47:18 +00:00
b3a5240f0c This was SVN commit r4631. 2006-11-09 23:41:42 +00:00
9d9fc6864e This was SVN commit r4630. 2006-11-09 23:33:17 +00:00
ab28241b95 This was SVN commit r4629. 2006-11-09 20:30:55 +00:00
284464b099 This was SVN commit r4628. 2006-11-09 20:30:07 +00:00
bf517216c5 This was SVN commit r4627. 2006-11-09 02:32:29 +00:00
672a93311f A whole SLEW of stuff
This was SVN commit r4621.
2006-11-07 03:03:39 +00:00
958238786a This was SVN commit r4620. 2006-11-07 02:58:57 +00:00
f11bfa2ff2 This was SVN commit r4618. 2006-11-03 18:08:35 +00:00
761fc3696b This was SVN commit r4617. 2006-11-03 18:07:36 +00:00
e9535d9ed4 This was SVN commit r4616. 2006-11-03 17:31:48 +00:00
ceae1d31d5 This was SVN commit r4615. 2006-11-03 17:25:57 +00:00
c78fc09bb6 #Some wave breaker textures for testing
This was SVN commit r4614.
2006-11-03 16:03:00 +00:00
9b9aa696d5 This was SVN commit r4613. 2006-11-03 02:28:49 +00:00
332bdf0e44 This was SVN commit r4612. 2006-11-03 02:28:32 +00:00
d5fb7668c9 This was SVN commit r4611. 2006-11-03 02:07:40 +00:00
34342cc2cf #Player-colorized the Roman scutum shield designs.
This was SVN commit r4610.
2006-11-03 02:03:04 +00:00
fe24bf440c This was SVN commit r4609. 2006-11-02 02:13:07 +00:00
e4acd21890 #Brand new Philip of Macedon texture.
This was SVN commit r4608.
2006-11-02 01:51:05 +00:00
e733d6106f This was SVN commit r4607. 2006-11-02 01:48:22 +00:00
8577b96960 This was SVN commit r4606. 2006-10-31 23:56:09 +00:00
bcd1313b32 screenshot for Nov 1
This was SVN commit r4605.
2006-10-31 15:09:08 +00:00
4df019a593 - Removed some debug spam.
- Fixed skeleton entity.

This was SVN commit r4604.
2006-10-29 17:22:14 +00:00
christoph
fad6ad4baa This was SVN commit r4603. 2006-10-29 15:51:22 +00:00
christoph
58917f7e70 This was SVN commit r4602. 2006-10-29 15:49:37 +00:00
christoph
2411c771bd skeleton added
This was SVN commit r4601.
2006-10-29 15:48:39 +00:00
christoph
77eded3b45 a secret thing ;)
This was SVN commit r4600.
2006-10-29 15:39:15 +00:00
christoph
7d249c3abc This was SVN commit r4599. 2006-10-29 15:38:09 +00:00
christoph
5c6d0eb2b9 gravestone added
This was SVN commit r4598.
2006-10-29 15:35:52 +00:00
ab4246bb29 Renamed ore to metal in techs.
This was SVN commit r4595.
2006-10-26 22:00:03 +00:00
acea9cc2a3 #Several gameplay changes:
#- Modified female citizen gather rates and aura effects.
#- Units automatically go gather nearby resources when done building a
dropsite.
#- Ore renamed to metal.

This was SVN commit r4594.
2006-10-26 21:35:25 +00:00
c56f6f1055 This was SVN commit r4593. 2006-10-25 20:34:18 +00:00
fd931937b1 This was SVN commit r4592. 2006-10-21 15:43:20 +00:00
751f0ca377 This was SVN commit r4587. 2006-10-20 08:37:40 +00:00
765fb6f1d7 This was SVN commit r4586. 2006-10-20 08:37:15 +00:00
1aab06cb00 This was SVN commit r4585. 2006-10-20 08:35:43 +00:00
ea34bcfeb0 This was SVN commit r4584. 2006-10-20 08:35:16 +00:00
532a3033c3 This was SVN commit r4583. 2006-10-20 06:35:24 +00:00
0e3cbe506f This was SVN commit r4582. 2006-10-20 06:35:11 +00:00
b03c42d4f2 This was SVN commit r4579. 2006-10-18 18:01:02 +00:00
49b1169080 This was SVN commit r4578. 2006-10-18 12:17:58 +00:00
f03387c183 This was SVN commit r4577. 2006-10-18 12:17:36 +00:00
b7459898a6 Removing redundant files for the gaia tree entities
This was SVN commit r4576.
2006-10-18 05:03:59 +00:00
9a7b8b60cb This was SVN commit r4575. 2006-10-18 01:56:57 +00:00
da5a80b755 This was SVN commit r4574. 2006-10-18 01:35:55 +00:00
59902a7e04 aleppo pine actor tweak
This was SVN commit r4573.
2006-10-17 23:22:34 +00:00
939e20f3b1 - Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
- Removed some unnecessary computation in water shader.

This was SVN commit r4571.
2006-10-17 22:34:11 +00:00
67428bd5f2 This was SVN commit r4570. 2006-10-17 14:40:48 +00:00
fd0a91c6d7 This was SVN commit r4569. 2006-10-17 14:39:54 +00:00
ada9c47b13 This was SVN commit r4568. 2006-10-17 14:39:28 +00:00
1920b39bde This was SVN commit r4567. 2006-10-17 11:51:06 +00:00
7c35b22f34 This was SVN commit r4566. 2006-10-17 11:49:59 +00:00
03cf167dd0 This was SVN commit r4565. 2006-10-17 11:49:13 +00:00
1038f3e4cc pine mesh updates
This was SVN commit r4561.
2006-10-17 03:59:23 +00:00
f326faa479 This was SVN commit r4560. 2006-10-15 06:39:23 +00:00
ca60e35160 This was SVN commit r4559. 2006-10-15 06:39:04 +00:00
0346fd8766 This was SVN commit r4558. 2006-10-15 05:48:39 +00:00
6bf77c4155 This was SVN commit r4557. 2006-10-15 05:48:15 +00:00
cb4fecddc7 #New Roman Advanced Equites texture. Additional Hoplitai texture. Tweaked Roman female texture. Tweaked Hieròs Lókhos texture.
This was SVN commit r4556.
2006-10-15 05:46:45 +00:00
78849740b8 This was SVN commit r4555. 2006-10-15 05:08:11 +00:00
d979d954c3 This was SVN commit r4554. 2006-10-15 05:07:48 +00:00
d86f1380a7 This was SVN commit r4553. 2006-10-15 04:13:30 +00:00
4272728142 This was SVN commit r4552. 2006-10-15 04:12:59 +00:00
f88aa409b9 This was SVN commit r4550. 2006-10-15 02:44:54 +00:00
12f49cc383 This was SVN commit r4548. 2006-10-11 18:35:21 +00:00
df91f8b073 This was SVN commit r4547. 2006-10-11 18:33:59 +00:00
466f6c853b This was SVN commit r4546. 2006-10-11 18:02:53 +00:00
de4d94a685 This was SVN commit r4545. 2006-10-11 18:02:32 +00:00
0daed1ed30 This was SVN commit r4542. 2006-10-11 06:03:31 +00:00
ce9b4d9efe This was SVN commit r4541. 2006-10-11 05:45:27 +00:00
66f7c81614 #Aleppo Pine Meshes
This was SVN commit r4540.
2006-10-11 04:45:33 +00:00
e1c888eca0 aleppo pine for Jason
This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
93bd041bcc Ensure that corpses have bounds.
This was SVN commit r4537.
2006-10-10 05:20:24 +00:00
f7b64b6e14 restored the gathering animation
This was SVN commit r4536.
2006-10-10 03:34:00 +00:00
ffb62e778b Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
5ddb3a9190 This was SVN commit r4534. 2006-10-09 07:50:44 +00:00
34391d5e67 This was SVN commit r4533. 2006-10-09 07:50:32 +00:00
a4582caa0c # Unit AI for gather and build.
JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).

This was SVN commit r4530.
2006-10-09 04:16:01 +00:00
5de9ed7444 # Added elevation bonus to all attacks.
(Before it was melee only).

Fixes #42.

This was SVN commit r4529.
2006-10-08 23:41:17 +00:00
0a6c4ae103 # Bug fixes and more game setup options.
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.

This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
db958867ea Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
This was SVN commit r4525.
2006-10-08 15:29:29 +00:00
d5375f68cf This was SVN commit r4524. 2006-10-08 11:48:21 +00:00
35d6805010 # Added return-to-menu hotkey.
This was SVN commit r4518.
2006-10-08 02:51:16 +00:00