Lots of code style fixes:
* type [*&]varname -> type[*&] varname
* else
if (...)
->
else if (...)
* Spaces around some ops.
* i++ -> ++i.
* switch-case style fixes.
* Indentation fixes.
* Removing some commented out code.
* include header sorting
* Changed multiple pointer var declarations to be one per line.
* Removed strange spaces in some places.
* Changed some include header guards to be consistent with the rest of
the codebase.
* Use UNUSED() instead of UNUSED2().
Some small code fixes:
* Using .find() instead of .count() == 0.
* !.empty() instead of .size() == 0.
* Range-based for loops.
* Making some member functions const by small changes.
* Adds GetScrollBarPos(idx) const for this.
* Using early returns/continues in some places.
* Uses size_t for some loops in CList and COList.
* Removes unused heading element (not attribute) from COList.
* Use ENSURE in one case where some custom code did something similar.
* Made some parameters const ptrs/refs.
* Change removal loop in GUItext.cpp to erase-unique.
* Made some static things const.
* Allow iterating over children of IGUIObject with range-based for
loops by
exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.
Comments:
* Comment COList.
* Update a few comments.
* Remove useless or duplicated comments.
This was SVN commit r16931.
Allows hotkey handling of mousewheel events after minimap. Fixes#673.
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.
This was SVN commit r9340.
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
* now splits everything up into independent static libraries.
* fixed a great deal of incorrect #include statements. all headers must
now be specified with their full path relative to source. exception: if
file being included and including file are in the same directory, no
path needed.
use <> when relying on the build system's include path (e.g. for system
headers and external libraries, e.g. boost), otherwise "".
* temporarily renamed maths/Vector2D to Vector2D_Maths to avoid
conflict. these should be merged.
* hacked around VC linker stupidness when building static libs; texture
codecs must now be registered manually.
This was SVN commit r3931.
- Added *unfinished* control input.
- The GUI captures the events now, so that you can't press anything in
the game if the GUI is infront of it. The GUI needs some cleaning up
though.
- Made the type 'empty' unpressable, because all those "0 0 100% 100%"
empties were just like pieces of glass making the user unable to select
anything in the game.
- A bunch of other updates I made like weeks ago and never committed.
This was SVN commit r1234.