89cc0fd0e1
Add support to escape dots (.) by using double dots (..) for aura keys. Fixes #2945 (I think)
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This was SVN commit r16010.
2014-11-26 19:59:08 +00:00
1d7001c8cd
Fix walls + remove debug warning
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This was SVN commit r15319.
2014-06-09 17:51:23 +00:00
2fb0262142
Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now.
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This was SVN commit r15318.
2014-06-09 17:35:37 +00:00
3a2670f7fa
Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul.
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This was SVN commit r15317.
2014-06-09 14:15:05 +00:00
55760f6413
cache the affected players in order to remove the template bonuses given by auras from the right players before adding them again.
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This was SVN commit r15298.
2014-06-05 11:24:31 +00:00
a4f2c2ac90
Allow for unification in identity class matching + add the opportunity to combine with AND and OR. Fixes #2612
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This was SVN commit r15294.
2014-06-05 09:39:36 +00:00
8ef7278306
Add a bonus to units on walls + disable placing units on palisades (which was enabled by accident due to inheritance)
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This was SVN commit r15249.
2014-05-31 11:02:58 +00:00
ca9944b09c
brit + cart hero auras + small code fixes
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This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
1784e6b9b1
fix some aura typos + implement iphicrates aura
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This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
0d876adc13
add some var
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This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
60fb5ed1c3
- Fix garisson and formation aura types
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- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
379a7b208f
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
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Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
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Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00