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4233acfa36
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Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
This was SVN commit r13374.
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2013-04-27 12:20:42 +00:00 |
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d40a66f310
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Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
This was SVN commit r13287.
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2013-03-15 10:22:24 +00:00 |
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21a70c0399
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Bloom shader rewrite.
This was SVN commit r13076.
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2013-01-14 16:57:09 +00:00 |
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gregory
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6f4b1ec5a1
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eihrul's shadow filter patch, fixes ticket #1738.
This was SVN commit r12929.
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2012-12-03 19:34:43 +00:00 |
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f456112492
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Shadowmapping bugfixes and tweaks.
This was SVN commit r12884.
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2012-11-25 18:35:59 +00:00 |
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a6f1620621
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Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used.
This was SVN commit r12882.
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2012-11-25 15:26:09 +00:00 |
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8c86beb0fa
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Made silhouettes display correctly in the fog.
This was SVN commit r12862.
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2012-11-18 12:34:42 +00:00 |
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55be4f8d0e
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Made houses construct 20% faster.
Made the Mauryan "Warrior" into a siege dude.
Started switching over the Mauryan cav jav to Mauryan textures and
actors.
This was SVN commit r12846.
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2012-11-11 21:16:50 +00:00 |
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be0beacd1a
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Brit War Dog nerf.
This was SVN commit r12841.
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2012-11-10 19:14:16 +00:00 |
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669b7e6e2c
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Fixes #1714. Also updates the Mediterranean Cove map water settings.
This was SVN commit r12831.
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2012-11-07 15:40:34 +00:00 |
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c722fbd93f
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Change hwdetect to handle slightly more cases with the water detection.
Updates a few more maps with new settings.
This was SVN commit r12830.
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2012-11-07 10:53:37 +00:00 |
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76676b1e38
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Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
This was SVN commit r12822.
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2012-11-05 12:14:04 +00:00 |
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d8f22c860d
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Fix when not using shadows.
This was SVN commit r12820.
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2012-11-04 20:39:01 +00:00 |
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e633196698
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Updates the Belgian Bog settings. Changes the water shader to have refraction look more similar between different quality levels.
This was SVN commit r12818.
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2012-11-04 18:07:41 +00:00 |
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ed7c66eb82
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Updates the water settings: features can now be enabled individually for more modularity. Fixes a few bugs. Allows it to be run at an acceptable speed in Atlas.
This was SVN commit r12817.
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2012-11-04 15:54:36 +00:00 |
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d75ae52f56
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Particles now correctly update with the fog. Refs #276 .
This was SVN commit r12811.
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2012-11-02 16:31:27 +00:00 |
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a3ddd7b1b3
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Fix for some problems when using shadows with the superfancywater.
This was SVN commit r12809.
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2012-11-02 13:08:58 +00:00 |
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f3984a6c0e
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Forgot the waves shader.
This was SVN commit r12803.
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2012-10-31 18:54:10 +00:00 |
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fb035d08e3
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fixes #1572 and fixes #932
Changes the water rendering in game to support higher quality effects
and to look nicer.
This was SVN commit r12802.
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2012-10-31 18:42:17 +00:00 |
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97b46d402c
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Removing GL3 dependency from GPU skinning code.
This was SVN commit r12801.
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2012-10-30 21:57:00 +00:00 |
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367c67d6ad
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
This was SVN commit r12795.
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2012-10-29 13:20:21 +00:00 |
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5d960a136a
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Bactrian archer cav.
Tweaked HQDOF settings.
This was SVN commit r12788.
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2012-10-27 22:18:29 +00:00 |
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gregory
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cd79b8e57b
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Changed DOF size and position.
This was SVN commit r12787.
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2012-10-27 21:26:33 +00:00 |
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gregory
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97554bd726
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Made sampling code remove blurring from around fully-focused foreground objects and cleaned up some of the code a bit.
This was SVN commit r12785.
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2012-10-26 05:25:50 +00:00 |
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gregory
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9698b67400
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Made manual DOF scale with focus.
This was SVN commit r12774.
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2012-10-20 23:39:56 +00:00 |
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gregory
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753d151959
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Added comments listing the changes from the original shader by Martinsh.
This was SVN commit r12772.
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2012-10-18 20:06:25 +00:00 |
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gregory
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e963b43dcc
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Made bokeh DOF blur stronger, made it use the postproc manager's zNear and zFar values, and moved its settings into its effect XML file.
This was SVN commit r12771.
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2012-10-18 18:52:52 +00:00 |
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gregory
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2c292798bc
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Changed sample count on high-quality DOF to increase performance.
This was SVN commit r12764.
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2012-10-18 01:31:13 +00:00 |
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gregory
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43ad3569e1
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Added higher-quality DOF postproc filter.
This was SVN commit r12763.
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2012-10-18 01:21:24 +00:00 |
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1fb7889539
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Postproc manager
This was SVN commit r12755.
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2012-10-15 10:34:23 +00:00 |
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9e328e6b9f
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Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
This was SVN commit r12727.
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2012-10-03 12:40:01 +00:00 |
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bf5b7938f4
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First attempt at adding waterfall splashes...
This was SVN commit r12686.
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2012-09-17 12:22:21 +00:00 |
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37cdcdc6fa
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Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL.
This was SVN commit r12656.
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2012-09-09 14:53:34 +00:00 |
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779a33ee30
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Water and waterfall shaders, materials and examples.
This was SVN commit r12643.
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2012-09-08 18:56:13 +00:00 |
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2ed11f6a84
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Trying to clean up the old specularity code
This was SVN commit r12568.
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2012-08-31 19:12:42 +00:00 |
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e8758b8bf1
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Making sure LOS really is black after Reveal Map option is used...
This was SVN commit r12565.
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2012-08-31 18:33:03 +00:00 |
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ea11dee4fa
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Bugfix: made sure LOS is always thresholded to black
This was SVN commit r12561.
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2012-08-30 20:29:39 +00:00 |
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5fcbf01fcb
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Using even stricter GLSL typing to please even more compilers...
This was SVN commit r12557.
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2012-08-30 14:13:28 +00:00 |
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2850476389
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Using stricter GLSL typing to please some compilers
This was SVN commit r12552.
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2012-08-30 00:29:10 +00:00 |
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38c1a4c4a1
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Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
This was SVN commit r12551.
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2012-08-29 23:07:53 +00:00 |
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7ba2b8947c
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Attempting to fix a graphical bug affecting ARB mode
This was SVN commit r12507.
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2012-08-21 18:04:05 +00:00 |
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b1090d1a12
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Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
This was SVN commit r12394.
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2012-08-12 14:50:56 +00:00 |
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9c56092999
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Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
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2012-08-11 15:25:00 +00:00 |
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eee04db56b
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Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
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2012-08-10 21:40:50 +00:00 |
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d45379cc62
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Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
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2012-08-10 21:02:22 +00:00 |
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eb422bc4b3
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Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
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2012-08-10 18:14:42 +00:00 |
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a89d131f2d
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Added specular mapping for units
This was SVN commit r12336.
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2012-08-09 18:49:35 +00:00 |
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88ab3f0f5b
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Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
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2012-08-07 18:21:16 +00:00 |
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648e68e49c
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smooth LOS
This was SVN commit r12304.
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2012-08-06 22:38:42 +00:00 |
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da8c673a0a
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
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2012-08-06 19:10:47 +00:00 |
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