Commit Graph

18 Commits

Author SHA1 Message Date
f90841cf78 add a very-easy level for AI, addresses #2899
This was SVN commit r15990.
2014-11-18 21:21:21 +00:00
685d5e0197 Switch default AI to Petra and remove an old Aegis warning.
This was SVN commit r15282.
2014-06-04 15:29:20 +00:00
e4d3189494 Lots of GUI fixes to issues pointed out by alpha123 on IRC.
This was SVN commit r15235.
2014-05-27 05:34:28 +00:00
27382a7d78 Swap OK and Cancel positions on the AI config GUI page. (Also cleanup the XML a bit)
This was SVN commit r15120.
2014-05-06 19:02:34 +00:00
98905af6eb Added a context to some very generic strings and regenerated the public mod POT file
This was SVN commit r15015.
2014-04-27 00:23:19 +00:00
e05c8263c5 Internationalization of the public mod (JavaScript and GUI XML side)
It includes a marvelous language selection menu developed by Yves.

It also includes the introduction of a sprintf implementation for
JavaScript, as well as
translation helper functions that use JavaScript-side translation
caching.

This patch includes code by Yves, sanderd17, leper and Gallaecio.

Ref #67

This was SVN commit r14954.
2014-04-20 20:51:48 +00:00
ec26f1de83 Reduces z order to fix ai dialog.
This was SVN commit r14810.
2014-03-06 22:34:15 +00:00
5f5cfb10ee Fixes a typo and makes naming of the fading consistent with other sprites.
This was SVN commit r14807.
2014-03-05 21:24:48 +00:00
5582409973 Converts most parts of the game to use Pureon's new UI
This was SVN commit r14804.
2014-03-04 02:23:01 +00:00
4a11b30b39 Fixes assertion failure when clicking the settings button (aiconfig) on the match setup screen.
This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328.

Refs #2241

This was SVN commit r14498.
2014-01-04 11:29:35 +00:00
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
bcf7115b5c Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
This was SVN commit r13683.
2013-08-17 13:59:53 +00:00
25293ce0cc Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
Adds -autostart-aidiff to set the difficulty from the command line from
testing.

This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
aba6a7f118 Reorder dialog buttons for consistency
This was SVN commit r10279.
2011-09-14 00:43:19 +00:00
238792a524 Reworked game setup and loading screens, and adjusted title decoration for some windows.
This was SVN commit r10217.
2011-09-08 03:49:57 +00:00
9a00398e24 Converted menu hotkey and ai config to new style. Added basic sliding menus. (Need to evaluate potential performance issues here.)
This was SVN commit r10146.
2011-08-31 02:41:21 +00:00
b15ea0691f Attempt to improve AI selection in the game setup screen.
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00